Cartesian coordinate system: Difference between revisions

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{{Short description|Most common coordinate system (geometry)}}
{{Short description|Coordinate system using perpendicular axes}}
{{Use dmy dates|date=December 2022}}
{{Use dmy dates|date=December 2022}}
[[File:Cartesian-coordinate-system.svg|thumb|Illustration of a Cartesian coordinate plane. Four points are marked and labeled with their coordinates: {{nowrap|(2, 3)}} in green, {{nowrap|(−3, 1)}} in red, {{nowrap|(−1.5, −2.5)}} in blue, and the origin {{nowrap|(0, 0)}} in purple.]]
[[File:Cartesian-coordinate-system.svg|thumb|Illustration of a Cartesian coordinate plane. Four points are marked and labeled with their coordinates: {{nowrap|(2, 3)}} in green, {{nowrap|(−3, 1)}} in red, {{nowrap|(−1.5, −2.5)}} in blue, and the origin {{nowrap|(0, 0)}} in purple.]]
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[[File:Cartesian-coordinate-system-with-circle.svg|thumb|Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is {{nowrap|1=(''x'' − ''a'')<sup>2</sup> + (''y'' − ''b'')<sup>2</sup> = ''r''<sup>2</sup>}} where ''a'' and ''b'' are the coordinates of the center {{nowrap|(''a'', ''b'')}} and ''r'' is the radius.]]
[[File:Cartesian-coordinate-system-with-circle.svg|thumb|Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is {{nowrap|1=(''x'' − ''a'')<sup>2</sup> + (''y'' − ''b'')<sup>2</sup> = ''r''<sup>2</sup>}} where ''a'' and ''b'' are the coordinates of the center {{nowrap|(''a'', ''b'')}} and ''r'' is the radius.]]


Cartesian coordinates are named for [[René Descartes]], whose invention of them in the 17th century revolutionized mathematics by allowing the expression of problems of geometry in terms of [[algebra]] and [[calculus]]. Using the Cartesian coordinate system, geometric shapes (such as [[curve]]s) can be described by [[equation]]s involving the coordinates of points of the shape. For example, a [[circle]] of radius 2, centered at the origin of the plane, may be described as the [[set (mathematics)|set]] of all points whose coordinates {{math|''x''}} and {{math|''y''}} satisfy the equation {{math|1=''x''<sup>2</sup> + ''y''<sup>2</sup> = 4}}; the [[area]], the [[perimeter]] and the [[tangent line]] at any point can be computed from this equation by using [[integral]]s and [[derivative]]s, in a way that can be applied to any curve.
Cartesian coordinates are named for [[René Descartes]], whose invention thereof in the 17th century revolutionized mathematics by allowing the expression of problems of geometry in terms of [[algebra]] and [[calculus]]. Using the Cartesian coordinate system, geometric shapes (such as [[curve]]s) can be described by [[equation]]s involving the coordinates of points of the shape. For example, a [[circle]] of radius 2, centered at the origin of the plane, may be described as the [[set (mathematics)|set]] of all points whose coordinates {{math|''x''}} and {{math|''y''}} satisfy the equation {{math|1=''x''<sup>2</sup> + ''y''<sup>2</sup> = 4}}; the [[area]], the [[perimeter]] and the [[tangent line]] at any point can be computed from this equation by using [[integral]]s and [[derivative]]s, in a way that can be applied to any curve.


