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{{short description|Mathematical model of computation}}
{{short description|Mathematical model of computation}}
{{redirect|State machine|infinite-state machines|Transition system|fault-tolerance methodology|State machine replication}}
{{redirect-several|link=off|[[State machine (disambiguation)]]|[[SFSM (company)]]|[[Finite Automata (band)]]}}
{{redirect|SFSM|the Italian railway company|Circumvesuviana}}
{{use dmy dates|date=January 2020}}
{{redirect|Finite automata|the electro-industrial group|Finite Automata (band)}}
{{use dmy dates|date=January 2020|cs1-dates=y}}
{{Automata theory}}
{{Automata theory}}


A '''finite-state machine''' ('''FSM''') or '''finite-state automaton''' ('''FSA''', plural: ''automata''), '''finite automaton''', or simply a '''state machine''', is a mathematical [[model of computation]]. It is an [[abstract machine]] that can be in exactly one of a finite number of ''[[State (computer science)|states]]'' at any given time. The FSM can change from one state to another in response to some [[Input (computer science)|inputs]]; the change from one state to another is called a ''transition''.<ref>{{Cite book|title=Formal Methods in Computer Science|last=Wang|first=Jiacun|publisher=CRC Press|year=2019|isbn=978-1-4987-7532-8|pages=34}}</ref> An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—[[Deterministic finite automaton|deterministic finite-state machines]] and [[Nondeterministic finite automaton|non-deterministic finite-state machines]].<ref>{{cite web|url=https://brilliant.org/wiki/finite-state-machines/|title=Finite State Machines – Brilliant Math & Science Wiki|website=brilliant.org|access-date=14 April 2018}}</ref> For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.
A '''finite-state machine''' ('''FSM''') or '''finite-state automaton''' ('''FSA''', plural: ''automata''), '''finite automaton''', or simply a '''state machine''', is a mathematical [[model of computation]].<ref>{{harvp|Minsky|1967}} introduces the alternative terms, ''finite-state machines'' and ''finite automata'', at the beginning of [https://archive.org/details/computationfinit0000mins/page/10/mode/2up?q=finite Chapter 2].</ref> It is an [[abstract machine]] that can be in exactly one of a finite number of ''[[State (computer science)|states]]'' at any given time. The FSM can change from one state to another in response to some [[Input (computer science)|inputs]]; the change from one state to another is called a ''transition''.{{sfn|Wang|2019|p=34}} An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—[[Deterministic finite automaton|deterministic finite-state machines]] and [[Nondeterministic finite automaton|non-deterministic finite-state machines]].{{sfn|Brilliant}}{{sfn |Lewis |Papadimitriou |1998 |loc=[https://archive.org/details/elementsoftheory0000lewi_n0x1/page/n10/mode/1up?q=%222+finite+automata%22 Chapter 2: Finite Automata]}} For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.{{sfn |Lewis |Papadimitriou |1998 |p=[https://archive.org/details/elementsoftheory0000lewi_n0x1/page/64/mode/2up?q=equivalent 64]}}


The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are: [[vending machine]]s, which dispense products when the proper combination of coins is deposited; [[elevator]]s, whose sequence of stops is determined by the floors requested by riders; [[traffic light]]s, which change sequence when cars are waiting; [[combination lock]]s, which require the input of a sequence of numbers in the proper order.
The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are [[vending machine]]s, which dispense products when the proper combination of coins is deposited; [[elevator]]s, whose sequence of stops is determined by the floors requested by riders; [[traffic light]]s, which change sequence when cars are waiting; and [[combination lock]]s, which require the input of a sequence of numbers in the proper order.


The finite-state machine has less computational power than some other models of computation such as the [[Turing machine]].<ref name="Belzer">{{cite book
The finite-state machine has less computational power than some other models of computation such as the [[Turing machine]].{{sfn|Belzer|Holzman|Kent|1975|p=73}} The computational power distinction means there are computational tasks that a Turing machine can do but an FSM cannot. This is because an FSM's [[Computer memory|memory]] is limited by the number of states it has. A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. FSMs are studied in the more general field of [[automata theory]].
| last1 = Belzer
| first1 = Jack
| first2=Albert George |last2=Holzman |first3=Allen |last3=Kent
| title = Encyclopedia of Computer Science and Technology |volume=25
| publisher = CRC Press
| year = 1975
| location = USA
| pages = 73
| url = https://books.google.com/books?id=W2YLBIdeLIEC
| isbn = 978-0-8247-2275-3}}</ref> The computational power distinction means there are computational tasks that a Turing machine can do but an FSM cannot. This is because an FSM's [[Computer memory|memory]] is limited by the number of states it has. A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. FSMs are studied in the more general field of [[automata theory]].


== Example: coin-operated turnstile ==
== Example: coin-operated turnstile ==
[[File:Turnstile state machine colored.svg|thumb|upright=1.5|State diagram for a turnstile]]
[[File:Turnstile state machine colored.svg|thumb|upright=1.5|State diagram for a turnstile]]
[[File:Tornelli.jpg|thumb|200x200px|A turnstile]]
[[File:Tornelli.jpg|thumb|200x200px|A turnstile]]
An example of a simple mechanism that can be modeled by a state machine is a [[turnstile]].<ref name="Koshy">{{cite book
An example of a simple mechanism that can be modeled by a state machine is a [[turnstile]].{{sfn|Koshy|2004}}{{sfn|Wright|2005}} A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway. Initially the arms are locked, blocking the entry, preventing patrons from passing through. Depositing a coin or [[Token coin|token]] in a slot on the turnstile unlocks the arms, allowing a single customer to push through. After the customer passes through, the arms are locked again until another coin is inserted.
| last = Koshy
| first = Thomas
| title = Discrete Mathematics With Applications
| publisher = Academic Press
| year = 2004
| pages = 762
| url = https://books.google.com/books?id=90KApidK5NwC&pg=PA762
| isbn = 978-0-12-421180-3}}</ref><ref name="⁇⁇⁇?">{{cite web
|last    = Wright
|first  = David R.
|title  = Finite State Machines
|work    = CSC215 Class Notes
|publisher = David R. Wright website, N. Carolina State Univ.
|year    = 2005
|url    = http://www4.ncsu.edu/~drwrigh3/docs/courses/csc216/fsm-notes.pdf
|archive-url = https://web.archive.org/web/20140327131120/http://www4.ncsu.edu/~drwrigh3/docs/courses/csc216/fsm-notes.pdf
|url-status  = dead
|archive-date = 27 March 2014
|access-date = 14 July 2012
}}</ref> A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway. Initially the arms are locked, blocking the entry, preventing patrons from passing through. Depositing a coin or [[Token coin|token]] in a slot on the turnstile unlocks the arms, allowing a single customer to push through. After the customer passes through, the arms are locked again until another coin is inserted.


Considered as a state machine, the turnstile has two possible states: ''Locked'' and ''Unlocked''.<ref name="Koshy" /> There are two possible inputs that affect its state: putting a coin in the slot (''coin'') and pushing the arm (''push''). In the locked state, pushing on the arm has no effect; no matter how many times the input ''push'' is given, it stays in the locked state. Putting a coin in – that is, giving the machine a ''coin'' input – shifts the state from ''Locked'' to ''Unlocked''. In the unlocked state, putting additional coins in has no effect; that is, giving additional ''coin'' inputs does not change the state. A customer pushing through the arms gives a ''push'' input and resets the state to ''Locked''.
Considered as a state machine, the turnstile has two possible states: ''Locked'' and ''Unlocked''.{{sfn|Koshy|2004}} There are two possible inputs that affect its state: putting a coin in the slot (''coin'') and pushing the arm (''push''). In the locked state, pushing on the arm has no effect; no matter how many times the input ''push'' is given, it stays in the locked state. Putting a coin in – that is, giving the machine a ''coin'' input – shifts the state from ''Locked'' to ''Unlocked''. In the unlocked state, putting additional coins in has no effect; that is, giving additional ''coin'' inputs does not change the state. A customer pushing through the arms gives a ''push'' input and resets the state to ''Locked''.


