Atari 5200: Difference between revisions

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{{Short description|Home video game console}}
{{Use mdy dates|date=May 2015}}
{{Use mdy dates|date=May 2015}}
{{short description|Home video game console}}
{{Infobox CVG system
{{Infobox CVG system
|logo = Atari 5200 logo.svg
|logo = Atari 5200 logo.svg
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|manufacturer = [[Atari, Inc.]]
|manufacturer = [[Atari, Inc.]]
|type = [[Home video game console]]
|type = [[Home video game console]]
|price = {{US$|299.95|1982|round=-1}}
|generation = [[Second generation of video game consoles|Second]]
|generation = [[Second generation of video game consoles|Second]]
|release date = {{vgrelease|NA|November 1982}}
|release_date = {{vgrelease|NA|October 1982<ref name="ceSepPrelaunch">{{cite magazine|title=Atari News|magazine=[[Computer Entertainer]]|volume=1|issue=6|date=September 1982|page=4|url=https://archive.gamehistory.org/item/f6490686-9efa-4c88-b01e-ebe2b7078839|access-date=January 23, 2026}}</ref>}}
|CPU = [[MOS Technology 6502#sally|MOS 6502C]] @ 1.79 [[Megahertz|MHz]]
|cpu = [[MOS Technology 6502#sally|MOS 6502C]] @ 1.79 [[Megahertz|MHz]]
|memory = 16 KB RAM
|memory = 16 KB RAM
|media = [[ROM cartridge]]
|media = [[ROM cartridge]]
|discontinued ={{End date|1984|05|21}}
|discontinued ={{End date|1984|05|21}}
|controllers = Joystick <br />Trak-Ball
|controllers = Joystick <br />Trak-Ball
|units sold = 1&nbsp;million<ref name="schrage1984">{{Cite news | last=Schrage | first=Michael | newspaper=[[Washington Post]] | title=Atari Introduces Game In Attempt for Survival | page=C3 | date=May 22, 1984 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1&nbsp;million of which were sold. | url=https://www.washingtonpost.com/archive/business/1984/05/22/atari-introduces-game-in-attempt-for-survival/f4cc0a87-e30a-4d64-a105-49b73cdee36e/}}</ref>
|units_sold = 1&nbsp;million<ref name="schrage1984">{{Cite news | last=Schrage | first=Michael | newspaper=[[Washington Post]] | title=Atari Introduces Game In Attempt for Survival | page=C3 | date=May 22, 1984 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1&nbsp;million of which were sold. | url=https://www.washingtonpost.com/archive/business/1984/05/22/atari-introduces-game-in-attempt-for-survival/f4cc0a87-e30a-4d64-a105-49b73cdee36e/}}</ref>
|top game =
|top_game =
|predecessor = [[Atari 2600]]
|predecessor = [[Atari 2600]]
|successor = [[Atari 7800]]
|successor = [[Atari 7800]]
}}
}}


The '''Atari 5200 SuperSystem''' or simply '''Atari 5200''' is a [[home video game console]] introduced in 1982 by [[Atari, Inc.]] as a higher-end complement for the popular [[Atari 2600|Atari Video Computer System]].<ref name="milwaukeesentinel">{{cite news |url=https://news.google.com/newspapers?id=HN0VAAAAIBAJ&pg=929,140029&dq=atari+5200&hl=en |title=The Atari 5200 will be available in October |newspaper=The Milwaukee Sentinel |date=September 1, 1982 |access-date=January 12, 2011 |archive-date=March 10, 2023 |archive-url=https://web.archive.org/web/20230310233948/https://news.google.com/newspapers?id=HN0VAAAAIBAJ&pg=929,140029&dq=atari+5200&hl=en |url-status=dead }}</ref> The VCS was renamed to [[Atari 2600]] at the time of the 5200's launch.<ref>{{cite web | url = https://www.gamedeveloper.com/design/a-history-of-gaming-platforms-atari-2600-video-computer-system-vcs | title = A History of Gaming Platforms: Atari 2600 Video Computer System/VCS | first1 = Matt | last1= Barton | first2 = Bill | last2=  Loguidice | date = February 28, 2008 | access-date = September 11, 2018 | work = [[Gamasutra]] }}</ref> Created to compete with [[Mattel]]'s [[Intellivision]], the 5200 wound up a direct competitor of [[ColecoVision]] shortly after its release.<ref>G4TV's Icons season 2 episode 1 "Atari"</ref> While the Coleco system shipped with the first home version of [[Nintendo]]'s ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', the 5200 included the 1978 arcade game ''[[Super Breakout]]'', which had already appeared on previous Atari home platforms.
The '''Atari 5200'''{{efn|Also marketed as the '''Atari 5200 Advanced Video Entertainment System''' or the '''Atari 5200 SuperSystem'''}} is a [[home video game console]] introduced in 1982 by [[Atari, Inc.]] as a higher-end complement for the popular [[Atari 2600|Atari Video Computer System]].<ref name="milwaukeesentinel">{{cite news |url=https://news.google.com/newspapers?id=HN0VAAAAIBAJ&pg=929,140029&dq=atari+5200&hl=en |title=The Atari 5200 will be available in October |newspaper=The Milwaukee Sentinel |date=September 1, 1982 |access-date=January 12, 2011 |archive-date=March 10, 2023 |archive-url=https://web.archive.org/web/20230310233948/https://news.google.com/newspapers?id=HN0VAAAAIBAJ&pg=929,140029&dq=atari+5200&hl=en |url-status=dead }}</ref> The VCS was renamed to [[Atari 2600]] at the time of the 5200's launch.<ref>{{cite web | url = https://www.gamedeveloper.com/design/a-history-of-gaming-platforms-atari-2600-video-computer-system-vcs | title = A History of Gaming Platforms: Atari 2600 Video Computer System/VCS | first1 = Matt | last1= Barton | first2 = Bill | last2=  Loguidice | date = February 28, 2008 | access-date = September 11, 2018 | work = [[Gamasutra]] }}</ref> Created to compete with [[Mattel]]'s [[Intellivision]], the 5200 wound up a direct competitor of [[ColecoVision]] shortly after its release.<ref>G4TV's Icons season 2 episode 1 "Atari"</ref> While the Coleco system shipped with the first home version of [[Nintendo]]'s ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', the 5200 included the 1978 arcade game ''[[Super Breakout]]'', which had already appeared on previous Atari home platforms.


The system architecture is almost identical to that of the [[Atari 8-bit computers]], although software is not directly compatible between them. The 5200's controllers have an analog [[joystick]] and a [[numeric keypad]] along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way [[Atari CX40 joystick]] of the 2600, but it was a focal point for criticism.
The system architecture is almost identical to that of the [[Atari 8-bit computers]], although software is not directly compatible between them. The 5200's controllers have an analog [[joystick]] and a [[numeric keypad]] along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way [[Atari CX40 joystick]] of the 2600, but it was a focal point for criticism.


On May 21, 1984, during a press conference at which the [[Atari 7800]] was introduced, company executives revealed that the 5200 had been discontinued after less than two years on the market.<ref>{{Cite journal|last=Sanger|first=David E.|date=May 22, 1984|title=Atari Video Game Unit Introduced|url=https://www.nytimes.com/1984/05/22/business/atari-video-game-unit-introduced.html|url-access=limited|journal=New York Times|page=3 (Section D)|quote=Company officials disclosed for the first time yesterday that the 5200 is no longer in production, and Atari appears to be selling off its inventory.}}</ref> Total sales of the system were reportedly in excess of 1 million units,<ref name="schrage1984"/> far short of its predecessor's sales of over 30 million.
On May 21, 1984, during a press conference at which the [[Atari 7800]] was introduced, company executives revealed that the 5200 had been discontinued after less than two years on the market.<ref name="discontinued">{{Cite news|last=Sanger|first=David E.|date=May 22, 1984|title=Atari Video Game Unit Introduced|url=https://www.nytimes.com/1984/05/22/business/atari-video-game-unit-introduced.html|url-access=limited|work=The New York Times|page=3 (Section D)|quote=Company officials disclosed for the first time yesterday that the 5200 is no longer in production, and Atari appears to be selling off its inventory.}}</ref> Total sales of the system were reportedly in excess of 1 million units.<ref name="schrage1984"/>
 
==History==
 
===Development===
 
Following the release of the [[Atari 2600|Video Computer System]] in 1977, Atari began development on hardware for its next generation of video game consoles. When [[Ray Kassar]] took over as Atari CEO in November 1978, this development shifted entirely towards [[home computer]]s as the [[Atari 8-bit computers|Atari 400 and 800]] home computer systems.<ref name=atarihistory>{{cite web|title=Computer Systems|website=Atari|url=http://www.atarimuseum.com/computers/computers.html|access-date=September 23, 2019|archive-date=May 5, 2021|archive-url=https://web.archive.org/web/20210505141552/http://www.atarimuseum.com/computers/computers.html|url-status=dead}}</ref>
 
Atari's Consumer Division moved on to a more direct upgrade of the Atari 2600 known internally as "Super Stella" or the Atari 3200. The company proposed a three console product line with the 2600 on the low end, a modified Atari 400 computer on the high end, and the 3200 in the middle. As development stalled on the 3200 following a number of technical issues, the 3200 was dropped in favor of the modified Atari 400 design.<ref>{{cite web |last=Bunch|first=Kevin|title=Steeplechase|url=https://www.atariarchive.org/blog/steeplechase-march-1981/|website=Atari Archive|access-date=February 1, 2026}}</ref>
 