Cartesian coordinates are the foundation of [[analytic geometry]], and provide enlightening geometric interpretations for many other branches of mathematics, such as [[linear algebra]], [[complex analysis]], [[differential geometry]], multivariate [[calculus]], [[group theory]] and more. A familiar example is the concept of the [[graph of a function]]. Cartesian coordinates are also essential tools for most applied disciplines that deal with geometry, including [[astronomy]], [[physics]], [[engineering]] and many more. They are the most common coordinate system used in [[computer graphics]], [[computer-aided geometric design]] and other [[computational geometry|geometry-related data processing]].
Cartesian coordinates are the foundation of [[analytic geometry]], and provide enlightening geometric interpretations for many other branches of mathematics, such as [[linear algebra]], [[complex analysis]], [[differential geometry]], multivariate [[calculus]], [[group theory]] and more. A familiar example is the concept of the [[graph of a function]]. Cartesian coordinates are also essential tools for most applied disciplines that deal with geometry, including [[astronomy]], [[physics]], [[engineering]] and many more. They are the most common coordinate system used in [[computer graphics]], [[computer-aided geometric design]] and other [[computational geometry|geometry-related data processing]].
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The adjective ''Cartesian'' refers to the French [[mathematician]] and [[philosopher]] [[René Descartes]], who published this idea in 1637 while he was resident in the Netherlands. It was independently discovered by [[Pierre de Fermat]], who also worked in three dimensions, although Fermat did not publish the discovery.<ref>{{Cite web|url=https://www.britannica.com/topic/analytic-geometry|title=Analytic geometry|last1=Bix|first1=Robert A.|last2=D'Souza|first2=Harry J.|website=Encyclopædia Britannica|access-date=2017-08-06}}</ref> The French cleric [[Nicole Oresme#Mathematics|Nicole Oresme]] used constructions similar to Cartesian coordinates well before the time of Descartes and Fermat.<ref>{{harvnb|Kent|Vujakovic|2017|loc=See [https://books.google.com/books?id=EVRSDwAAQBAJ&q=Nicole+Oresme+coordinate&pg=PT307 here]}}</ref>
The adjective ''Cartesian'' refers to the French [[mathematician]] and [[philosopher]] [[René Descartes]], who published this idea in 1637 while he was resident in the Netherlands. It was independently discovered by [[Pierre de Fermat]], who also worked in three dimensions, although Fermat did not publish the discovery.<ref>{{Cite web|url=https://www.britannica.com/topic/analytic-geometry|title=Analytic geometry|last1=Bix|first1=Robert A.|last2=D'Souza|first2=Harry J.|website=Encyclopædia Britannica|access-date=2017-08-06}}</ref> The French cleric [[Nicole Oresme#Mathematics|Nicole Oresme]] used constructions similar to Cartesian coordinates well before the time of Descartes and Fermat.<ref>{{harvnb|Kent|Vujakovic|2017|loc=See [https://books.google.com/books?id=EVRSDwAAQBAJ&q=Nicole+Oresme+coordinate&pg=PT307 here]}}</ref>


Both Descartes and Fermat used a single axis in their treatments and have a variable length measured in reference to this axis.<ref>{{Cite book |last=Katz |first=Victor J. |url=https://www.worldcat.org/title/71006826 |title=A history of mathematics: an introduction |date=2009 |publisher=Addison-Wesley |isbn=978-0-321-38700-4 |edition=3rd |location=Boston |pages=484 |oclc=71006826}}</ref> The concept of using a pair of axes was introduced later, after Descartes' ''[[La Géométrie]]'' was translated into Latin in 1649 by [[Frans van Schooten]] and his students. These commentators introduced several concepts while trying to clarify the ideas contained in Descartes's work.<ref>{{harvnb|Burton|2011|loc=p. 374}}.</ref>
Both Descartes and Fermat used a single axis in their treatments and have a variable length measured in reference to this axis.<ref>{{Cite book |last=Katz |first=Victor J. |author-link=Victor J. Katz |url=https://www.worldcat.org/title/71006826 |title=A history of mathematics: an introduction |date=2009 |publisher=Addison-Wesley |isbn=978-0-321-38700-4 |edition=3rd |location=Boston |pages=484 |oclc=71006826}}</ref> The concept of using a pair of axes was introduced later, after Descartes' ''[[La Géométrie]]'' was translated into Latin in 1649 by [[Frans van Schooten]] and his students. These commentators introduced several concepts while trying to clarify the ideas contained in Descartes's work.<ref>{{harvnb|Burton|2011|loc=p. 374}}.</ref>


The development of the Cartesian coordinate system would play a fundamental role in the development of the [[calculus]] by [[Isaac Newton]] and [[Gottfried Wilhelm Leibniz]].<ref>{{harvnb|Berlinski|2011}}</ref> The two-coordinate description of the plane was later generalized into the concept of [[vector spaces]].<ref>{{harvnb|Axler|2015|p=1}}</ref>
The development of the Cartesian coordinate system played a fundamental role in the development of the [[calculus]] by [[Isaac Newton]] and [[Gottfried Wilhelm Leibniz]].<ref>{{harvnb|Berlinski|2011}}</ref> The two-coordinate description of the plane was later generalized into the concept of [[vector spaces]].<ref>{{harvnb|Axler|2015|p=1}}</ref>


Many other coordinate systems have been developed since Descartes, such as the [[Polar coordinate system|polar coordinates]] for the plane, and the [[Spherical coordinate system|spherical]] and [[Cylindrical coordinate system|cylindrical coordinates]] for three-dimensional space.
Many other coordinate systems have been developed since Descartes, such as the [[Polar coordinate system|polar coordinates]] for the plane, and the [[Spherical coordinate system|spherical]] and [[Cylindrical coordinate system|cylindrical coordinates]] for three-dimensional space.
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{{Further|Two-dimensional space}}
{{Further|Two-dimensional space}}