The turnstile state machine can be represented by a [[state-transition table]], showing for each possible state, the transitions between them (based upon the inputs given to the machine) and the outputs resulting from each input:
The turnstile state machine can be represented by a [[state-transition table]], showing for each possible state, the transitions between them (based upon the inputs given to the machine) and the outputs resulting from each input:
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=== UML state machines ===
=== UML state machines ===
The [[Unified Modeling Language]] has a notation for describing state machines. [[UML state machine]]s overcome the limitations{{citation needed|date=March 2021}} of traditional finite-state machines while retaining their main benefits. UML state machines introduce the new concepts of [[UML state machine#Hierarchically nested states|hierarchically nested states]] and [[UML state machine#Orthogonal regions|orthogonal regions]], while extending the notion of [[UML state machine#Actions and transitions|actions]]. UML state machines have the characteristics of both [[Mealy machine]]s and [[Moore machine]]s. They support [[UML state machine#Actions and transitions|actions]] that depend on both the state of the system and the triggering [[UML state machine#Events|event]], as in Mealy machines, as well as [[UML state machine#Entry and exit actions|entry and exit actions]], which are associated with states rather than transitions, as in Moore machines.{{citation needed|date=January 2017}}
The [[Unified Modeling Language]] has a notation for describing state machines. [[UML state machine]]s overcome the limitations<ref>{{Cite journal |last=Börger |first=Egon |last2=Cavarra |first2=Alessandra |last3=Riccobene |first3=Elvinia |date=2000 |editor-last=Gurevich |editor-first=Yuri |editor2-last=Kutter |editor2-first=Philipp W. |editor3-last=Odersky |editor3-first=Martin |editor4-last=Thiele |editor4-first=Lothar |title=Modeling the Dynamics of UML State Machines |url=https://link.springer.com/chapter/10.1007/3-540-44518-8_13?error=cookies_not_supported&code=4efd26c7-8304-4c1f-8495-6109ef09d41f |journal=Abstract State Machines - Theory and Applications |language=en |location=Berlin, Heidelberg |publisher=Springer |pages=223–241 |doi=10.1007/3-540-44518-8_13 |isbn=978-3-540-44518-0|url-access=subscription }}</ref> of traditional finite-state machines while retaining their main benefits. UML state machines introduce the new concepts of [[UML state machine#Hierarchically nested states|hierarchically nested states]] and [[UML state machine#Orthogonal regions|orthogonal regions]], while extending the notion of [[UML state machine#Actions and transitions|actions]]. UML state machines have the characteristics of both [[Mealy machine]]s and [[Moore machine]]s. They support [[UML state machine#Actions and transitions|actions]] that depend on both the state of the system and the triggering [[UML state machine#Events|event]], as in Mealy machines, as well as [[UML state machine#Entry and exit actions|entry and exit actions]], which are associated with states rather than transitions, as in Moore machines.{{citation needed|date=January 2017}}


=== SDL state machines ===
=== SDL state machines ===
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* start another concurrent state machine
* start another concurrent state machine
* decision
* decision
SDL embeds basic data types called "Abstract Data Types", an action language, and an execution semantic in order to make the finite-state machine executable.{{citation needed|date=January 2017}}
SDL embeds basic data types called "Abstract Data Types", an action language, and an execution semantic in order to make the finite-state machine executable.<ref>{{Cite journal |date=2003-06-21 |title=The formal semantics of SDL-2000: Status and perspectives |url=https://www.sciencedirect.com/science/article/abs/pii/S1389128603002470 |journal=Computer Networks |language=en-US |volume=42 |issue=3 |pages=343–358 |doi=10.1016/S1389-1286(03)00247-0 |issn=1389-1286|url-access=subscription }}</ref>


=== Other state diagrams ===
=== Other state diagrams ===
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== Classification ==
== Classification ==
Finite-state machines can be subdivided into acceptors, classifiers, transducers and sequencers.<ref name="Keller2001">{{cite book |last=Keller |first= Robert M. |title=Computer Science: Abstraction to Implementation |url=http://www.cs.hmc.edu/~keller/cs60book/%20%20%20All.pdf |year=2001 |publisher=Harvey Mudd College |page= 480| chapter=Classifiers, Acceptors, Transducers, and Sequencers| chapter-url =http://www.cs.hmc.edu/~keller/cs60book/12%20Finite-State%20Machines.pdf}}</ref>
Finite-state machines can be subdivided into acceptors, classifiers, transducers and sequencers.{{sfn|Keller|2001}}


=== Acceptors ===
=== Acceptors ===
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'''Acceptors''' (also called ''detectors'' or '''recognizers''') produce binary output, indicating whether or not the received input is accepted. Each state of an acceptor is either ''accepting'' or ''non accepting''. Once all input has been received, if the current state is an accepting state, the input is accepted; otherwise it is rejected. As a rule, input is a [[string (computer science)|sequence of symbols]] (characters); actions are not used. The start state can also be an accepting state, in which case the acceptor accepts the empty string. The example in figure 4 shows an acceptor that accepts the string "nice". In this acceptor, the only accepting state is state 7.
'''Acceptors''' (also called ''detectors'' or '''recognizers''') produce binary output, indicating whether or not the received input is accepted. Each state of an acceptor is either ''accepting'' or ''non accepting''. Once all input has been received, if the current state is an accepting state, the input is accepted; otherwise it is rejected. As a rule, input is a [[string (computer science)|sequence of symbols]] (characters); actions are not used. The start state can also be an accepting state, in which case the acceptor accepts the empty string. The example in figure 4 shows an acceptor that accepts the string "nice". In this acceptor, the only accepting state is state 7.


A (possibly infinite) set of symbol sequences, called a [[formal language]], is a [[regular language]] if there is some acceptor that accepts ''exactly'' that set.{{sfn|Hopcroft|Ullman|1979|pp=18}} For example, the set of binary strings with an even number of zeroes is a regular language (cf. Fig. 5), while the set of all strings whose length is a prime number is not.{{sfn|Hopcroft|Motwani|Ullman|2006|pp=130-1}}
A (possibly infinite) set of symbol sequences, called a [[formal language]], is a [[regular language]] if there is some acceptor that accepts ''exactly'' that set.{{sfn|Hopcroft|Ullman|1979|pp=18}} For example, the set of binary strings with an even number of zeroes is a regular language (cf. Fig. 5), while the set of all strings whose length is a prime number is not.{{sfn|Hopcroft|Motwani|Ullman|2006|pp=130-131}}


An acceptor could also be described as defining a language that would contain every string accepted by the acceptor but none of the rejected ones; that language is ''accepted'' by the acceptor. By definition, the languages accepted by acceptors are the [[regular language]]s.
An acceptor could also be described as defining a language that would contain every string accepted by the acceptor but none of the rejected ones; that language is ''accepted'' by the acceptor. By definition, the languages accepted by acceptors are the [[regular language]]s.