In 1981, Atari's Advanced Technology Group began work on this next generation console under the codename "PAM" (short for Personal Arcade Machine). Lead engineer on the project was Pete Gerrard and the machine's [[operating system]] was written by Rob Zdybel.<ref>{{cite web|last=Current|first=Michael|title=A History of WCI Games/Atari/Atari Games/Atari Holdings|url=https://mcurrent.name/atarihistory/wci_games.html|website=Atari History Timelines|access-date=February 1, 2026}}</ref> Early prototypes of the system were also known as the "Atari Video System X – Advanced Video Computer System".<ref name="vsx">{{cite web |author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5200/vsx.html |title=Video System X |publisher=Atarimuseum.com |access-date=January 12, 2011 |archive-date=January 17, 2013 |archive-url=https://archive.today/20130117121835/http://www.atarimuseum.com/videogames/consoles/5200/vsx.html |url-status=dead }}</ref> According to Michael Moone, then president of Atari's consumer electronics division, they created the system "in the same spirit in which an automobile manufacturer builds different models to suit different tastes."<ref name=blanchet>{{cite news|last=Blanchet|first=Michael|title=Win at Video: Still life in the old Atari|work=[[The Milwaukee Sentinel]]|date=September 1, 1982|publisher=The Tribune Company}}</ref>
 
===Release===
 
In January 1982 during the Winter [[Consumer Electronics Show|CES]] trade show in Las Vegas, Atari unveiled the PAM project publicly for the first time. Announced as the "Supergame", the system was set to be released in time for the 1982 Christmas season.<ref name="ceJanCES">{{cite magazine|title=Atari News|magazine=[[Computer Entertainer]]|volume=1|issue=1|date=January 1982|page=1|url=https://archive.gamehistory.org/item/3945176d-1fa1-429a-b8cc-90d3f86d75e5|access-date=February 1, 2026}}</ref> At the Summer CES show in June of the same year, Atari officially announced the Atari 5200 name, and set an October release date for the system.<ref name="ceJulyCES">{{cite magazine|title=Atari News|magazine=[[Computer Entertainer]]|volume=1|issue=4|date=July 1982|page=1|url=https://archive.gamehistory.org/item/f2b85b5b-6a2a-4d16-a5bf-a7fed65f68c7|access-date=February 1, 2026}}</ref> A voice synthesis module (similar to [[Mattel]]'s [[Intellivoice]]), an Atari 2600 adapter (allowing the 5200 to play Atari 2600 games), and a [[trackball]] controller were all teased for later release in 1983.<ref name="ceSepPrelaunch" />
 
In October 1982, the 5200 began appearing on store shelves in a handful of major department stores, retailing for $299.95. The console saw an extremely limited initial run, and only became available nationwide starting in January 1983.<ref name="ceNovLaunch">{{cite magazine|title=Critically Speaking: Atari 5200|magazine=[[Computer Entertainer]]|volume=1|issue=8|date=November 1982|page=4|url=https://archive.gamehistory.org/item/5f096ac9-01b4-470c-9fde-c4697f610307|access-date=February 1, 2026}}</ref> 10 games were announced for the system's launch, with Atari planning a total of 14 releases by the end of the year.<ref name="ceSepPrelaunch" /> In total, only 9 games were actually released for the 5200 in 1982, and one of the announced launch titles, ''[[Asteroids (video game)|Asteroids]]'', was fully cancelled.<ref name=atariage82>{{cite magazine|title=The Clubhouse Store|magazine=[[Atari Age]]|volume=1|issue=4|date= November–December 1982|page=14}}</ref>
 
By mid 1983, a number of third-party publishers for the Atari 2600 began announcing releases for the 5200 as well, including [[Imagic]],<ref name="imagic">{{cite magazine|magazine=[[Electronic Games Hotline]]|title=Imagic Unveils Fall Line-Up|volume=2|number=3|date=September 11, 1983|url=https://archive.gamehistory.org/item/c3a38c67-0ba8-4847-a14a-0e9005cf7dc1|page=4}}</ref> [[Parker Brothers]],<ref name="pb">{{cite magazine|magazine=[[Arcade Express]]|title=Pop Culture Gives Theme to Parker Bros. Games for Video and Computer|volume=1|number=11|date=January 2, 1983|url=https://archive.org/details/arcade_express_v1n11/page/n3/mode/1up|page=4}}</ref> and [[CBS Electronics]].<ref name="cbs">{{cite magazine|magazine=[[Arcade Express]]|title=CBS Unveils Line|volume=1|number=24|date=July 3, 1983|url=https://archive.org/details/arcade_express_v1n24/page/n2/mode/1up|page=3}}</ref> Meanwhile, in June 1983 during Summer CES, Atari announced a price drop for the 5200 down to $199 along with a new model for the system with only two controller ports and modified controllers. This newer two port model was released later that summer, now including ''[[Pac-Man]]'' as a pack-in title.<ref name="ceJulCES1983">{{cite magazine|title=Bits & Bytes|magazine=[[Computer Entertainer]]|volume=2|issue=4|date=July 1983|page=12|url=https://archive.gamehistory.org/item/4f15e4a0-29f7-4f48-b78b-26b0db25a607|access-date=February 1, 2026}}</ref> The trackball controller and Atari 2600 adapter also released that summer.<ref name="trackball">{{cite magazine|title=Atari|magazine=[[Computer Entertainer]]|volume=2|issue=2|date=May 1983|page=11|url=https://archive.gamehistory.org/item/b5a61fa1-e7a2-4852-8fce-54657f9711bf|access-date=April 9, 2026}}</ref><ref name="adapter">{{cite magazine|title=Atari Takes Pole Position|magazine=[[Computer Entertainer]]|volume=2|issue=4|date=July 1983|page=9|url=https://archive.gamehistory.org/item/4f15e4a0-29f7-4f48-b78b-26b0db25a607|access-date=April 9, 2026}}</ref> The voice synthesis module, initially promised for the system at launch, was never released.
 
A release in Europe was initially planned for 1983, however Atari cancelled those plans in early July 1983, citing poor American sales as a factor.<ref>{{cite magazine|title=Atari: The most popular video game in the world|magazine=TV Gamer|number=2|date=September 1983|url=https://archive.org/details/TV_Gamer_1983-09_Boytonbrook_GB/page/n19/mode/2up|location=UK|page=19}}</ref>
 
===Decline===
 
The Atari 5200 failed to gain market traction almost immediately, and only sold a fraction of the units its predecessor had sold.<ref name="schrage1984"/> The 5200's problems were also compounded by the [[video game crash of 1983]]. By the start of 1984, many companies had begun to pull out of the video game market, dropping support for the under-performing 5200. This included Atari themselves, who only released four games for the system in that year, ending with ''[[Choplifter]]'' in May.<ref>{{cite web |last=Bunch|first=Kevin|title=Atari 5200 Game Release Dates|url=https://www.atariarchive.org/atari-5200-game-release-dates/|website=Atari Archive|access-date=January 9, 2026}}</ref> Atari also announced in May that it had officially discontinued the platform.<ref name="discontinued" />
 
In July, [[Atari Inc.]]'s consumer division was sold to [[Jack Tramiel]], who followed up by renaming his own company [[Atari Corporation]]. Atari Corp retained the rights to the Atari 5200 platform, but following the acquisition, all marketing and development around the 5200 ceased. Parker Brothers and [[Activision]] continued to publish games for the system only through to the end of 1984. The last third party release, ''[[Bounty Bob Strikes Back!]]'' by [[Big Five Software]], was the only 5200 game released in 1985.<ref name="ceFeb1985">{{cite magazine|title=Looking Back on an Interesting C.E.S.|magazine=[[Computer Entertainer]]|volume=3|issue=11|date=Feb 1985|page=1|url=https://archive.gamehistory.org/item/4cc67eab-e26a-4820-981b-95e4abe36dd3|access-date=February 1, 2026}}</ref> By 1986, ''[[Computer Entertainer]]'' declared the 5200 had "gone to video game heaven".<ref name="ceFeb1986">{{cite magazine|title=Computer and Video Games|magazine=[[Computer Entertainer]]|volume=4|issue=11|date=February 1986|page=1|url=https://archive.gamehistory.org/item/8d4ed6a6-ad4a-4f2a-a959-9378e8b4d172|access-date=February 1, 2026}}</ref>
 
Three final games were released for the 5200 by Atari Corp in 1986. All three, ''[[Ballblazer]]'', ''[[Rescue on Fractalus!]]'', and ''[[Gremlins (video game)|Gremlins]]'', had been part of major licensing agreements between popular Hollywood directors [[George Lucas]] and [[Steven Spielberg]] and all three had begun manufacture before Jack Tramiel's acquisition. These games saw almost no marketing upon their release.<ref name="ceLucas">{{cite magazine|title=Atari 2600 and 7800 Sellouts in '86|magazine=[[Computer Entertainer]]|volume=5|issue=11|date=February 1987|page=11|url=https://archive.gamehistory.org/item/7f8d19fd-3fc0-4187-9aaf-d7e46224c7ef|access-date=February 3, 2026}}</ref><ref name="gremlins">{{cite magazine|first=Brendan|last=Meharry|date=Jan 27, 2019|magazine=Old School Gamer Magazine|url=https://www.oldschoolgamermagazine.com/the-last-official-release-atari-5200-gremlins-1986|title=The Last Official Release: Atari 5200 – Gremlins (1986)}}</ref>


==Hardware==
==Hardware==
{{Refimprove section|date=February 2014}}
[[File:Atari-5200-4-Port-Console-Open-wControllers.jpg|thumb|The 5200's large size is due in part to controller storage in the back of the unit.]]
[[File:Atari-5200-4-Port-Console-Open-wControllers.jpg|thumb|The 5200's large size is due in part to controller storage in the back of the unit.]]
[[File:Atari-5200-Console-Set.jpg|thumb|The second revision of the 5200]]
[[File:Atari-5200-Console-Set.jpg|thumb|The second revision of the 5200]]


Following the release of the [[Atari 2600|Video Computer System]] in 1977, Atari began developing hardware for a next generation game console. Instead, it was used as the basis for the [[Atari 8-bit computers|Atari 400 and 800]] home computers.
The original model of the system released in 1982 has four controller ports, compared to the two seen in most other consoles released at the time. The controllers have an analog [[joystick]], numeric keypad, two fire buttons on each side of the controller, and three dedicated keys labeled "Start", "Pause", and "Reset". The 5200 also features an automatic TV switch box which allows the console to automatically switch from a regular TV signal to the console's video signal whenever the game system is turned on. Previous [[radio frequency|RF]] adapters, like those seen on the Atari 2600, had required the user to slide a switch on the adapter by hand to accomplish the same task. Power supply to the console is also handled through that same unique RF adapter. A single cable coming out of the 5200 plugs into the adapter and carries both electricity and video signal for the console.<ref name=ahl1983spring />