A Cartesian coordinate system in two dimensions (also called a '''rectangular coordinate system''' or an '''orthogonal coordinate system'''<ref name=":0" />) is defined by an [[ordered pair]] of [[perpendicular]] lines (axes), a single [[unit of length]] for both axes, and an orientation for each axis. The point where the axes meet is taken as the origin for both, thus turning each axis into a [[number line]]. For any point ''P'', a line is drawn through ''P'' perpendicular to each axis, and the position where it meets the axis is interpreted as a number. The two numbers, in that chosen order, are the ''Cartesian coordinates'' of ''P''. The reverse construction allows one to determine the point ''P'' given its coordinates.
A Cartesian coordinate system in two dimensions (also called a '''rectangular coordinate system''' or a '''Cartesian orthogonal coordinate system'''<ref name=":0" />) is defined by an [[ordered pair]] of [[perpendicular]] lines (axes), a single [[unit of length]] for both axes, and an orientation for each axis. The point where the axes meet is taken as the origin for both, thus turning each axis into a [[number line]]. For any point ''P'', a line is drawn through ''P'' perpendicular to each axis, and the position where it meets the axis is interpreted as a number. The two numbers, in that chosen order, are the ''Cartesian coordinates'' of ''P''. The reverse construction allows one to determine the point ''P'' given its coordinates.


The first and second coordinates are called the ''[[abscissa]]'' and the ''[[ordinate]]'' of ''P'', respectively; and the point where the axes meet is called the ''origin'' of the coordinate system. The coordinates are usually written as two numbers in parentheses, in that order, separated by a comma, as in {{nowrap|(3, −10.5)}}. Thus the origin has coordinates {{nowrap|(0, 0)}}, and the points on the positive half-axes, one unit away from the origin, have coordinates {{nowrap|(1, 0)}} and {{nowrap|(0, 1)}}.
The first and second coordinates are called the ''[[abscissa]]'' and the ''[[ordinate]]'' of ''P'', respectively; and the point where the axes meet is called the ''origin'' of the coordinate system. The coordinates are usually written as two numbers in parentheses, in that order, separated by a comma, as in {{nowrap|(3, −10.5)}}. Thus the origin has coordinates {{nowrap|(0, 0)}}, and the points on the positive half-axes, one unit away from the origin, have coordinates {{nowrap|(1, 0)}} and {{nowrap|(0, 1)}}.
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{{Anchor|Cartesian coordinates in three dimensions}}
{{Anchor|Cartesian coordinates in three dimensions}}
===Three dimensions===
===Three dimensions===
{{Further|Three-dimensional space}}
{{Further|Three-dimensional space}}
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Another common convention for coordinate naming is to use subscripts, as (''x''<sub>1</sub>, ''x''<sub>2</sub>, ..., ''x''<sub>''n''</sub>) for the ''n'' coordinates in an ''n''-dimensional space, especially when ''n'' is greater than 3 or unspecified. Some authors prefer the numbering (''x''<sub>0</sub>, ''x''<sub>1</sub>, ..., ''x''<sub>''n''−1</sub>). These notations are especially advantageous in [[computer programming]]: by storing the coordinates of a point as an [[Array data type|array]], instead of a [[record (computer science)|record]], the [[subscript]] can serve to index the coordinates.
Another common convention for coordinate naming is to use subscripts, as (''x''<sub>1</sub>, ''x''<sub>2</sub>, ..., ''x''<sub>''n''</sub>) for the ''n'' coordinates in an ''n''-dimensional space, especially when ''n'' is greater than 3 or unspecified. Some authors prefer the numbering (''x''<sub>0</sub>, ''x''<sub>1</sub>, ..., ''x''<sub>''n''−1</sub>). These notations are especially advantageous in [[computer programming]]: by storing the coordinates of a point as an [[Array data type|array]], instead of a [[record (computer science)|record]], the [[subscript]] can serve to index the coordinates.