The problem of determining the language accepted by a given acceptor is an instance of the [[algebraic path problem]]—itself a generalization of the [[shortest path problem]] to graphs with edges weighted by the elements of an (arbitrary) [[semiring]].<ref name="PoulyKohlas2012">{{cite book|first1=Marc |last1=Pouly |first2=Jürg |last2=Kohlas |title=Generic Inference: A Unifying Theory for Automated Reasoning|year=2011|publisher=John Wiley & Sons|isbn=978-1-118-01086-0|at=Chapter 6. Valuation Algebras for Path Problems, p. 223 in particular}}</ref><ref>{{cite web |url=http://www.iam.unibe.ch/~run/talks/2008-06-05-Bern-Jonczy.pdf |title=Algebraic path problems |author=Jacek Jonczy |date=Jun 2008 |access-date=20 August 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140821054702/http://www.iam.unibe.ch/~run/talks/2008-06-05-Bern-Jonczy.pdf |archive-date=21 August 2014 }}, p. 34</ref>{{Technical inline|date=January 2017}}
The problem of determining the language accepted by a given acceptor is an instance of the [[algebraic path problem]]—itself a generalization of the [[shortest path problem]] to graphs with edges weighted by the elements of an (arbitrary) [[semiring]].{{sfn|Pouly|Kohlas|2011|p=223|loc=Chapter 6. Valuation Algebras for Path Problems}}{{sfn|Jonczy|2008|p=34}}{{Technical inline|date=January 2017}}


An example of an accepting state appears in Fig. 5: a [[deterministic finite automaton]] (DFA) that detects whether the [[Binary numeral system|binary]] input string contains an even number of 0s.
An example of an accepting state appears in Fig. 5: a [[deterministic finite automaton]] (DFA) that detects whether the [[Binary numeral system|binary]] input string contains an even number of 0s.
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=== Classifiers ===
=== Classifiers ===
'''Classifiers''' are a generalization of acceptors that produce ''n''-ary output where ''n'' is strictly greater than two.<ref>{{Cite book|last=Felkin|first=M.|title=Quality Measures in Data Mining - Studies in Computational Intelligence|publisher=Springer, Berlin, Heidelberg|year=2007|isbn=978-3-540-44911-9|editor-last=Guillet|editor-first=Fabrice|volume=43|pages=277–278|doi=10.1007/978-3-540-44918-8_12|editor-last2=Hamilton|editor-first2=Howard J.}}</ref>
'''Classifiers''' are a generalization of acceptors that produce ''n''-ary output where ''n'' is strictly greater than two.{{sfn|Felkin|2007|pp=277-278}}


=== Transducers ===
=== Transducers ===
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=== Sequencers ===
=== Sequencers ===
''Sequencers'' (also called ''generators'') are a subclass of acceptors and transducers that have a single-letter input alphabet. They produce only one sequence, which can be seen as an output sequence of acceptor or transducer outputs.<ref name="Keller2001" />
''Sequencers'' (also called ''generators'') are a subclass of acceptors and transducers that have a single-letter input alphabet. They produce only one sequence, which can be seen as an output sequence of acceptor or transducer outputs.{{sfn|Keller|2001}}


=== Determinism ===
=== Determinism ===
A further distinction is between ''deterministic'' ([[Deterministic finite automaton|DFA]]) and ''non-deterministic'' ([[Nondeterministic finite automaton|NFA]], [[Generalized nondeterministic finite automaton|GNFA]]) automata. In a deterministic automaton, every state has exactly one transition for each possible input. In a non-deterministic automaton, an input can lead to one, more than one, or no transition for a given state. The [[powerset construction]] algorithm can transform any nondeterministic automaton into a (usually more complex) deterministic automaton with identical functionality.
A further distinction is between ''deterministic'' ([[Deterministic finite automaton|DFA]]) and ''non-deterministic'' ([[Nondeterministic finite automaton|NFA]], [[Generalized nondeterministic finite automaton|GNFA]]) automata. In a deterministic automaton, every state has exactly one transition for each possible input. In a non-deterministic automaton, an input can lead to one, more than one, or no transition for a given state. The [[powerset construction]] algorithm can transform any nondeterministic automaton into a (usually more complex) deterministic automaton with identical functionality.


A finite-state machine with only one state is called a "combinatorial FSM". It only allows actions upon transition ''into'' a state. This concept is useful in cases where a number of finite-state machines are required to work together, and when it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools.<ref>Brutscheck, M., Berger, S., Franke, M., Schwarzbacher, A., Becker, S.: Structural Division Procedure for Efficient IC Analysis. IET Irish
A finite-state machine with only one state is called a "combinatorial FSM". It only allows actions upon transition ''into'' a state. This concept is useful in cases where a number of finite-state machines are required to work together, and when it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools.{{sfn|Brutscheck|Berger|Franke|Schwarzbacher|2008}} <!-- {{sfn|Brutscheck|Berger|Franke|Schwarzbacher|Becker|2008}} -->
Signals and Systems Conference, (ISSC 2008), pp.18–23. Galway, Ireland, 18–19 June 2008. [http://arrow.dit.ie/engschececon/2/]</ref>


== Alternative semantics ==
== Alternative semantics ==
There are other sets of semantics available to represent state machines. For example, there are tools for modeling and designing logic for embedded controllers.<ref>{{cite web|url=http://www.csl.sri.com/users/tiwari/papers/stateflow.pdf|title=Tiwari, A. (2002). Formal Semantics and Analysis Methods for Simulink Stateflow Models.|website=sri.com|access-date=14 April 2018}}</ref> They combine [[UML state machine#Hierarchically nested states|hierarchical state machines]] (which usually have more than one current state), flow graphs, and [[truth table]]s into one language, resulting in a different formalism and set of semantics.<ref>{{cite conference | citeseerx = 10.1.1.89.8817 | last = Hamon | first = G. | year = 2005 | title = A Denotational Semantics for Stateflow | conference = International Conference on Embedded Software | pages = 164–172 | location = Jersey City, NJ | publisher = ACM }}</ref> <!---Fig.8 has been deleted; it didnt't match this description, anyway---Figure 8 illustrates this mix of state machines and flow graphs with a set of states to represent the state of a stopwatch and a flow graph to control the ticks of the watch.---> These charts, like [[David Harel|Harel's]] original state machines,<ref>{{Cite web |url=http://www.fceia.unr.edu.ar/asist/harel01.pdf |title=Harel, D. (1987). A Visual Formalism for Complex Systems. Science of Computer Programming, 231–274. |access-date=7 June 2011 |archive-url=https://web.archive.org/web/20110715110405/http://www.fceia.unr.edu.ar/asist/harel01.pdf |archive-date=15 July 2011 |url-status=dead }}</ref> support hierarchically nested states, [[UML state machine#Orthogonal regions|orthogonal regions]], state actions, and transition actions.<ref>{{cite web |url = http://drona.csa.iisc.ernet.in/~kanade/publications/symbolic_analysis_for_improving_simulation_coverage_of_simulink_stateflow_models.pdf |title = Alur, R., Kanade, A., Ramesh, S., & Shashidhar, K. C. (2008). Symbolic analysis for improving simulation coverage of Simulink/Stateflow models. International Conference on Embedded Software (pp. 89–98). Atlanta, GA: ACM. |archive-url=https://web.archive.org/web/20110715110405/http://drona.csa.iisc.ernet.in/~kanade/publications/symbolic_analysis_for_improving_simulation_coverage_of_simulink_stateflow_models.pdf |archive-date=15 July 2011 |url-status=dead}}</ref>
There are other sets of semantics available to represent state machines. For example, there are tools for modeling and designing logic for embedded controllers.{{sfn|Tiwari|2002}} They combine [[UML state machine#Hierarchically nested states|hierarchical state machines]] (which usually have more than one current state), flow graphs, and [[truth table]]s into one language, resulting in a different formalism and set of semantics.{{sfn|Hamon|2005}} <!---Fig.8 has been deleted; it didnt't match this description, anyway---Figure 8 illustrates this mix of state machines and flow graphs with a set of states to represent the state of a stopwatch and a flow graph to control the ticks of the watch.---> These charts, like [[David Harel|Harel's]] original state machines,{{sfn|Harel|1987}} support hierarchically nested states, [[UML state machine#Orthogonal regions|orthogonal regions]], state actions, and transition actions.{{sfn|Alur|Kanade|Ramesh|Shashidhar|2008}}


== Mathematical model ==
== Mathematical model ==
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For both deterministic and non-deterministic FSMs, it is conventional to allow <math>\delta</math> to be a [[partial function]], i.e. <math>\delta(s, x)</math> does not have to be defined for every combination of <math>s \isin S</math> and <math>x \isin \Sigma</math>. If an FSM <math>M</math> is in a state <math>s</math>, the next symbol is <math>x</math> and <math>\delta(s, x)</math> is not defined, then <math>M</math> can announce an error (i.e. reject the input). This is useful in definitions of general state machines, but less useful when transforming the machine. Some algorithms in their default form may require total functions.
For both deterministic and non-deterministic FSMs, it is conventional to allow <math>\delta</math> to be a [[partial function]], i.e. <math>\delta(s, x)</math> does not have to be defined for every combination of <math>s \isin S</math> and <math>x \isin \Sigma</math>. If an FSM <math>M</math> is in a state <math>s</math>, the next symbol is <math>x</math> and <math>\delta(s, x)</math> is not defined, then <math>M</math> can announce an error (i.e. reject the input). This is useful in definitions of general state machines, but less useful when transforming the machine. Some algorithms in their default form may require total functions.