Atari later decided to re-enter the console market using the same technology. Prototypes were called the "Atari Video System X – Advanced Video Computer System". Actual working ''Atari Video System X'' machines, whose hardware is 100% identical to the Atari 5200, do exist, but they are extremely rare.<ref name="vsx">{{cite web |author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5200/vsx.html |title=Video System X |publisher=Atarimuseum.com |access-date=January 12, 2011 |archive-date=January 17, 2013 |archive-url=https://archive.today/20130117121835/http://www.atarimuseum.com/videogames/consoles/5200/vsx.html |url-status=dead }}</ref>
A revision of the Atari 5200 released in 1983 removed two of the original model's four controller ports and reverted the system back to a separate more conventional power supply and standard RF adapter with no auto-switching. This hardware revision also altered the system's cartridge port to allow for compatibility with the system's [[Atari 2600]] adapter, which released that same year.<ref name="hardwarerevision">{{Cite magazine|last=Buchholz |first=Claus|date=February 1984|title=5200 Article Update|url=https://archive.org/details/analog-computing-magazine-16/page/n11/mode/1up|magazine=[[ANALOG Computing]]|page=10|issue=16}}</ref> While the adapter was only designed to work with the 1983 revision of the system, modifications can be made to the console's original model to make it compatible with the adapter.<ref name="CVvs5200">{{Cite magazine|date=March 1984|title=Colecovision vs. Atari 5200: Accessories|url=https://archive.gamehistory.org/item/44285d8f-76e8-46d8-b07d-c184d55cec2f|magazine=[[Electronic Games]]|page=30|volume=2|issue=11}}</ref> In fact, towards the end of the original model's production run, a limited number of consoles were produced with these modifications included. These consoles can be identified by an asterisk in their serial numbers.<ref name="adaptermemo">{{cite web |first=Curt|last=Vendel|url=https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/5200/cx55.html |title=Atari CX-55 |publisher=Atarimuseum.com |access-date=February 7, 2026 |archive-date=February 7, 2026 |archive-url=https://web.archive.org/web/20260207075106/https://atarimuseum.ctrl-alt-rees.com/videogames/consoles/5200/cx55.html}}</ref>


The initial 1982 release of the system had four controller ports, compared to two in most other consoles. The controllers have an analog [[joystick]], numeric keypad, two fire buttons on each side of the controller, and game function keys for Start, Pause, and Reset. The 5200 also featured the innovation of the first automatic TV switchbox, allowing it to automatically switch from regular TV viewing to the game system signal when the system was activated. Previous RF adapters required the user to slide a switch on the adapter by hand. The [[radio frequency|RF]] box was also where the power supply connected in a unique dual power/television signal setup similar to the [[RCA Studio II]]'s. A single cable coming out of the 5200 plugged into the switch box and carried both electricity and the television signal.
At one point following the 5200's release, Atari planned a smaller, cost-reduced version of the Atari 5200, which removed the console's controller storage bin. Code-named the "Atari 5100" (a.k.a. "Atari 5200 Jr."), only a few fully working prototypes were produced before the project was canceled.<ref>{{cite web|author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5100/5100.html |archive-url=https://archive.today/20130117055530/http://www.atarimuseum.com/videogames/consoles/5100/5100.html |url-status=live |archive-date=January 17, 2013 |title=5100/5200 Jr |publisher=Atarimuseum.com |access-date=January 12, 2011 }}</ref>
 
The 1983 revision of the Atari 5200 has two controller ports instead of four, and a change back to the more conventional separate power supply and standard non-autoswitching RF switch. It also has changes in the cartridge port address lines to allow for the [[Atari 2600]] adapter released that year. While the adapter was only made to work on the two-port version, modifications can be made to the four-port to make it line-compatible. In fact, towards the end of the four-port model's production run, there were a limited number of consoles produced which included these modifications. These consoles can be identified by an asterisk in their serial numbers.
 
At one point following the 5200's release, Atari planned a smaller, cost-reduced version of the Atari 5200, which removed the controller storage bin. Code-named the "Atari 5100" (a.k.a. "Atari 5200 Jr."), only a few fully working prototype 5100s were made before the project was canceled.<ref>{{cite web|author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5100/5100.html |archive-url=https://archive.today/20130117055530/http://www.atarimuseum.com/videogames/consoles/5100/5100.html |url-status=live |archive-date=January 17, 2013 |title=5100/5200 Jr |publisher=Atarimuseum.com |access-date=January 12, 2011 }}</ref>


===Technical specifications===
===Technical specifications===
[[File:Atari-5200-4-Port-Motherboard-Flat.jpg|thumb|right|A first revision 5200's motherboard]]
[[File:Atari-5200-4-Port-Motherboard-Flat.jpg|thumb|right|A first revision 5200's motherboard]]
[[File:Atari 5200 Joystick schematic.png|thumb|right|Joystick schematic from patent]]
[[File:Atari 5200 Joystick schematic.png|thumb|right|Joystick schematic from patent]]
* [[Central processing unit|CPU]]: [[SALLY (microprocessor)|SALLY]] @ 1.79 MHz (Custom [[MOS Technology 6502]])
* [[Central processing unit|CPU]]: [[SALLY (microprocessor)|SALLY]] @ 1.79&nbsp;MHz (Custom [[MOS Technology 6502]])
* [[Video display controller|Graphics chips]]: [[ANTIC]] and [[CTIA and GTIA|GTIA]]
* [[Video display controller|Graphics chips]]: [[ANTIC]] and [[CTIA and GTIA|GTIA]]
* Support hardware: 3 custom [[Very Large Scale Integration|VLSI]] chips
* Support hardware: 3 custom [[Very Large Scale Integration|VLSI]] chips
* [[Display resolution|Screen resolution]]: 14 modes: Six text modes (8×8, 4×8, and 8×10 character matrices supported), Eight graphics modes including 80 pixels per line (16 color), 160 pixels per line (4 color), 320 pixels per line (2 color),<ref name=modes>{{cite web|url=http://gury.atari8.info/card_graphics_modes.php|title=Atari 8-bit Forever by Bostjan Gorisek|access-date=January 1, 2017|archive-url=https://web.archive.org/web/20170701190029/http://gury.atari8.info/card_graphics_modes.php|archive-date=July 1, 2017|url-status=dead}}</ref> variable height and width up to overscan 384×240 pixels
* [[Display resolution|Screen resolution]]: 14 modes: Six text modes (8×8, 4×8, and 8×10 character matrices supported), Eight graphics modes including 80 pixels per line (16 color), 160 pixels per line (4 color), 320 pixels per line (2 color),<ref name=modes>{{cite web|url=http://gury.atari8.info/card_graphics_modes.php|title=Atari 8-bit Forever by Bostjan Gorisek|access-date=January 1, 2017|archive-url=https://web.archive.org/web/20170701190029/http://gury.atari8.info/card_graphics_modes.php|archive-date=July 1, 2017|url-status=dead}}</ref> variable height and width up to overscan 384×240 pixels
* [[Palette (computing)|Color palette]]: 128 (16 [[hue]]s, 8 [[Luma (video)|luma]]) or 256 (16 [[hue]]s, 16 [[Luma (video)|luma]])
* [[Palette (computing)|Color palette]]: 128 (16 [[hue]]s, 8 [[Luma (video)|luma]]) or 256 (16 [[hue]]s, 16 [[Luma (video)|luma]])
* [[Color depth|Colors on screen]]: 2 (320 pixels per line) to 16 (80 pixels per line).<ref name=modes/> Up to 23 colors per line with player/missile and playfield priority control mixing. Register values can be changed at every [[Scan line|scanline]] using [[ANTIC]] [[display list]] [[Raster interrupt|interrupts]], allowing up to 256 (16 hues, 16 luma) to be displayed at once, with up to 16 per scanline.
* [[Color depth|Colors on screen]]: 2 (320 pixels per line) to 16 (80 pixels per line).<ref name=modes/> Up to 23 colors per line with player/missile and playfield priority control mixing. Register values can be changed at every [[Scan line|scanline]] using [[ANTIC]] [[display list]] [[Raster interrupt|interrupts]], allowing up to 256 (16 hues, 16 luma) to be displayed at once, with up to 16 per scanline.
* [[Sprite (computer graphics)|Sprites]]: Four 8-pixel-wide sprites, four 2-pixel-wide sprites; height of each is either 128 or 256 pixels; 1 color per sprite
* [[Sprite (computer graphics)|Sprites]]: Four 8-pixel-wide sprites, four 2-pixel-wide sprites; height of each is either 128 or 256 pixels; 1 color per sprite
* [[Scrolling]]: Coarse and fine scrolling horizontally and vertically. (Horizontal coarse scroll 4, 8, or 16-pixel/color clock increments, and vertically by mode line height 2, 4, 8, or 16 scan lines.) (Or horizontal fine scroll 0 to 3, 7, or 15  single-pixel/color clock increments and then a 4, 8, or 16-pixel/color clock increment coarse scroll; and vertical fine scroll 0 to 1, 3, 7, or 15 scan line increments and then a 2, 4, 8, or 16 scan line increment coarse scroll)<ref>{{cite web|url=http://www.atarimagazines.com/compute/issue67/338_1_Atari_Fine_Scrolling.php|title=Atari Fine Scrolling|first=Karl E.|last=Wiegers|access-date=January 1, 2017}}</ref>
* [[Scrolling]]: Coarse and fine scrolling horizontally and vertically. (Horizontal coarse scroll 4, 8, or 16-pixel/color clock increments, and vertically by mode line height 2, 4, 8, or 16 scan lines.) (Or horizontal fine scroll 0 to 3, 7, or 15  single-pixel/color clock increments and then a 4, 8, or 16-pixel/color clock increment coarse scroll; and vertical fine scroll 0 to 1, 3, 7, or 15 scan line increments and then a 2, 4, 8, or 16 scan line increment coarse scroll)<ref>{{cite web|url=https://www.atarimagazines.com/compute/issue67/338_1_Atari_Fine_Scrolling.php|title=Atari Fine Scrolling|first=Karl E.|last=Wiegers|access-date=January 1, 2017}}</ref>
* Sound: 4-channel [[Programmable sound generator|PSG]] sound via [[POKEY]] [[sound chip]], which also handles keyboard scanning, serial I/O, high resolution interrupt capable timers (single cycle accurate), and random number generation.
* Sound: 4-channel [[Programmable sound generator|PSG]] sound via [[POKEY]] [[sound chip]], which also handles keyboard scanning, serial I/O, high resolution interrupt capable timers (single cycle accurate), and random number generation.
* [[Random-access memory|RAM]]: 16 [[Kilobyte|KB]]<ref name="converting" />
* [[Random-access memory|RAM]]: 16 [[Kilobyte|KB]]<ref name="converting" />
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[[File:Atari-5200-Trak-Ball-Controller.jpg|thumb|right|175px|The Pro-Line Trak-Ball controller]]
[[File:Atari-5200-Trak-Ball-Controller.jpg|thumb|right|175px|The Pro-Line Trak-Ball controller]]