In mathematical illustrations of two-dimensional Cartesian systems, the first coordinate (traditionally called the [[abscissa]]) is measured along a [[horizontal plane|horizontal]] axis, oriented from left to right. The second coordinate (the [[ordinate]]) is then measured along a [[vertical direction|vertical]] axis, usually oriented from bottom to top. Young children learning the Cartesian system, commonly learn the order to read the values before cementing the ''x''-, ''y''-, and ''z''-axis concepts, by starting with 2D mnemonics (for example, 'Walk along the hall then up the stairs' akin to straight across the ''x''-axis then up vertically along the ''y''-axis).
In mathematical illustrations of two-dimensional Cartesian systems, the first coordinate (traditionally called the [[abscissa]]) is measured along a [[horizontal plane|horizontal]] axis, oriented from left to right. The second coordinate (the [[ordinate]]) is then measured along a [[vertical direction|vertical]] axis, usually oriented from bottom to top. Young children learning the Cartesian system commonly learn the order to read the values before cementing the ''x''-, ''y''-, and ''z''-axis concepts, by starting with 2D mnemonics (for example, 'Walk along the hall then up the stairs' akin to straight across the ''x''-axis then up vertically along the ''y''-axis).


Computer graphics and [[image processing]], however, often use a coordinate system with the ''y''-axis oriented downwards on the computer display. This convention developed in the 1960s (or earlier) from the way that images were originally stored in [[framebuffer|display buffers]].
Computer graphics and [[image processing]], however, often use a coordinate system with the ''y''-axis oriented downwards on the computer display. This convention developed in the 1960s (or earlier) from the way that images were originally stored in [[framebuffer|display buffers]].
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For three-dimensional systems, a convention is to portray the ''xy''-plane horizontally, with the ''z''-axis added to represent height (positive up). Furthermore, there is a convention to orient the ''x''-axis toward the viewer, biased either to the right or left. If a diagram ([[3D projection]] or [[Perspective (graphical)|2D perspective drawing]]) shows the ''x''- and ''y''-axis horizontally and vertically, respectively, then the ''z''-axis should be shown pointing "out of the page" towards the viewer or camera. In such a 2D diagram of a 3D coordinate system, the ''z''-axis would appear as a line or ray pointing down and to the left or down and to the right, depending on the presumed viewer or camera [[Perspective (graphical)|perspective]]. In any diagram or display, the orientation of the three axes, as a whole, is arbitrary. However, the orientation of the axes relative to each other should always comply with the [[right-hand rule]], unless specifically stated otherwise. All laws of physics and math assume this [[#Orientation and handedness|right-handedness]], which ensures consistency.
For three-dimensional systems, a convention is to portray the ''xy''-plane horizontally, with the ''z''-axis added to represent height (positive up). Furthermore, there is a convention to orient the ''x''-axis toward the viewer, biased either to the right or left. If a diagram ([[3D projection]] or [[Perspective (graphical)|2D perspective drawing]]) shows the ''x''- and ''y''-axis horizontally and vertically, respectively, then the ''z''-axis should be shown pointing "out of the page" towards the viewer or camera. In such a 2D diagram of a 3D coordinate system, the ''z''-axis would appear as a line or ray pointing down and to the left or down and to the right, depending on the presumed viewer or camera [[Perspective (graphical)|perspective]]. In any diagram or display, the orientation of the three axes, as a whole, is arbitrary. However, the orientation of the axes relative to each other should always comply with the [[right-hand rule]], unless specifically stated otherwise. All laws of physics and math assume this [[#Orientation and handedness|right-handedness]], which ensures consistency.


For 3D diagrams, the names "abscissa" and "ordinate" are rarely used for ''x'' and ''y'', respectively. When they are, the ''z''-coordinate is sometimes called the '''applicate'''. The words ''abscissa'', ''ordinate'' and ''applicate'' are sometimes used to refer to coordinate axes rather than the coordinate values.<ref name=":0">{{Cite web|url=https://www.encyclopediaofmath.org/index.php/Cartesian_orthogonal_coordinate_system|title=Cartesian orthogonal coordinate system|website=Encyclopedia of Mathematics|language=en|access-date=2017-08-06}}</ref>
For 3D diagrams, the names "abscissa" and "ordinate" are rarely used for ''x'' and ''y'', respectively. When they are, the ''z''-coordinate is sometimes called the '''applicate'''. The words ''abscissa'', ''ordinate'' and ''applicate'' are sometimes used to refer to coordinate axes rather than the coordinate values.<ref name=":0">{{SpringerEOM|title=Cartesian orthogonal coordinate system|oldid=31381|first=A. B.|last=Ivanov}}</ref>