A finite-state machine has the same computational power as a [[Turing machine]] that is restricted such that its head may only perform "read" operations, and always has to move from left to right. That is, each formal language accepted by a finite-state machine is accepted by such a kind of restricted Turing machine, and vice versa.<ref>{{cite journal
A finite-state machine has the same computational power as a [[Turing machine]] that is restricted such that its head may only perform "read" operations, and always has to move from left to right. That is, each formal language accepted by a finite-state machine is accepted by such a kind of restricted Turing machine, and vice versa.{{sfn|Black|2008}}
|last    = Black
|first    = Paul E
|date    = 12 May 2008
|title    = Finite State Machine
|journal  = Dictionary of Algorithms and Data Structures
|publisher  = U.S. [[National Institute of Standards and Technology]]
|url    = https://xlinux.nist.gov/dads/HTML/finiteStateMachine.html
|access-date = 2 November 2016
|archive-url = https://web.archive.org/web/20181013023517/https://xlinux.nist.gov/dads/HTML/finiteStateMachine.html
|archive-date = 13 October 2018
|url-status  = dead
|df      = dmy-all
}}</ref>


A ''[[finite-state transducer]]'' is a [[sextuple]] <math>(\Sigma, \Gamma, S, s_0, \delta, \omega)</math>, where:
A ''[[finite-state transducer]]'' is a [[sextuple]] <math>(\Sigma, \Gamma, S, s_0, \delta, \omega)</math>, where:
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If the output function depends on the state and input symbol (<math>\omega: S \times \Sigma \rightarrow \Gamma</math>) that definition corresponds to the ''Mealy model'', and can be modelled as a [[Mealy machine]]. If the output function depends only on the state (<math>\omega: S \rightarrow \Gamma</math>) that definition corresponds to the ''Moore model'', and can be modelled as a [[Moore machine]]. A finite-state machine with no output function at all is known as a [[semiautomaton]] or [[transition system]].
If the output function depends on the state and input symbol (<math>\omega: S \times \Sigma \rightarrow \Gamma</math>) that definition corresponds to the ''Mealy model'', and can be modelled as a [[Mealy machine]]. If the output function depends only on the state (<math>\omega: S \rightarrow \Gamma</math>) that definition corresponds to the ''Moore model'', and can be modelled as a [[Moore machine]]. A finite-state machine with no output function at all is known as a [[semiautomaton]] or [[transition system]].


If we disregard the first output symbol of a Moore machine, <math>\omega(s_0)</math>, then it can be readily converted to an output-equivalent Mealy machine by setting the output function of every Mealy transition (i.e. labeling every edge) with the output symbol given of the destination Moore state. The converse transformation is less straightforward because a Mealy machine state may have different output labels on its incoming transitions (edges). Every such state needs to be split in multiple Moore machine states, one for every incident output symbol.<ref name="AndersonHead2006">{{cite book |first1=James Andrew |last1=Anderson |first2=Thomas J. |last2=Head |title=Automata theory with modern applications |url=https://books.google.com/books?id=ikS8BLdLDxIC&pg=PA105 |year=2006 |publisher=Cambridge University Press |isbn=978-0-521-84887-9 |pages=105–108}}</ref>
If we disregard the first output symbol of a Moore machine, <math>\omega(s_0)</math>, then it can be readily converted to an output-equivalent Mealy machine by setting the output function of every Mealy transition (i.e. labeling every edge) with the output symbol given of the destination Moore state. The converse transformation is less straightforward because a Mealy machine state may have different output labels on its incoming transitions (edges). Every such state needs to be split in multiple Moore machine states, one for every incident output symbol.{{sfn|Anderson|Head|2006|pages=105–108}}


== Optimization ==
== Optimization ==
{{Main|DFA minimization}}
{{Main|DFA minimization}}
Optimizing an FSM means finding a machine with the minimum number of states that performs the same function. The fastest known algorithm doing this is the [[DFA minimization#Hopcroft's algorithm|Hopcroft minimization algorithm]].<ref>{{Cite FTP |last=Hopcroft |first=John E. |year=1971 |title=An ''n'' log ''n'' algorithm for minimizing states in a finite automaton |volume=CS-TR-71-190 |type=Technical Report |server=Stanford Univ. |url-status=dead |url=ftp://reports.stanford.edu/pub/cstr/reports/cs/tr/71/190/CS-TR-71-190.pdf }}</ref><ref>{{cite report|last1= Almeida|first1= Marco|last2= Moreira|first2= Nelma|last3= Reis|first3= Rogerio|year= 2007|title= On the performance of automata minimization algorithms|url= http://www.dcc.fc.up.pt/dcc/Pubs/TReports/TR07/dcc-2007-03.pdf|type= Technical Report|volume= DCC-2007-03|publisher= Porto Univ.|access-date= 25 June 2008|archive-url= https://web.archive.org/web/20090117201637/http://www.dcc.fc.up.pt/dcc/Pubs/TReports/TR07/dcc-2007-03.pdf|archive-date= 17 January 2009|url-status= dead|df= dmy-all}}</ref> Other techniques include using an [[implication table]], or the Moore reduction procedure.<ref>{{cite journal | author=Edward F. Moore | title=Gedanken-Experiments on Sequential Machines | editor=C.E. Shannon and J. McCarthy | journal=Annals of Mathematics Studies | publisher=Princeton University Press | volume=34 | pages=129&ndash;153 | year=1956 }} Here: Theorem 4, p.142.</ref> Additionally, acyclic FSAs can be minimized in [[linear time]].<ref>{{cite journal|last=Revuz |first=D. |title=Minimization of Acyclic automata in Linear Time| journal= Theoretical Computer Science |volume=92 |date=1992| pages= 181–189 |doi=10.1016/0304-3975(92)90142-3|doi-access=}}</ref>
Optimizing an FSM means finding a machine with the minimum number of states that performs the same function. The fastest known algorithm doing this is the [[DFA minimization#Hopcroft's algorithm|Hopcroft minimization algorithm]].{{sfn|Hopcroft|1971}}{{sfn|Almeida|Moreira|Reis|2007}} Other techniques include using an [[implication table]], or the Moore reduction procedure.{{sfn|Moore|1956|loc=Theorem 4|p=142}} Additionally, acyclic FSAs can be minimized in [[linear time]].{{sfn|Revuz|1992}}


== Implementation ==
== Implementation ==


=== Hardware applications ===
=== Hardware applications ===
[[File:4 bit counter.svg|thumb|Fig. 9 The [[circuit diagram]] for a 4-bit [[Transistor-transistor logic|TTL]] counter, a type of state machine]]
[[File:4 bit counter.svg|thumb|Fig. 9 The [[circuit diagram]] for a 4-bit [[transistor–transistor logic|TTL]] counter, a type of state machine]]
In a [[digital circuit]], an FSM may be built using a [[programmable logic device]], a [[programmable logic controller]], [[logic gate]]s and [[Flip-flop (electronics)|flip flops]] or [[relay]]s. More specifically, a hardware implementation requires a [[processor register|register]] to store state variables, a block of [[combinational logic]] that determines the state transition, and a second block of combinational logic that determines the output of an FSM. One of the classic hardware implementations is the [[Richards controller]].
In a [[digital circuit]], an FSM may be built using a [[programmable logic device]], a [[programmable logic controller]], [[logic gate]]s and [[Flip-flop (electronics)|flip flops]] or [[relay]]s. More specifically, a hardware implementation requires a [[processor register|register]] to store state variables, a block of [[combinational logic]] that determines the state transition, and a second block of combinational logic that determines the output of an FSM.