The controller prototypes used in the electrical development lab employed a yoke-and-gimbal mechanism that came from an RC airplane controller kit. The design of the [[analog stick|analog joystick]], which used a weak rubber boot rather than springs to provide centering, proved to be ungainly and unreliable. They quickly became the [[Achilles' heel]] of the system due to the combination of an overly complex mechanical design and a very low-cost internal flex circuit system.<ref name="atarimuseum">{{cite web|url=http://www.atarimuseum.com/videogames/consoles/5200/A5200.html |archive-url=https://web.archive.org/web/20030808134516/http://www.atarimuseum.com/videogames/consoles/5200/A5200.html |url-status=live |archive-date=August 8, 2003 |title=The Atari 5200 Super System |publisher=atarimuseum.com |access-date=July 6, 2014 }}</ref> Another major flaw of the controllers was that the design did not translate into a linear acceleration from the center through the arc of the stick travel. The controllers did, however, include a pause button, a unique feature at the time.<ref name="NGen15">{{cite magazine|date=March 1996|title=The Next Generation 1996 Lexicon A to Z: 5200|url=https://archive.org/details/nextgen-issue-015/page/n33/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=15|page=33}}</ref> Various third-party replacement joysticks were also released, including those made by Wico.<ref>{{Cite web|url=http://www.atarihq.com/5200/sticks52.html|title=Atari 5200 Controller Alternatives|website=www.atarihq.com|access-date=2018-09-20}}</ref>
The controller prototypes used in the electrical development lab employed a yoke-and-gimbal mechanism that came from an RC airplane controller kit. The design of the [[analog stick|analog joystick]], which used a weak rubber boot rather than springs to provide centering, proved to be ungainly and unreliable. They quickly became the [[Achilles' heel]] of the system due to the combination of an overly complex mechanical design and a very low-cost internal flex circuit system.<ref name="atarimuseum">{{cite web|url=http://www.atarimuseum.com/videogames/consoles/5200/A5200.html |archive-url=https://web.archive.org/web/20030808134516/http://www.atarimuseum.com/videogames/consoles/5200/A5200.html |url-status=live |archive-date=August 8, 2003 |title=The Atari 5200 Super System |publisher=atarimuseum.com |access-date=July 6, 2014 }}</ref> Another major flaw of the controllers was that the design did not translate into a linear acceleration from the center through the arc of the stick travel. The controllers did, however, include a pause button, a unique feature at the time.<ref name="NGen15">{{cite magazine|date=March 1996|title=The Next Generation 1996 Lexicon A to Z: 5200|url=https://archive.org/details/nextgen-issue-015/page/n33/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15|page=33}}</ref> Various third-party replacement joysticks were also released, including those made by Wico.<ref>{{Cite magazine|magazine=[[Computer Entertainer]]|date=November 1983|url=https://archive.gamehistory.org/item/986f042e-b8fd-4c7a-94fd-d86c3065e39c|title=WICO Command Control Atari 5200 Analog WICO Joystick|volume=2|number=8|page=10}}</ref>


Atari Inc. released the Pro-Line [[trackball|Trak-Ball]] controller, which was used for games such as ''[[Centipede (video game)|Centipede]]'' and ''[[Missile Command]]''. A paddle controller<ref name="paddle">{{cite web|author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5200/5200paddle.html |archive-url=https://web.archive.org/web/20040703205537/http://www.atarimuseum.com/videogames/consoles/5200/5200paddle.html |url-status=live |archive-date=July 3, 2004 |title=Atari 5200 Paddle Controller Prototypes |publisher=Atarimuseum.com |access-date=January 12, 2011 }}</ref> and an updated self-centering version of the original controller<ref name="selfcenter">{{cite web|author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5200/5200joy.html |archive-url=https://web.archive.org/web/20040703210439/http://www.atarimuseum.com/videogames/consoles/5200/5200joy.html |url-status=live |archive-date=July 3, 2004 |title=Self Centering Joystick Prototypes |publisher=Atarimuseum.com |access-date=January 12, 2011 }}</ref> were also in development, but never made it to market.
Atari Inc. released the Pro-Line [[trackball|Trak-Ball]] controller, which was used for games such as ''[[Centipede (video game)|Centipede]]'' and ''[[Missile Command]]''. A paddle controller<ref name="paddle">{{cite web|author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5200/5200paddle.html |archive-url=https://web.archive.org/web/20040703205537/http://www.atarimuseum.com/videogames/consoles/5200/5200paddle.html |url-status=live |archive-date=July 3, 2004 |title=Atari 5200 Paddle Controller Prototypes |publisher=Atarimuseum.com |access-date=January 12, 2011 }}</ref> and an updated self-centering version of the original controller<ref name="selfcenter">{{cite web|author=Curt Vendel |url=http://www.atarimuseum.com/videogames/consoles/5200/5200joy.html |archive-url=https://web.archive.org/web/20040703210439/http://www.atarimuseum.com/videogames/consoles/5200/5200joy.html |url-status=live |archive-date=July 3, 2004 |title=Self Centering Joystick Prototypes |publisher=Atarimuseum.com |access-date=January 12, 2011 }}</ref> were also in development, but never made it to market.


Games were shipped with plastic card overlays that snapped in over the keypad. The cards indicated which game functions, such as changing the view or vehicle speed, were assigned to each key.<ref>{{Cite web|url=https://atariage.com/system_items.php?SystemID=5200&ItemTypeID=OVERLAY|title=Atari 5200 overlays|date=31 January 2018|website=Atari Age|access-date=31 January 2018}}</ref>
Games were shipped with plastic card overlays that snapped in over the keypad. The cards indicated which game functions, such as changing the view or vehicle speed, were assigned to each key.<ref>{{Cite magazine|title=Atari Super System|magazine=Vidiot|url=https://archive.gamehistory.org/item/7adf9ec9-6aff-4712-bbe7-df44a2e99e02|volume=1|number=4|page=16|date=June–July 1983|access-date=May 2, 2026}}</ref>


The primary controller was ranked the 10th worst video game controller by [[IGN]] editor Craig Harris.<ref>{{cite web |title=Top 10 Tuesday: Worst Game Controllers |url=http://xbox360.ign.com/articles/690/690449p1.html |archive-url=https://web.archive.org/web/20060303093919/http://xbox360.ign.com/articles/690/690449p1.html |url-status=dead |archive-date=March 3, 2006 |website=IGN |access-date=December 13, 2019 |date=February 21, 2006}}</ref> An editor for ''[[Next Generation (magazine)|Next Generation]]'' said that their non-centering joysticks "rendered many games nearly unplayable".<ref name="NGen15"/>
The primary controller was ranked the 10th worst video game controller by [[IGN]] editor Craig Harris.<ref>{{cite web |title=Top 10 Tuesday: Worst Game Controllers |url=http://xbox360.ign.com/articles/690/690449p1.html |archive-url=https://web.archive.org/web/20060303093919/http://xbox360.ign.com/articles/690/690449p1.html |url-status=dead |archive-date=March 3, 2006 |website=IGN |access-date=December 13, 2019 |date=February 21, 2006}}</ref> An editor for ''[[Next Generation (magazine)|Next Generation]]'' said that their non-centering joysticks "rendered many games nearly unplayable".<ref name="NGen15"/>
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[[David H. Ahl]] in 1983 described the Atari 5200 as "a 400 computer in disguise".{{r|ahl1983spring}} Its internal design is similar to that of Atari 8-bit computers using the [[ANTIC]], [[POKEY]], and [[GTIA]] coprocessors. Software designed for one does not run on the other, but source code can be mechanically converted unless it uses computer-specific features. ''[[Antic (magazine)|Antic]]'' magazine reported in 1984 that "the similarities grossly outweigh the differences, so that a 5200 program can be developed and almost entirely debugged [on an Atari 8-bit computer] before testing on a 5200".<ref name="converting" /> [[John J. Anderson]] of ''[[Creative Computing]]'' alluded to the incompatibility being intentional, caused by Atari's console division removing 8-bit compatibility to not lose control to the rival computer division.<ref name="anderson198403">{{cite news | url=https://archive.org/stream/creativecomputing-1984-03/Creative_Computing_v10_n03_1984_Mar#page/n51/mode/2up | title=Atari | work=Creative Computing | date=March 1984 | access-date=February 6, 2015 | author=Anderson, John J. | page=51|quote=The games division [..] saw the home computer division as a threat [..] If any of their new machines could expand into true computers, the reins would automatically be handed over [..] To the games division, this was a fate worse than death [so] they chose death. [The 5200 was internally] very nearly an Atari 800 [but] all compatibility and expandability had been designed out [..] If, in 1981, the next-generation game machine ''had'' been designed to be compatible with the Atari 400 and 800 microcomputers, Atari would not be in the state it is today. Instead, the 5200 game unit was launched. Internally, it was very nearly an Atari 800, and as such was a fabulous game machine. The notable exceptions were that all compatibility and expandability had been designed out [..] with an external keyboard and 800 compatibility, could have been transformed into a product superior to the famed Coleco Adam, way back in 1982.}}</ref>
[[David H. Ahl]] in 1983 described the Atari 5200 as "a 400 computer in disguise".{{r|ahl1983spring}} Its internal design is similar to that of Atari 8-bit computers using the [[ANTIC]], [[POKEY]], and [[GTIA]] coprocessors. Software designed for one does not run on the other, but source code can be mechanically converted unless it uses computer-specific features. ''[[Antic (magazine)|Antic]]'' magazine reported in 1984 that "the similarities grossly outweigh the differences, so that a 5200 program can be developed and almost entirely debugged [on an Atari 8-bit computer] before testing on a 5200".<ref name="converting" /> [[John J. Anderson]] of ''[[Creative Computing]]'' alluded to the incompatibility being intentional, caused by Atari's console division removing 8-bit compatibility to not lose control to the rival computer division.<ref name="anderson198403">{{cite news | url=https://archive.org/stream/creativecomputing-1984-03/Creative_Computing_v10_n03_1984_Mar#page/n51/mode/2up | title=Atari | work=Creative Computing | date=March 1984 | access-date=February 6, 2015 | author=Anderson, John J. | page=51|quote=The games division [..] saw the home computer division as a threat [..] If any of their new machines could expand into true computers, the reins would automatically be handed over [..] To the games division, this was a fate worse than death [so] they chose death. [The 5200 was internally] very nearly an Atari 800 [but] all compatibility and expandability had been designed out [..] If, in 1981, the next-generation game machine ''had'' been designed to be compatible with the Atari 400 and 800 microcomputers, Atari would not be in the state it is today. Instead, the 5200 game unit was launched. Internally, it was very nearly an Atari 800, and as such was a fabulous game machine. The notable exceptions were that all compatibility and expandability had been designed out [..] with an external keyboard and 800 compatibility, could have been transformed into a product superior to the famed Coleco Adam, way back in 1982.}}</ref>