===Quadrants and octants===
===Quadrants and octants===
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The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called ''quadrants'',<ref name=":0" /> each bounded by two half-axes. These are often numbered from 1st to 4th and denoted by [[Roman numeral]]s: I (where the coordinates both have positive signs), II (where the abscissa is negative − and the ordinate is positive +), III (where both the abscissa and the ordinate are −), and IV (abscissa +, ordinate −). When the axes are drawn according to the mathematical custom, the numbering goes [[clockwise|counter-clockwise]] starting from the upper right ("north-east") quadrant.
The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called ''quadrants'',<ref name=":0" /> each bounded by two half-axes. These are often numbered from 1st to 4th and denoted by [[Roman numeral]]s: I (where the coordinates both have positive signs), II (where the abscissa is negative − and the ordinate is positive +), III (where both the abscissa and the ordinate are −), and IV (abscissa +, ordinate −). When the axes are drawn according to the mathematical custom, the numbering goes [[clockwise|counter-clockwise]] starting from the upper right ("north-east") quadrant.


Similarly, a three-dimensional Cartesian system defines a division of space into eight regions or '''octants''',<ref name=":0" /> according to the signs of the coordinates of the points. The convention used for naming a specific octant is to list its signs; for example, {{nowrap|(+ + +)}} or {{nowrap|(− + −)}}. The generalization of the quadrant and octant to an arbitrary number of dimensions is the '''[[orthant]]''', and a similar naming system applies.
Similarly, a three-dimensional Cartesian system defines a division of space into eight regions or ''[[Octant (solid geometry)|octants]]'',<ref name=":0" /> according to the signs of the coordinates of the points. The convention used for naming a specific octant is to list its signs; for example, {{nowrap|(+ + +)}} or {{nowrap|(− + −)}}. The generalization of the quadrant and octant to an arbitrary number of dimensions is the ''[[orthant]]'', and a similar naming system applies.


==Cartesian formulae for the plane==
==Cartesian formulae for the plane==
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[[File:Right hand cartesian.svg|thumb|Fig. 8 – The right-handed Cartesian coordinate system indicating the coordinate planes]]
[[File:Right hand cartesian.svg|thumb|Fig. 8 – The right-handed Cartesian coordinate system indicating the coordinate planes]]


Once the ''x''- and ''y''-axes are specified, they determine the [[line (geometry)|line]] along which the ''z''-axis should lie, but there are two possible orientations for this line. The two possible coordinate systems, which result are called 'right-handed' and 'left-handed'.<ref>{{harvnb|Anton|Bivens|Davis|2021|p=[https://books.google.com/books?id=001EEAAAQBAJ&pg=PA657 657]}}</ref> The standard orientation, where the ''xy''-plane is horizontal and the ''z''-axis points up (and the ''x''- and the ''y''-axis form a positively oriented two-dimensional coordinate system in the ''xy''-plane if observed from ''above'' the ''xy''-plane) is called '''right-handed''' or '''positive'''.
Once the ''x''- and ''y''-axes are specified, they determine the [[line (geometry)|line]] along which the ''z''-axis should lie, but there are two possible orientations for this line. The two possible coordinate systems which result are called 'right-handed' and 'left-handed'.<ref>{{harvnb|Anton|Bivens|Davis|2021|p=[https://books.google.com/books?id=001EEAAAQBAJ&pg=PA657 657]}}</ref> The standard orientation, where the ''xy''-plane is horizontal and the ''z''-axis points up (and the ''x''- and the ''y''-axis form a positively oriented two-dimensional coordinate system in the ''xy''-plane if observed from ''above'' the ''xy''-plane) is called '''right-handed''' or '''positive'''.


[[File:3D Cartesian Coodinate Handedness.jpg|thumb|3D Cartesian coordinate handedness]]
[[File:3D Cartesian Coodinate Handedness.jpg|thumb|3D Cartesian coordinate handedness]]
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* [[Horizontal and vertical]]
* [[Horizontal and vertical]]
* [[Jones diagram]], which plots four variables rather than two
* [[Jones diagram]], which plots four variables rather than two
* [[Orthogonal coordinates]]
* [[Orthogonal coordinates]], a kind of curvilinear coordinate system
* [[Polar coordinate system]]
* [[Polar coordinate system]]
* [[Regular grid]]
* [[Regular grid]]
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  | last1 = Brannan | first1 = David A.
  | last1 = Brannan | first1 = David A.
  | last2 = Esplen | first2 = Matthew F.
  | last2 = Esplen | first2 = Matthew F.
  | last3 = Gray | first3 = Jeremy J.  
  | last3 = Gray | first3 = Jeremy J. |author-link3=Jeremy Gray (mathematician)
  | title= Geometry
  | title= Geometry
  | publisher = Cambridge University Press
  | publisher = Cambridge University Press