In a ''Medvedev machine'', the output is directly connected to the state flip-flops minimizing the time delay between flip-flops and output.<ref>{{cite book |last= Kaeslin|first= Hubert |title=Digital Integrated Circuit Design: From VLSI Architectures to CMOS Fabrication |chapter-url=https://books.google.com/books?id=gdRStcYgf2oC&q=medvedev+fsm&pg=PA787 |year=2008 |publisher=Cambridge University Press |page=787 | chapter=Mealy, Moore, Medvedev-type and combinatorial output bits |isbn= 978-0-521-88267-5}}</ref><ref>[http://users.etech.haw-hamburg.de/users/Schwarz/En/Lecture/Ds/Notes/DigSys1.pdf Slides] {{Webarchive|url=https://web.archive.org/web/20170118123034/http://users.etech.haw-hamburg.de/users/Schwarz/En/Lecture/Ds/Notes/DigSys1.pdf |date=18 January 2017 }}, ''Synchronous Finite State Machines; Design and Behaviour'', [[University of Applied Sciences Hamburg]], p.18</ref>
In a ''Medvedev machine'', the output is directly connected to the state flip-flops minimizing the time delay between flip-flops and output.{{sfn|Kaeslin|2008}}{{sfn|Schwarz}}


Through [[state encoding for low power]] state machines may be optimized to minimize power consumption.
Through [[state encoding for low power]] state machines may be optimized to minimize power consumption.
Line 230: Line 184:
=== Finite-state machines and compilers ===
=== Finite-state machines and compilers ===
Finite automata are often used in the [[Compilers#Front end|frontend]] of programming language compilers. Such a frontend may comprise several finite-state machines that implement a [[lexical analysis|lexical analyzer]] and a parser.
Finite automata are often used in the [[Compilers#Front end|frontend]] of programming language compilers. Such a frontend may comprise several finite-state machines that implement a [[lexical analysis|lexical analyzer]] and a parser.
Starting from a sequence of characters, the lexical analyzer builds a sequence of language tokens (such as reserved words, literals, and identifiers) from which the parser builds a syntax tree. The lexical analyzer and the parser handle the regular and [[context-free grammar|context-free]] parts of the programming language's grammar.<ref>{{cite book |author-link1=Alfred V. Aho |last1=Aho |first1=Alfred V. |author-link2 = Ravi Sethi |last2=Sethi |first2=Ravi |author-link3=Jeffrey D. Ullman |last3=Ullman |first3=Jeffrey D. |title=Compilers: Principles, Techniques, and Tools |isbn=978-0-201-10088-4 |publisher=[[Addison-Wesley]] |year=1986 |edition=1st|title-link=Compilers: Principles, Techniques, and Tools }}</ref>
Starting from a sequence of characters, the lexical analyzer builds a sequence of language tokens (such as reserved words, literals, and identifiers) from which the parser builds a syntax tree. The lexical analyzer and the parser handle the regular and [[context-free grammar|context-free]] parts of the programming language's grammar.{{sfn|Aho|Sethi|Ullman|1986}}


== See also ==
== See also ==
Line 262: Line 216:


==Sources==
==Sources==
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* {{cite book |last1= Aho |first1=Alfred V. |author-link1=Alfred V. Aho|last2=Sethi |first2=Ravi |author-link2 = Ravi Sethi |last3=Ullman |first3=Jeffrey D. |author-link3=Jeffrey D. Ullman |title=Compilers: Principles, Techniques, and Tools |isbn=978-0-201-10088-4 |publisher=[[Addison-Wesley]] |year=1986 |edition=1st|title-link=Compilers: Principles, Techniques, and Tools }}
* {{cite report | last1=Almeida |first1=Marco |last2=Moreira |first2=Nelma |last3=Reis |first3=Rogerio |year=2007 |title= On the performance of automata minimization algorithms|url= http://www.dcc.fc.up.pt/dcc/Pubs/TReports/TR07/dcc-2007-03.pdf|type= Technical Report|volume= DCC-2007-03|publisher= Porto Univ.|access-date=2008-06-25|archive-url= https://web.archive.org/web/20090117201637/http://www.dcc.fc.up.pt/dcc/Pubs/TReports/TR07/dcc-2007-03.pdf|archive-date= 2009-01-17|url-status= dead|df= dmy-all}}
* {{cite web |last1= Alur|first1= R.|last2=Kanade|first2=A.|last3=Ramesh|first3=S.|last4=Shashidhar|first4=K. C. |url = http://drona.csa.iisc.ernet.in/~kanade/publications/symbolic_analysis_for_improving_simulation_coverage_of_simulink_stateflow_models.pdf |year=2008| title=Symbolic analysis for improving simulation coverage of Simulink/Stateflow models. International Conference on Embedded Software (pp. 89–98). Atlanta, GA: ACM. |archive-url=https://web.archive.org/web/20110715110405/http://drona.csa.iisc.ernet.in/~kanade/publications/symbolic_analysis_for_improving_simulation_coverage_of_simulink_stateflow_models.pdf |archive-date=2011-07-15 |url-status=dead}}
* {{cite book |last1= Anderson |first1=James Andrew |last2=Head |first2=Thomas J. |title=Automata theory with modern applications |url=https://books.google.com/books?id=ikS8BLdLDxIC&pg=PA105 |year=2006 |publisher=Cambridge University Press |isbn=978-0-521-84887-9}}
* {{cite book |last1= Belzer | first1 = Jack | first2=Albert George |last2=Holzman |first3=Allen |last3=Kent | title = Encyclopedia of Computer Science and Technology |volume=25 | publisher = CRC Press | year = 1975 | location = USA | url = https://books.google.com/books?id=W2YLBIdeLIEC | isbn = 978-0-8247-2275-3}}
* {{cite journal |last= Black |first = Paul E |date = 2008-05-12 |title = Finite State Machine |journal = Dictionary of Algorithms and Data Structures |publisher = U.S. [[National Institute of Standards and Technology]] |url = https://xlinux.nist.gov/dads/HTML/finiteStateMachine.html |access-date = 2016-11-02 |archive-url = https://web.archive.org/web/20181013023517/https://xlinux.nist.gov/dads/HTML/finiteStateMachine.html |archive-date = 2018-10-13 |url-status = dead |df = dmy-all}}
* {{cite web |author= Brilliant|author-mask=0|url=https://brilliant.org/wiki/finite-state-machines/|title=Finite State Machines – Brilliant Math & Science Wiki|website=brilliant.org|access-date=2018-04-14}}
* {{cite conference |last1= Brutscheck | first1 = M. | last2 = Berger | first2 = S. | last3 = Franke | first3 = M. | last4 = Schwarzbacher | first4 = A. | last5 = Becker | first5 = S. | conference = Structural Division Procedure for Efficient IC Analysis | title = Proceedings of the IET Irish Signals and Systems Conference (ISSC 2008) 18–19 June 2008 | pages = 18–23 | location = Galway, Ireland | date = 2008 | url = http://arrow.dit.ie/engschececon/2/}}
* {{Cite book |last= Felkin|first=M.|chapter=Comparing Classification Results between N-ary and Binary Problems|title=Quality Measures in Data Mining - Studies in Computational Intelligence|publisher=Springer, Berlin, Heidelberg|year=2007|isbn=978-3-540-44911-9|editor1-last=Guillet|editor1-first=Fabrice|editor2-last=Hamilton|editor2-first=Howard J.|volume=43|pages=277–301|doi=10.1007/978-3-540-44918-8_12}}
* {{cite conference |last= Hamon | first = G. | citeseerx = 10.1.1.89.8817 | year = 2005 | title = A Denotational Semantics for Stateflow | conference = International Conference on Embedded Software | pages = 164–172 | location = Jersey City, NJ | publisher = ACM }}
* {{Cite web |last= Harel|first= D.|author-link=David Harel|url=http://www.fceia.unr.edu.ar/asist/harel01.pdf |year=1987|title=A Visual Formalism for Complex Systems. Science of Computer Programming, 231–274. |access-date= 2011-06-07 |archive-url=https://web.archive.org/web/20110715110405/http://www.fceia.unr.edu.ar/asist/harel01.pdf |archive-date= 2011-07-15 |url-status=dead }}
* {{Cite journal|last= Hopcroft |first=John |title=An ''n'' log ''n'' algorithm for minimizing states in a finite automaton |date=1971 |journal=Theory of Machines and Computations |pages=189–196 |url=https://linkinghub.elsevier.com/retrieve/pii/B9780124177505500221 |access-date=2025-09-18 |publisher=Elsevier |doi=10.1016/b978-0-12-417750-5.50022-1 |isbn=978-0-12-417750-5|url-access=subscription }}
* {{Hopcroft and Ullman 1979|author-link=no|title-link=no}}{{sfn whitelist|CITEREFHopcroftUllman1979}}
* {{Hopcroft and Ullman 1979|author-link=no|title-link=no}}{{sfn whitelist|CITEREFHopcroftUllman1979}}
* {{Hopcroft, Motwani, and Ullman 2006}}{{sfn whitelist|CITEREFHopcroftMotwaniUllman2006}}
* {{Hopcroft, Motwani, and Ullman 2006}}{{sfn whitelist|CITEREFHopcroftMotwaniUllman2006}}
* {{cite web |last= Jonczy|first=Jacek |url=http://www.iam.unibe.ch/~run/talks/2008-06-05-Bern-Jonczy.pdf |title=Algebraic path problems |date=Jun 2008 |access-date=2014-08-20|url-status=dead |archive-url=https://web.archive.org/web/20140821054702/http://www.iam.unibe.ch/~run/talks/2008-06-05-Bern-Jonczy.pdf |archive-date=2014-08-21}}
* {{cite book |last= Kaeslin|first= Hubert |title=Digital Integrated Circuit Design: From VLSI Architectures to CMOS Fabrication |chapter-url=https://books.google.com/books?id=gdRStcYgf2oC&q=medvedev+fsm&pg=PA787 |year=2008 |publisher=Cambridge University Press |page=787 | chapter=Mealy, Moore, Medvedev-type and combinatorial output bits |isbn= 978-0-521-88267-5}}
* {{cite book |last= Keller |first= Robert M. |title=Computer Science: Abstraction to Implementation |url=http://www.cs.hmc.edu/~keller/cs60book/%20%20%20All.pdf |year=2001 |publisher=Harvey Mudd College |page= 480| chapter=Classifiers, Acceptors, Transducers, and Sequencers| chapter-url =http://www.cs.hmc.edu/~keller/cs60book/12%20Finite-State%20Machines.pdf}}
* {{cite book |last= Koshy | first = Thomas | title = Discrete Mathematics With Applications | publisher = Academic Press | year = 2004 | pages = 762 | url = https://books.google.com/books?id=90KApidK5NwC&pg=PA762 | isbn = 978-0-12-421180-3}}
* {{cite journal |last= Moore|first=Edward F. | title=Gedanken-Experiments on Sequential Machines | editor=C.E. Shannon and J. McCarthy | journal=Annals of Mathematics Studies | publisher=Princeton University Press | volume=34 | pages=129&ndash;153 | year=1956 }}
* {{cite book |last1= Pouly |first1=Marc |last2=Kohlas|first2=Jürg |title=Generic Inference: A Unifying Theory for Automated Reasoning|year=2011|publisher=John Wiley & Sons|isbn=978-1-118-01086-0}}
* {{cite journal |last= Revuz |first=D. |title=Minimization of Acyclic automata in Linear Time| journal= Theoretical Computer Science |volume=92 |date=1992| pages= 181–189 |doi=10.1016/0304-3975(92)90142-3|doi-access=}}
* {{cite web |last= Schwarz|first=B.|url = http://users.etech.haw-hamburg.de/users/Schwarz/En/Lecture/Ds/Notes/DigSys1.pdf | title = Synchronous Finite State Machines; Design and Behaviour | website = University of Applied Sciences Hamburg | page = 18 | access-date = 2026-04-16 | archive-url = https://web.archive.org/web/20170118123034/http://users.etech.haw-hamburg.de/users/Schwarz/En/Lecture/Ds/Notes/DigSys1.pdf | archive-date = 2017-01-18}}
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* {{cite web |last = Wright |first = David R. |title = Finite State Machines |work = CSC215 Class Notes |publisher = David R. Wright website, N. Carolina State Univ. |year = 2005 |url = http://www4.ncsu.edu/~drwrigh3/docs/courses/csc216/fsm-notes.pdf |archive-url = https://web.archive.org/web/20140327131120/http://www4.ncsu.edu/~drwrigh3/docs/courses/csc216/fsm-notes.pdf |url-status = dead |archive-date = 2014-03-27 |access-date = 2012-07-14}}
{{refend}}