Besides the 5200's lack of a keyboard, the differences are:<ref name="converting">{{Cite magazine |last=Buchholz |first=Claus |date=January 1984 |title=Transporting Atari Computer Programs to the 5200 |url=https://archive.org/stream/analog-computing-magazine-15/Analog_Computing_15_1984-01_Inside_the_600XL#page/n59/mode/2up |magazine=ANALOG Computing |page=59}}</ref>
Besides the 5200's lack of a keyboard, the differences are:<ref name="converting">{{Cite magazine |last=Buchholz |first=Claus |date=January 1984 |title=Transporting Atari Computer Programs to the 5200 |url=https://archive.org/stream/analog-computing-magazine-15/Analog_Computing_15_1984-01_Inside_the_600XL#page/n59/mode/2up |magazine=ANALOG Computing |page=59|issue=15}}</ref>
* The [[Atari 8-bit computers#Built-in operating system|Atari computer 10&nbsp;KB operating system]] is replaced with a simpler 2&nbsp;[[kilobyte|KB]] version, of which 1&nbsp;KB is the built-in character set.
* The [[Atari 8-bit computers#Built-in operating system|Atari computer 10&nbsp;KB operating system]] is replaced with a simpler 2&nbsp;[[kilobyte|KB]] version, of which 1&nbsp;KB is the built-in character set.
* Some hardware registers, such as those of the GTIA and POKEY chips, are at different memory locations.
* Some hardware registers, such as those of the GTIA and POKEY chips, are at different memory locations.
* The purpose of some registers is slightly different on the 5200.
* The purpose of some registers is slightly different on the 5200.
* The 5200's analog joysticks appear as pairs of [[Paddle (game controller)|paddle]]s to the hardware, which requires different input handling from the digital joystick input on the Atari computers
* The 5200's analog joysticks appear as pairs of [[Paddle (game controller)|paddle]]s to the hardware, which requires different input handling from the digital joystick input on the Atari computers.
* The [[Atari SIO|SIO]] port was not present.
* An expansion [[edge connector]] located in the top left corner of the system. No accessories were released that utilized it.


In 1987, [[Atari Corporation]] released the [[Atari XEGS|XE Game System]] console, which is a repackaged 65XE (from 1985) with a detachable keyboard that can run home computer titles directly,<ref>{{cite web | last = Harris | first = Neil | title = Re: Is Atari killing the 8 bit? | date = May 12, 1987 | url = http://groups.google.ca/group/comp.sys.atari.8bit/msg/98a62e383f31d6cc?dmode=source | access-date = June 5, 2014| institution = [[Atari Corporation|Atari Corp.]] | quote=So what we have with the XE Game System is essentially a 65XE in disguise. [..] It is completely compatible with the current 8-bit line, including software.}}</ref> unlike the 5200.<ref name="converting" /> Anderson wrote in 1984 that Atari could have released a console compatible with computer software in 1981.{{r|anderson198403}}
In 1987, [[Atari Corporation]] released the [[Atari XEGS|XE Game System]] console, which is a repackaged 65XE (from 1985) with a detachable keyboard that can run home computer titles directly,<ref>{{cite web | last = Harris | first = Neil | title = Re: Is Atari killing the 8 bit? | date = May 12, 1987 | url = http://groups.google.ca/group/comp.sys.atari.8bit/msg/98a62e383f31d6cc?dmode=source | access-date = June 5, 2014| institution = [[Atari Corporation|Atari Corp.]] | quote=So what we have with the XE Game System is essentially a 65XE in disguise. [..] It is completely compatible with the current 8-bit line, including software.}}</ref> unlike the 5200.<ref name="converting" /> Anderson wrote in 1984 that Atari could have released a console compatible with computer software in 1981.{{r|anderson198403}}
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==Reception==
==Reception==


The Atari 5200 did not fare well commercially compared to its predecessor, the Atari 2600.<ref>{{Cite book | last = Moss | first = Stuart | title = The Entertainment Industry: An Introduction | publisher = CABI | year = 2007 | page = 158 | url = https://books.google.com/books?id=UiBDGdvlumwC&q=atari+5200+failed+console&pg=PA158 | isbn = 978-1-84593-551-1}}</ref> While it touted superior graphics to the 2600 and Mattel's [[Intellivision]], the system was initially incompatible with the 2600's expansive library of games, and some market analysts have speculated that this hurt its sales,<ref>{{Cite news | last = Mace | first = Scott | title = A New Atari Corp.: The House That Jack Tramiel Emptied | newspaper = [[InfoWorld]] | page = 52 | date = August 6, 1984 | url = https://books.google.com/books?id=HC8EAAAAMBAJ&q=atari+5200+failed&pg=PA52 | access-date = January 27, 2011 }}</ref><ref>{{cite magazine|date=February 1997|title=Atari 7200|url=https://retrocdn.net/images/b/b2/EGM_US_091.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/b/b2/EGM_US_091.pdf |archive-date=2022-10-09 |url-status=live|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=91|page=97|quote=The 7800 was compatible with the 2600 (but not the 5200) which was the main reason why the 5200 didn't succeed.}}</ref> especially since an Atari 2600 cartridge adapter had been released for the [[Intellivision II]].<ref>{{Cite web|url=http://www.atarimuseum.com/videogames/consoles/5200/cx55.html|title=Atari CX-55 2600 Cartridge Adapter for the Atari 5200 Supersystem|date=31 January 2018|website=Atari Museum|access-date=31 January 2018|archive-date=July 3, 2004|archive-url=https://web.archive.org/web/20040703205534/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html|url-status=dead}}</ref> (A revised two-port model was released in 1983, along with a game adapter that allowed gamers to play all 2600 games.)<ref name="museum_cx55"/> This lack of new games was due in part to a lack of funding, with Atari continuing to develop most of its games for the saturated 2600 market.<ref>{{Cite book | last = Kent | first = Steven | author-link = Steven L. Kent | title = [[The Ultimate History of Video Games]] | publisher = [[Prima Publishing]] | year = 2001 | page = 230 | isbn = 0-7615-3643-4}}</ref>
The Atari 5200 did not fare well commercially compared to its predecessor, the Atari 2600.<ref>{{Cite book | last = Moss | first = Stuart | title = The Entertainment Industry: An Introduction | publisher = CABI | year = 2007 | page = 158 | url = https://books.google.com/books?id=UiBDGdvlumwC&q=atari+5200+failed+console&pg=PA158 | isbn = 978-1-84593-551-1}}</ref> While it touted superior graphics to the 2600 and Mattel's [[Intellivision]], the system was initially incompatible with the 2600's expansive library of games, and some market analysts have speculated that this hurt its sales,<ref>{{Cite news | last = Mace | first = Scott | title = A New Atari Corp.: The House That Jack Tramiel Emptied | newspaper = [[InfoWorld]] | page = 52 | date = August 6, 1984 | url = https://books.google.com/books?id=HC8EAAAAMBAJ&q=atari+5200+failed&pg=PA52 | access-date = January 27, 2011 }}</ref><ref>{{cite magazine|date=February 1997|title=Atari 7200|url=https://retrocdn.net/images/b/b2/EGM_US_091.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/b/b2/EGM_US_091.pdf |archive-date=2022-10-09 |url-status=live|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=91|page=97|quote=The 7800 was compatible with the 2600 (but not the 5200) which was the main reason why the 5200 didn't succeed.}}</ref> especially since an Atari 2600 cartridge adapter had been released for the [[Intellivision II]].<ref>{{Cite web|url=http://www.atarimuseum.com/videogames/consoles/5200/cx55.html|title=Atari CX-55 2600 Cartridge Adapter for the Atari 5200 Supersystem|website=Atari Museum|access-date=31 January 2018|archive-date=July 3, 2004|archive-url=https://web.archive.org/web/20040703205534/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html|url-status=dead}}</ref> In its list of the top 25 game consoles of all time, [[IGN]] claimed that the main reason for the 5200's market failure was the technological superiority of its main competitor, the ColecoVision.<ref>{{cite web|url=http://www.ign.com/top-25-consoles/23.html |title=Atari 5200 is number 23 |website=IGN |access-date=January 12, 2011| archive-url= https://web.archive.org/web/20101203105717/http://www.ign.com/top-25-consoles/23.html| archive-date= December 3, 2010 | url-status= live}}</ref> However, other sources maintain that the two consoles were released with roughly equivalent hardware capabilities.<ref name=Brownstein>{{cite magazine|first=Mark|last=Brownstein|title=ColecoVision vs. Atari 5200|url=https://archive.org/details/video-games-player-volume-2-number-1-august-september-1983/page/58/mode/2up|magazine=Video Games Player|volume=2|number=1|date=August–September 1983|page=53}}</ref>