== Further reading ==
== Further reading ==
 
;General
=== General ===
{{refbegin|2}}
* {{cite book | last=Sakarovitch | first=Jacques | title=Elements of automata theory | others=Translated from the French by Reuben Thomas | publisher=[[Cambridge University Press]] | year=2009 | isbn=978-0-521-84425-3 | zbl=1188.68177 }}
* {{cite book | last=Carroll | first=J. | author2=Long | first2=D. | title=Theory of Finite Automata with an Introduction to Formal Languages | url=https://philpapers.org/archive/CARTOF.pdf | publisher=Prentice Hall | location=Englewood Cliffs | year=1989 }}
* Wagner, F., "Modeling Software with Finite State Machines: A Practical Approach", Auerbach Publications, 2006, {{ISBN|0-8493-8086-3}}.
* {{cite book | last=Cassandras | first=C. | author2=Lafortune | first2=S. | title=Introduction to Discrete Event Systems | publisher=Kluwer | year=1999 | isbn=0-7923-8609-4 }}
* ITU-T, [http://www.itu.int/rec/T-REC-Z.100-200711-I/en ''Recommendation Z.100 Specification and Description Language (SDL)'']
* {{cite web | last=Gardner | first=T. | title=Advanced State Management | url=http://www.troyworks.com/cogs/ | archive-url=https://web.archive.org/web/20081119071252/http://www.troyworks.com/cogs/ | archive-date=2008-11-19 | year=2007 }}
* Samek, M., [http://www.state-machine.com/psicc/index.php ''Practical Statecharts in C/C++''], CMP Books, 2002, {{ISBN|1-57820-110-1}}.
* {{cite book | last=Gill | first=A. | title=Introduction to the Theory of Finite-state Machines | publisher=McGraw-Hill | year=1962 }}
* Samek, M., [http://www.state-machine.com/psicc2/index.php ''Practical UML Statecharts in C/C++, 2nd Edition''], Newnes, 2008, {{ISBN|0-7506-8706-1}}.
* {{cite book | last=Ginsburg | first=S. | title=An Introduction to Mathematical Machine Theory | publisher=Addison-Wesley | year=1962 }}
* Gardner, T., [http://www.troyworks.com/cogs/ ''Advanced State Management''] {{Webarchive|url=https://web.archive.org/web/20081119071252/http://www.troyworks.com/cogs/ |date=2008-11-19  }}, 2007
* {{cite web | author=ITU-T | title=Recommendation Z.100 Specification and Description Language (SDL) | url=http://www.itu.int/rec/T-REC-Z.100-200711-I/en }}
* Cassandras, C., Lafortune, S., "Introduction to Discrete Event Systems". Kluwer, 1999, {{ISBN|0-7923-8609-4}}.
* {{cite book | last=Kam | first=Timothy | title=Synthesis of Finite State Machines: Functional Optimization | publisher=Kluwer Academic Publishers | location=Boston | year=1997 | isbn=0-7923-9842-4 }}
* Timothy Kam, ''Synthesis of Finite State Machines: Functional Optimization''. Kluwer Academic Publishers, Boston 1997, {{ISBN|0-7923-9842-4}}
* {{cite book | last=Kohavi | first=Z. | title=Switching and Finite Automata Theory | publisher=McGraw-Hill | year=1978 }}
* Tiziano Villa, ''Synthesis of Finite State Machines: Logic Optimization''. Kluwer Academic Publishers, Boston 1997, {{ISBN|0-7923-9892-0}}
* {{cite book | last=Sakarovitch | first=Jacques | title=Elements of automata theory | others=Translated from the French by Reuben Thomas | publisher=Cambridge University Press | year=2009 | isbn=978-0-521-84425-3 | zbl=1188.68177 }}
* Carroll, J., Long, D., ''[https://philpapers.org/archive/CARTOF.pdf Theory of Finite Automata with an Introduction to Formal Languages]''. Prentice Hall, Englewood Cliffs, 1989.
* {{cite book | last=Samek | first=M. | title=Practical Statecharts in C/C++ | url=http://www.state-machine.com/psicc/index.php | publisher=CMP Books | year=2002 | isbn=1-57820-110-1 }}
* Kohavi, Z., ''Switching and Finite Automata Theory''. McGraw-Hill, 1978.
* {{cite book | last=Samek | first=M. | title=Practical UML Statecharts in C/C++, 2nd Edition | url=http://www.state-machine.com/psicc2/index.php | publisher=Newnes | year=2008 | isbn=0-7506-8706-1 }}
* Gill, A., ''Introduction to the Theory of Finite-state Machines''. McGraw-Hill, 1962.
* {{cite book | last=Villa | first=Tiziano | title=Synthesis of Finite State Machines: Logic Optimization | publisher=Kluwer Academic Publishers | location=Boston | year=1997 | isbn=0-7923-9892-0 }}
* Ginsburg, S., ''An Introduction to Mathematical Machine Theory''. Addison-Wesley, 1962.
* {{cite book | last=Wagner | first=F. | title=Modeling Software with Finite State Machines: A Practical Approach | publisher=Auerbach Publications | year=2006 | isbn=0-8493-8086-3 }}
 
{{refend}}
=== Finite-state machines (automata theory) in theoretical computer science ===
;Finite-state machines (automata theory) in theoretical computer science
{{refbegin|2}}
* {{cite book | last = Arbib | first = Michael A. | title = Theories of Abstract Automata | edition = 1st | publisher = Prentice-Hall, Inc. | location = Englewood Cliffs, N.J. | year = 1969 | isbn = 978-0-13-913368-8}}
* {{cite book | last = Arbib | first = Michael A. | title = Theories of Abstract Automata | edition = 1st | publisher = Prentice-Hall, Inc. | location = Englewood Cliffs, N.J. | year = 1969 | isbn = 978-0-13-913368-8}}
* {{cite book | last1 = Bobrow | first1 = Leonard S. | first2 = Michael A. | last2 = Arbib | title = Discrete Mathematics: Applied Algebra for Computer and Information Science | edition = 1st | publisher = W. B. Saunders Company, Inc. | location = Philadelphia | year = 1974 | isbn = 978-0-7216-1768-8 | url-access = registration | url = https://archive.org/details/discretemathemat0000bobr }}
* {{cite book | last1 = Bobrow | first1 = Leonard S. | first2 = Michael A. | last2 = Arbib | title = Discrete Mathematics: Applied Algebra for Computer and Information Science | edition = 1st | publisher = W. B. Saunders Company, Inc. | location = Philadelphia | year = 1974 | isbn = 978-0-7216-1768-8 | url-access = registration | url = https://archive.org/details/discretemathemat0000bobr }}
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* {{cite book | last1 = Hopkin | first1 = David |first2=Barbara |last2=Moss| title = Automata | publisher = Elsevier North-Holland | location = New York | year = 1976| isbn = 978-0-444-00249-5 }}
* {{cite book | last1 = Hopkin | first1 = David |first2=Barbara |last2=Moss| title = Automata | publisher = Elsevier North-Holland | location = New York | year = 1976| isbn = 978-0-444-00249-5 }}
* {{cite book | last = Kozen | first = Dexter C. | title = Automata and Computability | edition = 1st | publisher = Springer-Verlag | location = New York | year = 1997|isbn = 978-0-387-94907-9}}
* {{cite book | last = Kozen | first = Dexter C. | title = Automata and Computability | edition = 1st | publisher = Springer-Verlag | location = New York | year = 1997|isbn = 978-0-387-94907-9}}
* {{cite book | last1 = Lewis| first1 = Harry R.| author-link = Harry R. Lewis |first2=Christos H. |last2=Papadimitriou |author2-link=Christos H. Papadimitriou| title = Elements of the Theory of Computation | edition = 2nd | publisher = Prentice-Hall | location = Upper Saddle River, New Jersey | year = 1998| isbn = 978-0-13-262478-7 }}
* {{cite book | last1 = Lewis| first1 = Harry R.| author-link = Harry R. Lewis |first2=Christos H. |last2=Papadimitriou |author2-link=Christos H. Papadimitriou| title = Elements of the Theory of Computation | edition = 2nd | publisher = Prentice-Hall | location = Upper Saddle River, New Jersey | year = 1998| isbn = 978-0-13-262478-7 | url = https://archive.org/details/elementsoftheory0000lewi_n0x1/page/n5/mode/2up}}
* {{cite book | last = Linz| first = Peter| title = Formal Languages and Automata | edition = 4th | publisher = Jones and Bartlett | location = Sudbury, MA | year = 2006| isbn = 978-0-7637-3798-6 }}
* {{cite book | last = Linz| first = Peter| title = Formal Languages and Automata | edition = 4th | publisher = Jones and Bartlett | location = Sudbury, MA | year = 2006| isbn = 978-0-7637-3798-6 }}
* {{cite book | last = Minsky| first = Marvin| title = Computation: Finite and Infinite Machines| url = https://archive.org/details/computationfinit0000mins| url-access = registration| edition = 1st | publisher = Prentice-Hall | location = New Jersey | year = 1967}}
* {{cite book | last = Minsky| first = Marvin| title = Computation: Finite and Infinite Machines| url = https://archive.org/details/computationfinit0000mins/page/n5/mode/2up| url-access = registration| edition = 1st | publisher = Prentice-Hall | location = New Jersey | year = 1967}}
* {{cite book |first=Christos |last=Papadimitriou |author-link=Christos Papadimitriou | year = 1993 | title = Computational Complexity | publisher = Addison Wesley | edition = 1st | isbn = 978-0-201-53082-7}}
* {{cite book |first=Christos |last=Papadimitriou |author-link=Christos Papadimitriou | year = 1993 | title = Computational Complexity | publisher = Addison Wesley | edition = 1st | isbn = 978-0-201-53082-7}}
* {{cite book | last = Pippenger| first = Nicholas| title = Theories of Computability| edition = 1st | publisher = Cambridge University Press| location = Cambridge, England | year = 1997| isbn = 978-0-521-55380-3 }}
* {{cite book | last = Pippenger| first = Nicholas| title = Theories of Computability| edition = 1st | publisher = Cambridge University Press| location = Cambridge, England | year = 1997| isbn = 978-0-521-55380-3 }}
Line 299: Line 279:
* {{cite book | last = Sipser| first = Michael | title = Introduction to the Theory of Computation | edition = 2nd | publisher = Thomson Course Technology | location = Boston Mass | year = 2006| isbn = 978-0-534-95097-2 }}
* {{cite book | last = Sipser| first = Michael | title = Introduction to the Theory of Computation | edition = 2nd | publisher = Thomson Course Technology | location = Boston Mass | year = 2006| isbn = 978-0-534-95097-2 }}
* {{cite book | last = Wood| first = Derick | author-link = Derick Wood | title = Theory of Computation | edition = 1st | publisher = Harper & Row, Publishers, Inc.| location = New York | year = 1987| isbn = 978-0-06-047208-5 }}
* {{cite book | last = Wood| first = Derick | author-link = Derick Wood | title = Theory of Computation | edition = 1st | publisher = Harper & Row, Publishers, Inc.| location = New York | year = 1987| isbn = 978-0-06-047208-5 }}
 