Many of the 5200's games appeared simply as updated versions of 2600 titles, which failed to excite consumers.<ref>{{Cite book | last = Staff | first = New York Times | title = The New York Times Guide To Essential Knowledge: A Desk Reference for the Curious Mind | publisher = [[Macmillan Publishers]] | year = 2007 | location = New York | page = 472 |url= https://books.google.com/books?id=-BIGv9vIoqcC&q=atari+5200+failed&pg=PA472 | isbn = 978-0-312-37659-8}}</ref> Its pack-in game, ''[[Super Breakout]]'', was criticized for not doing enough to demonstrate the system's capabilities.{{r|ahl1983spring}} This gave the ColecoVision a significant advantage as its pack-in, ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', delivered a more authentic arcade experience than any previous game cartridge.<ref>{{Cite book | last = Kent | first = Steven | author-link = Steven L. Kent | title = The Ultimate History of Video Games | publisher = [[Prima Publishing]] | year = 2001 | page = 209 | isbn = 0-7615-3643-4}}</ref> In its list of the top 25 game consoles of all time, [[IGN]] claimed that the main reason for the 5200's market failure was the technological superiority of its competitor,<ref>{{cite web|url=http://www.ign.com/top-25-consoles/23.html |title=Atari 5200 is number 23 |website=IGN |access-date=January 12, 2011| archive-url= https://web.archive.org/web/20101203105717/http://www.ign.com/top-25-consoles/23.html| archive-date= December 3, 2010 | url-status= live}}</ref> while other sources maintain that the two consoles are roughly equivalent in power.<ref>{{cite web |url=http://www.atarihq.com/5200/cv52/ |title=Colecovision vs Atari 5200 Hardware Comparison |publisher=AtariHQ.com |access-date=January 12, 2011}}</ref>
Many of the 5200's games appeared simply as updated versions of 2600 titles, which failed to excite consumers.<ref>{{Cite book | last = Staff | first = New York Times | title = The New York Times Guide To Essential Knowledge: A Desk Reference for the Curious Mind | publisher = [[Macmillan Publishers]] | year = 2007 | location = New York | page = 472 |url= https://books.google.com/books?id=-BIGv9vIoqcC&q=atari+5200+failed&pg=PA472 | isbn = 978-0-312-37659-8}}</ref> This lack of new games was due in part to a lack of funding, with Atari continuing to develop most of its games for the saturated 2600 market.<ref name="kent">{{Cite book | last = Kent | first = Steven | author-link = Steven L. Kent | title = [[The Ultimate History of Video Games]] | publisher = [[Prima Publishing]] | year = 2001 | page = 230 | isbn = 0-7615-3643-4}}</ref> The Atari 5200's pack-in title, ''[[Super Breakout]]'', was criticized for not doing enough to demonstrate the system's capabilities.{{r|ahl1983spring}} This gave the ColecoVision a significant advantage as its pack-in, ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', delivered a more authentic arcade experience than any previous game cartridge.<ref name="kent" />


The 5200 received much criticism for the "sloppy" design of its non-centering analog controllers.<ref>{{Cite news | last = Hubner | first = John | title = What Went Wrong At Atari | newspaper = [[InfoWorld]] | page = 148 | date = December 5, 1983 | url = https://books.google.com/books?id=6C8EAAAAMBAJ&q=atari+5200+review&pg=PA148 | access-date = January 27, 2011}}</ref> Anderson described the controllers as "absolutely atrocious".{{r|anderson198403}}
The 5200 received much criticism for the "sloppy" design of its non-centering analog controllers.<ref>{{Cite news | last = Hubner | first = John | title = What Went Wrong At Atari | newspaper = [[InfoWorld]] | page = 148 | date = December 5, 1983 | url = https://books.google.com/books?id=6C8EAAAAMBAJ&q=atari+5200+review&pg=PA148 | access-date = January 27, 2011}}</ref> Anderson described the controllers as "absolutely atrocious".{{r|anderson198403}}


David H. Ahl of ''[[Creative Computing|Creative Computing Video & Arcade Games]]'' said in 1983 that the "Atari 5200 is, dare I say it, Atari's answer to Intellivision, Colecovision, and the [[Bally Astrocade|Astrocade]]", describing the console as a "true mass market" version of the Atari 8-bit computers despite the software incompatibility. He criticized the joystick's imprecise control but said that "it is at least as good as many other controllers", and wondered why ''Super Breakout'' was the pack-in game when it did not use the 5200's improved graphics.<ref name=ahl1983spring>{{Cite magazine |last=Ahl |first=David H. |author-link=David H. Ahl |date=Spring 1983 |title=Atari 5200 Advanced Game System |url=http://www.atarimagazines.com/cva/v1n1/atari5200.php |magazine=Creative Computing Video & Arcade Games |page=46}}</ref>
David H. Ahl of ''[[Creative Computing|Creative Computing Video & Arcade Games]]'' said in 1983 that the "Atari 5200 is, dare I say it, Atari's answer to Intellivision, Colecovision, and the [[Bally Astrocade|Astrocade]]", describing the console as a "true mass market" version of the Atari 8-bit computers despite the software incompatibility. He criticized the joystick's imprecise control but said that "it is at least as good as many other controllers", and wondered why ''Super Breakout'' was the pack-in game when it did not use the 5200's improved graphics.<ref name=ahl1983spring>{{Cite magazine |last=Ahl |first=David H. |author-link=David H. Ahl |date=Spring 1983 |title=Atari 5200 Advanced Game System |url=https://www.atarimagazines.com/cva/v1n1/atari5200.php |magazine=Creative Computing Video & Arcade Games |page=46}}</ref>


==Popular culture==
==Popular culture==
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==References==
==References==
{{Reflist|30em|refs=
{{Reflist|30em}}
<ref name="museum_cx55">{{cite web|url=http://www.atarimuseum.com/videogames/consoles/5200/cx55.html |archive-url=https://web.archive.org/web/20040703205534/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html |url-status=live |archive-date=2004-07-03 |access-date=2016-07-10 |title=Atari CX-55 2600 Cartridge Adapter for the Atari 5200 Supersystem |website=atarimuseum.com }}</ref>
 
}}
==Notes==
{{notelist}}


==External links==
==External links==
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[[Category:Discontinued video game consoles]]
[[Category:Discontinued video game consoles]]
[[Category:Regionless game consoles]]
[[Category:Regionless game consoles]]
[[Category:Computer-related introductions in 1982]]

Latest revision as of 23:05, 29 May 2026

Template:Infobox CVG system

The Atari 5200[lower-alpha 1] is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System.[1] The VCS was renamed to Atari 2600 at the time of the 5200's launch.[2] Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release.[3] While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout, which had already appeared on previous Atari home platforms.

The system architecture is almost identical to that of the Atari 8-bit computers, although software is not directly compatible between them. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way Atari CX40 joystick of the 2600, but it was a focal point for criticism.

On May 21, 1984, during a press conference at which the Atari 7800 was introduced, company executives revealed that the 5200 had been discontinued after less than two years on the market.[4] Total sales of the system were reportedly in excess of 1 million units.[5]

History

Development

Following the release of the Video Computer System in 1977, Atari began development on hardware for its next generation of video game consoles. When Ray Kassar took over as Atari CEO in November 1978, this development shifted entirely towards home computers as the Atari 400 and 800 home computer systems.[6]

Atari's Consumer Division moved on to a more direct upgrade of the Atari 2600 known internally as "Super Stella" or the Atari 3200. The company proposed a three console product line with the 2600 on the low end, a modified Atari 400 computer on the high end, and the 3200 in the middle. As development stalled on the 3200 following a number of technical issues, the 3200 was dropped in favor of the modified Atari 400 design.[7]

In 1981, Atari's Advanced Technology Group began work on this next generation console under the codename "PAM" (short for Personal Arcade Machine). Lead engineer on the project was Pete Gerrard and the machine's operating system was written by Rob Zdybel.[8] Early prototypes of the system were also known as the "Atari Video System X – Advanced Video Computer System".[9] According to Michael Moone, then president of Atari's consumer electronics division, they created the system "in the same spirit in which an automobile manufacturer builds different models to suit different tastes."[10]

Release

In January 1982 during the Winter CES trade show in Las Vegas, Atari unveiled the PAM project publicly for the first time. Announced as the "Supergame", the system was set to be released in time for the 1982 Christmas season.[11] At the Summer CES show in June of the same year, Atari officially announced the Atari 5200 name, and set an October release date for the system.[12] A voice synthesis module (similar to Mattel's Intellivoice), an Atari 2600 adapter (allowing the 5200 to play Atari 2600 games), and a trackball controller were all teased for later release in 1983.[13]

In October 1982, the 5200 began appearing on store shelves in a handful of major department stores, retailing for $299.95. The console saw an extremely limited initial run, and only became available nationwide starting in January 1983.[14] 10 games were announced for the system's launch, with Atari planning a total of 14 releases by the end of the year.[13] In total, only 9 games were actually released for the 5200 in 1982, and one of the announced launch titles, Asteroids, was fully cancelled.[15]

By mid 1983, a number of third-party publishers for the Atari 2600 began announcing releases for the 5200 as well, including Imagic,[16] Parker Brothers,[17] and CBS Electronics.[18] Meanwhile, in June 1983 during Summer CES, Atari announced a price drop for the 5200 down to $199 along with a new model for the system with only two controller ports and modified controllers. This newer two port model was released later that summer, now including Pac-Man as a pack-in title.[19] The trackball controller and Atari 2600 adapter also released that summer.[20][21] The voice synthesis module, initially promised for the system at launch, was never released.

A release in Europe was initially planned for 1983, however Atari cancelled those plans in early July 1983, citing poor American sales as a factor.[22]

Decline

The Atari 5200 failed to gain market traction almost immediately, and only sold a fraction of the units its predecessor had sold.[5] The 5200's problems were also compounded by the video game crash of 1983. By the start of 1984, many companies had begun to pull out of the video game market, dropping support for the under-performing 5200. This included Atari themselves, who only released four games for the system in that year, ending with Choplifter in May.[23] Atari also announced in May that it had officially discontinued the platform.[4]

In July, Atari Inc.'s consumer division was sold to Jack Tramiel, who followed up by renaming his own company Atari Corporation. Atari Corp retained the rights to the Atari 5200 platform, but following the acquisition, all marketing and development around the 5200 ceased. Parker Brothers and Activision continued to publish games for the system only through to the end of 1984. The last third party release, Bounty Bob Strikes Back! by Big Five Software, was the only 5200 game released in 1985.[24] By 1986, Computer Entertainer declared the 5200 had "gone to video game heaven".[25]

Three final games were released for the 5200 by Atari Corp in 1986. All three, Ballblazer, Rescue on Fractalus!, and Gremlins, had been part of major licensing agreements between popular Hollywood directors George Lucas and Steven Spielberg and all three had begun manufacture before Jack Tramiel's acquisition. These games saw almost no marketing upon their release.[26][27]

Hardware

File:Atari-5200-4-Port-Console-Open-wControllers.jpg
The 5200's large size is due in part to controller storage in the back of the unit.
File:Atari-5200-Console-Set.jpg
The second revision of the 5200

The original model of the system released in 1982 has four controller ports, compared to the two seen in most other consoles released at the time. The controllers have an analog joystick, numeric keypad, two fire buttons on each side of the controller, and three dedicated keys labeled "Start", "Pause", and "Reset". The 5200 also features an automatic TV switch box which allows the console to automatically switch from a regular TV signal to the console's video signal whenever the game system is turned on. Previous RF adapters, like those seen on the Atari 2600, had required the user to slide a switch on the adapter by hand to accomplish the same task. Power supply to the console is also handled through that same unique RF adapter. A single cable coming out of the 5200 plugs into the adapter and carries both electricity and video signal for the console.[28]

A revision of the Atari 5200 released in 1983 removed two of the original model's four controller ports and reverted the system back to a separate more conventional power supply and standard RF adapter with no auto-switching. This hardware revision also altered the system's cartridge port to allow for compatibility with the system's Atari 2600 adapter, which released that same year.[29] While the adapter was only designed to work with the 1983 revision of the system, modifications can be made to the console's original model to make it compatible with the adapter.[30] In fact, towards the end of the original model's production run, a limited number of consoles were produced with these modifications included. These consoles can be identified by an asterisk in their serial numbers.[31]

At one point following the 5200's release, Atari planned a smaller, cost-reduced version of the Atari 5200, which removed the console's controller storage bin. Code-named the "Atari 5100" (a.k.a. "Atari 5200 Jr."), only a few fully working prototypes were produced before the project was canceled.[32]

Technical specifications

File:Atari-5200-4-Port-Motherboard-Flat.jpg
A first revision 5200's motherboard
File:Atari 5200 Joystick schematic.png
Joystick schematic from patent
  • CPU: SALLY @ 1.79 MHz (Custom MOS Technology 6502)
  • Graphics chips: ANTIC and GTIA
  • Support hardware: 3 custom VLSI chips
  • Screen resolution: 14 modes: Six text modes (8×8, 4×8, and 8×10 character matrices supported), Eight graphics modes including 80 pixels per line (16 color), 160 pixels per line (4 color), 320 pixels per line (2 color),[33] variable height and width up to overscan 384×240 pixels
  • Color palette: 128 (16 hues, 8 luma) or 256 (16 hues, 16 luma)
  • Colors on screen: 2 (320 pixels per line) to 16 (80 pixels per line).[33] Up to 23 colors per line with player/missile and playfield priority control mixing. Register values can be changed at every scanline using ANTIC display list interrupts, allowing up to 256 (16 hues, 16 luma) to be displayed at once, with up to 16 per scanline.
  • Sprites: Four 8-pixel-wide sprites, four 2-pixel-wide sprites; height of each is either 128 or 256 pixels; 1 color per sprite
  • Scrolling: Coarse and fine scrolling horizontally and vertically. (Horizontal coarse scroll 4, 8, or 16-pixel/color clock increments, and vertically by mode line height 2, 4, 8, or 16 scan lines.) (Or horizontal fine scroll 0 to 3, 7, or 15 single-pixel/color clock increments and then a 4, 8, or 16-pixel/color clock increment coarse scroll; and vertical fine scroll 0 to 1, 3, 7, or 15 scan line increments and then a 2, 4, 8, or 16 scan line increment coarse scroll)[34]
  • Sound: 4-channel PSG sound via POKEY sound chip, which also handles keyboard scanning, serial I/O, high resolution interrupt capable timers (single cycle accurate), and random number generation.
  • RAM: 16 KB[35]
  • ROM:
    • 2 KB on-board BIOS for system startup and interrupt routing.
    • 32 KB ROM window for standard game cartridges, expandable using bank switching techniques.
  • Dimensions: 13" × 15" × 4.25"

Controllers

File:Atari-5200-Controller.jpg
The Atari 5200 controller included with the console
File:Atari-5200-Trak-Ball-Controller.jpg
The Pro-Line Trak-Ball controller

The controller prototypes used in the electrical development lab employed a yoke-and-gimbal mechanism that came from an RC airplane controller kit. The design of the analog joystick, which used a weak rubber boot rather than springs to provide centering, proved to be ungainly and unreliable. They quickly became the Achilles' heel of the system due to the combination of an overly complex mechanical design and a very low-cost internal flex circuit system.[36] Another major flaw of the controllers was that the design did not translate into a linear acceleration from the center through the arc of the stick travel. The controllers did, however, include a pause button, a unique feature at the time.[37] Various third-party replacement joysticks were also released, including those made by Wico.[38]

Atari Inc. released the Pro-Line Trak-Ball controller, which was used for games such as Centipede and Missile Command. A paddle controller[39] and an updated self-centering version of the original controller[40] were also in development, but never made it to market.

Games were shipped with plastic card overlays that snapped in over the keypad. The cards indicated which game functions, such as changing the view or vehicle speed, were assigned to each key.[41]

The primary controller was ranked the 10th worst video game controller by IGN editor Craig Harris.[42] An editor for Next Generation said that their non-centering joysticks "rendered many games nearly unplayable".[37]

Differences from Atari 8-bit computers

David H. Ahl in 1983 described the Atari 5200 as "a 400 computer in disguise".[28] Its internal design is similar to that of Atari 8-bit computers using the ANTIC, POKEY, and GTIA coprocessors. Software designed for one does not run on the other, but source code can be mechanically converted unless it uses computer-specific features. Antic magazine reported in 1984 that "the similarities grossly outweigh the differences, so that a 5200 program can be developed and almost entirely debugged [on an Atari 8-bit computer] before testing on a 5200".[35] John J. Anderson of Creative Computing alluded to the incompatibility being intentional, caused by Atari's console division removing 8-bit compatibility to not lose control to the rival computer division.[43]

Besides the 5200's lack of a keyboard, the differences are:[35]

  • The Atari computer 10 KB operating system is replaced with a simpler 2 KB version, of which 1 KB is the built-in character set.
  • Some hardware registers, such as those of the GTIA and POKEY chips, are at different memory locations.
  • The purpose of some registers is slightly different on the 5200.
  • The 5200's analog joysticks appear as pairs of paddles to the hardware, which requires different input handling from the digital joystick input on the Atari computers.
  • The SIO port was not present.
  • An expansion edge connector located in the top left corner of the system. No accessories were released that utilized it.

In 1987, Atari Corporation released the XE Game System console, which is a repackaged 65XE (from 1985) with a detachable keyboard that can run home computer titles directly,[44] unlike the 5200.[35] Anderson wrote in 1984 that Atari could have released a console compatible with computer software in 1981.[43]

Games

Reception

The Atari 5200 did not fare well commercially compared to its predecessor, the Atari 2600.[45] While it touted superior graphics to the 2600 and Mattel's Intellivision, the system was initially incompatible with the 2600's expansive library of games, and some market analysts have speculated that this hurt its sales,[46][47] especially since an Atari 2600 cartridge adapter had been released for the Intellivision II.[48] In its list of the top 25 game consoles of all time, IGN claimed that the main reason for the 5200's market failure was the technological superiority of its main competitor, the ColecoVision.[49] However, other sources maintain that the two consoles were released with roughly equivalent hardware capabilities.[50]

Many of the 5200's games appeared simply as updated versions of 2600 titles, which failed to excite consumers.[51] This lack of new games was due in part to a lack of funding, with Atari continuing to develop most of its games for the saturated 2600 market.[52] The Atari 5200's pack-in title, Super Breakout, was criticized for not doing enough to demonstrate the system's capabilities.[28] This gave the ColecoVision a significant advantage as its pack-in, Donkey Kong, delivered a more authentic arcade experience than any previous game cartridge.[52]

The 5200 received much criticism for the "sloppy" design of its non-centering analog controllers.[53] Anderson described the controllers as "absolutely atrocious".[43]

David H. Ahl of Creative Computing Video & Arcade Games said in 1983 that the "Atari 5200 is, dare I say it, Atari's answer to Intellivision, Colecovision, and the Astrocade", describing the console as a "true mass market" version of the Atari 8-bit computers despite the software incompatibility. He criticized the joystick's imprecise control but said that "it is at least as good as many other controllers", and wondered why Super Breakout was the pack-in game when it did not use the 5200's improved graphics.[28]

Critical to the plot of the 1984 film Cloak & Dagger is an Atari 5200 game cartridge called Cloak & Dagger. The arcade version appears in the movie. In actuality the Atari 5200 version was started but never completed. The game was under development with the title Agent X when the movie producers and Atari learned of each other's projects and decided to cooperate. This collaboration was part of a larger phenomenon, of films featuring video games as critical plot elements (as with Tron and The Last Starfighter) and of video game tie-ins to the same films (as with the Tron games for the Intellivision and other platforms).[54]

See also

References

  1. "The Atari 5200 will be available in October". The Milwaukee Sentinel. September 1, 1982. Archived from the original on March 10, 2023. Retrieved January 12, 2011.
  2. Barton, Matt; Loguidice, Bill (February 28, 2008). "A History of Gaming Platforms: Atari 2600 Video Computer System/VCS". Gamasutra. Retrieved September 11, 2018.
  3. G4TV's Icons season 2 episode 1 "Atari"
  4. 4.0 4.1 Sanger, David E. (May 22, 1984). "Atari Video Game Unit Introduced". The New York Times. p. 3 (Section D). Company officials disclosed for the first time yesterday that the 5200 is no longer in production, and Atari appears to be selling off its inventory.
  5. 5.0 5.1 Cite error: Invalid <ref> tag; no text was provided for refs named schrage1984
  6. "Computer Systems". Atari. Archived from the original on May 5, 2021. Retrieved September 23, 2019.
  7. Bunch, Kevin. "Steeplechase". Atari Archive. Retrieved February 1, 2026.
  8. Current, Michael. "A History of WCI Games/Atari/Atari Games/Atari Holdings". Atari History Timelines. Retrieved February 1, 2026.
  9. Curt Vendel. "Video System X". Atarimuseum.com. Archived from the original on January 17, 2013. Retrieved January 12, 2011.
  10. Blanchet, Michael (September 1, 1982). "Win at Video: Still life in the old Atari". The Milwaukee Sentinel. The Tribune Company.
  11. "Atari News". Computer Entertainer. Vol. 1 no. 1. January 1982. p. 1. Retrieved February 1, 2026.
  12. "Atari News". Computer Entertainer. Vol. 1 no. 4. July 1982. p. 1. Retrieved February 1, 2026.
  13. 13.0 13.1 Cite error: Invalid <ref> tag; no text was provided for refs named ceSepPrelaunch
  14. "Critically Speaking: Atari 5200". Computer Entertainer. Vol. 1 no. 8. November 1982. p. 4. Retrieved February 1, 2026.
  15. "The Clubhouse Store". Atari Age. Vol. 1 no. 4. November–December 1982. p. 14.
  16. "Imagic Unveils Fall Line-Up". Electronic Games Hotline. Vol. 2 no. 3. September 11, 1983. p. 4.
  17. "Pop Culture Gives Theme to Parker Bros. Games for Video and Computer". Arcade Express. Vol. 1 no. 11. January 2, 1983. p. 4.
  18. "CBS Unveils Line". Arcade Express. Vol. 1 no. 24. July 3, 1983. p. 3.
  19. "Bits & Bytes". Computer Entertainer. Vol. 2 no. 4. July 1983. p. 12. Retrieved February 1, 2026.
  20. "Atari". Computer Entertainer. Vol. 2 no. 2. May 1983. p. 11. Retrieved April 9, 2026.
  21. "Atari Takes Pole Position". Computer Entertainer. Vol. 2 no. 4. July 1983. p. 9. Retrieved April 9, 2026.
  22. "Atari: The most popular video game in the world". TV Gamer. No. 2. UK. September 1983. p. 19.
  23. Bunch, Kevin. "Atari 5200 Game Release Dates". Atari Archive. Retrieved January 9, 2026.
  24. "Looking Back on an Interesting C.E.S." Computer Entertainer. Vol. 3 no. 11. February 1985. p. 1. Retrieved February 1, 2026.
  25. "Computer and Video Games". Computer Entertainer. Vol. 4 no. 11. February 1986. p. 1. Retrieved February 1, 2026.
  26. "Atari 2600 and 7800 Sellouts in '86". Computer Entertainer. Vol. 5 no. 11. February 1987. p. 11. Retrieved February 3, 2026.
  27. Meharry, Brendan (January 27, 2019). "The Last Official Release: Atari 5200 – Gremlins (1986)". Old School Gamer Magazine.
  28. 28.0 28.1 28.2 28.3 Ahl, David H. (Spring 1983). "Atari 5200 Advanced Game System". Creative Computing Video & Arcade Games. p. 46.
  29. Buchholz, Claus (February 1984). "5200 Article Update". ANALOG Computing. No. 16. p. 10.
  30. "Colecovision vs. Atari 5200: Accessories". Electronic Games. Vol. 2 no. 11. March 1984. p. 30.
  31. Vendel, Curt. "Atari CX-55". Atarimuseum.com. Archived from the original on February 7, 2026. Retrieved February 7, 2026.
  32. Curt Vendel. "5100/5200 Jr". Atarimuseum.com. Archived from the original on January 17, 2013. Retrieved January 12, 2011.
  33. 33.0 33.1 "Atari 8-bit Forever by Bostjan Gorisek". Archived from the original on July 1, 2017. Retrieved January 1, 2017.
  34. Wiegers, Karl E. "Atari Fine Scrolling". Retrieved January 1, 2017.
  35. 35.0 35.1 35.2 35.3 Buchholz, Claus (January 1984). "Transporting Atari Computer Programs to the 5200". ANALOG Computing. No. 15. p. 59.
  36. "The Atari 5200 Super System". atarimuseum.com. Archived from the original on August 8, 2003. Retrieved July 6, 2014.
  37. 37.0 37.1 "The Next Generation 1996 Lexicon A to Z: 5200". Next Generation. No. 15. March 1996. p. 33.
  38. "WICO Command Control Atari 5200 Analog WICO Joystick". Computer Entertainer. Vol. 2 no. 8. November 1983. p. 10.
  39. Curt Vendel. "Atari 5200 Paddle Controller Prototypes". Atarimuseum.com. Archived from the original on July 3, 2004. Retrieved January 12, 2011.
  40. Curt Vendel. "Self Centering Joystick Prototypes". Atarimuseum.com. Archived from the original on July 3, 2004. Retrieved January 12, 2011.
  41. "Atari Super System". Vidiot. Vol. 1 no. 4. June–July 1983. p. 16. Retrieved May 2, 2026.
  42. "Top 10 Tuesday: Worst Game Controllers". IGN. February 21, 2006. Archived from the original on March 3, 2006. Retrieved December 13, 2019.
  43. 43.0 43.1 43.2 Anderson, John J. (March 1984). "Atari". Creative Computing. p. 51. Retrieved February 6, 2015. The games division [..] saw the home computer division as a threat [..] If any of their new machines could expand into true computers, the reins would automatically be handed over [..] To the games division, this was a fate worse than death [so] they chose death. [The 5200 was internally] very nearly an Atari 800 [but] all compatibility and expandability had been designed out [..] If, in 1981, the next-generation game machine had been designed to be compatible with the Atari 400 and 800 microcomputers, Atari would not be in the state it is today. Instead, the 5200 game unit was launched. Internally, it was very nearly an Atari 800, and as such was a fabulous game machine. The notable exceptions were that all compatibility and expandability had been designed out [..] with an external keyboard and 800 compatibility, could have been transformed into a product superior to the famed Coleco Adam, way back in 1982.
  44. Harris, Neil (May 12, 1987). "Re: Is Atari killing the 8 bit?". Atari Corp. Retrieved June 5, 2014. So what we have with the XE Game System is essentially a 65XE in disguise. [..] It is completely compatible with the current 8-bit line, including software.
  45. Moss, Stuart (2007). The Entertainment Industry: An Introduction. CABI. p. 158. ISBN 978-1-84593-551-1.
  46. Mace, Scott (August 6, 1984). "A New Atari Corp.: The House That Jack Tramiel Emptied". InfoWorld. p. 52. Retrieved January 27, 2011.
  47. "Atari 7200" (PDF). Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 97. Archived (PDF) from the original on October 9, 2022. The 7800 was compatible with the 2600 (but not the 5200) which was the main reason why the 5200 didn't succeed.
  48. "Atari CX-55 2600 Cartridge Adapter for the Atari 5200 Supersystem". Atari Museum. Archived from the original on July 3, 2004. Retrieved January 31, 2018.
  49. "Atari 5200 is number 23". IGN. Archived from the original on December 3, 2010. Retrieved January 12, 2011.
  50. Brownstein, Mark (August–September 1983). "ColecoVision vs. Atari 5200". Video Games Player. Vol. 2 no. 1. p. 53.
  51. Staff, New York Times (2007). The New York Times Guide To Essential Knowledge: A Desk Reference for the Curious Mind. New York: Macmillan Publishers. p. 472. ISBN 978-0-312-37659-8.
  52. 52.0 52.1 Kent, Steven (2001). The Ultimate History of Video Games. Prima Publishing. p. 230. ISBN 0-7615-3643-4.
  53. Hubner, John (December 5, 1983). "What Went Wrong At Atari". InfoWorld. p. 148. Retrieved January 27, 2011.
  54. Parish, Jeremy (August 10, 2015). "Cloak & Dagger, the Video Game Movie That Wasn't About Video Games". USGamer. Archived from the original on November 22, 2021. Retrieved November 21, 2021.

Notes

  1. Also marketed as the Atari 5200 Advanced Video Entertainment System or the Atari 5200 SuperSystem

Template:Atari hardware Template:Second generation game consoles Template:Home video game consoles