{{refend}}
=== Abstract state machines in theoretical computer science ===
;Abstract state machines in theoretical computer science
{{refbegin|2}}
* {{cite journal|first=Yuri |last=Gurevich |title=Sequential Abstract State Machines Capture Sequential Algorithms |journal=ACM Transactions on Computational Logic| volume= 1| issue=1 |date=July 2000 |pages= 77–111 |url=http://research.microsoft.com/~gurevich/Opera/141.pdf |doi=10.1145/343369.343384|citeseerx=10.1.1.146.3017 |s2cid=2031696 }}
* {{cite journal|first=Yuri |last=Gurevich |title=Sequential Abstract State Machines Capture Sequential Algorithms |journal=ACM Transactions on Computational Logic| volume= 1| issue=1 |date=July 2000 |pages= 77–111 |url=http://research.microsoft.com/~gurevich/Opera/141.pdf |doi=10.1145/343369.343384|citeseerx=10.1.1.146.3017 |s2cid=2031696 }}
 
{{refend}}
=== Machine learning using finite-state algorithms ===
;Machine learning using finite-state algorithms
{{refbegin|2}}
* {{cite book | last = Mitchell| first = Tom M. | title = Machine Learning | edition = 1st | publisher = WCB/McGraw-Hill Corporation | location = New York | year = 1997| isbn = 978-0-07-042807-2}}
* {{cite book | last = Mitchell| first = Tom M. | title = Machine Learning | edition = 1st | publisher = WCB/McGraw-Hill Corporation | location = New York | year = 1997| isbn = 978-0-07-042807-2}}
 
{{refend}}
=== Hardware engineering: state minimization and synthesis of sequential circuits ===
;Hardware engineering: state minimization and synthesis of sequential circuits
{{refbegin|2}}
* {{cite book | last = Booth| first = Taylor L. | title = Sequential Machines and Automata Theory | edition = 1st | publisher = John Wiley and Sons, Inc. | location = New York | year = 1967| id = Library of Congress Card Catalog Number 67-25924}}
* {{cite book | last = Booth| first = Taylor L. | title = Sequential Machines and Automata Theory | edition = 1st | publisher = John Wiley and Sons, Inc. | location = New York | year = 1967| id = Library of Congress Card Catalog Number 67-25924}}
* {{cite book| last = Booth| first = Taylor L.| title = Digital Networks and Computer Systems| edition = 1st| publisher = John Wiley and Sons, Inc.| location = New York| year = 1971| isbn = 978-0-471-08840-0| url = https://archive.org/details/digitalnetworksc00boot}}
* {{cite book| last = Booth| first = Taylor L.| title = Digital Networks and Computer Systems| edition = 1st| publisher = John Wiley and Sons, Inc.| location = New York| year = 1971| isbn = 978-0-471-08840-0| url = https://archive.org/details/digitalnetworksc00boot}}
* {{cite book | last = McCluskey| first = E. J. | title = Introduction to the Theory of Switching Circuits | edition = 1st | publisher = McGraw-Hill Book Company, Inc. | location = New York | year = 1965| id = Library of Congress Card Catalog Number 65-17394}}
* {{cite book | last = McCluskey| first = E. J. | title = Introduction to the Theory of Switching Circuits | edition = 1st | publisher = McGraw-Hill Book Company, Inc. | location = New York | year = 1965| id = Library of Congress Card Catalog Number 65-17394}}
* {{cite book | last1 = Hill| first1 = Fredrick J. |first2=Gerald R. |last2=Peterson | title = Introduction to the Theory of Switching Circuits | edition = 1st | publisher = McGraw-Hill Book Company | location = New York | year = 1965| id = Library of Congress Card Catalog Number 65-17394}}
* {{cite book | last1 = Hill| first1 = Fredrick J. |first2=Gerald R. |last2=Peterson | title = Introduction to the Theory of Switching Circuits | edition = 1st | publisher = McGraw-Hill Book Company | location = New York | year = 1965| id = Library of Congress Card Catalog Number 65-17394}}
 
{{refend}}
=== Finite Markov chain processes ===
;Finite Markov chain processes
::"We may think of a [[Markov chain]] as a process that moves successively through a set of states ''s<sub>1</sub>'', ''s<sub>2</sub>'', …, ''s<sub>r</sub>''. … if it is in state ''s<sub>i</sub>'' it moves on to the next stop to state ''s<sub>j</sub>'' with probability ''p<sub>ij</sub>''. These probabilities can be exhibited in the form of a transition matrix" (Kemeny (1959), p. 384)
{{Blockquote|1=We may think of a [[Markov chain]] as a process that moves successively through a set of states ''s<sub>1</sub>'', ''s<sub>2</sub>'', …, ''s<sub>r</sub>''. … if it is in state ''s<sub>i</sub>'' it moves on to the next stop to state ''s<sub>j</sub>'' with probability ''p<sub>ij</sub>''. These probabilities can be exhibited in the form of a transition matrix|2= {{harvnb|Kemeny|Mirkil|Snell|Thompson|1959|p=384}}}}
Finite Markov-chain processes are also known as [[subshifts of finite type]].
Finite Markov-chain processes are also known as [[subshifts of finite type]].
 
{{refbegin|2}}
* {{cite book | last = Booth| first = Taylor L. | title = Sequential Machines and Automata Theory | edition = 1st | publisher = John Wiley and Sons, Inc. | location = New York | year = 1967| id = Library of Congress Card Catalog Number 67-25924}}
* {{cite book | last = Booth| first = Taylor L. | title = Sequential Machines and Automata Theory | edition = 1st | publisher = John Wiley and Sons, Inc. | location = New York | year = 1967| id = Library of Congress Card Catalog Number 67-25924}}
* {{cite book | last1 = Kemeny| first1 = John G. |first2=Hazleton |last2=Mirkil |first3=J. Laurie |last3=Snell |first4=Gerald L. |last4=Thompson | title = Finite Mathematical Structures| url = https://archive.org/details/finitemathematic0000keme_h5g0| url-access = registration| edition = 1st | publisher = Prentice-Hall, Inc. | location = Englewood Cliffs, N.J. | year = 1959| id = Library of Congress Card Catalog Number 59-12841}} Chapter 6 "Finite Markov Chains".
* {{cite book | last1 = Kemeny| first1 = John G. |first2=Hazleton |last2=Mirkil |first3=J. Laurie |last3=Snell |first4=Gerald L. |last4=Thompson | title = Finite Mathematical Structures| url = https://archive.org/details/finitemathematic0000keme_h5g0| url-access = registration| edition = 1st | publisher = Prentice-Hall, Inc. | location = Englewood Cliffs, N.J. | year = 1959| id = Library of Congress Card Catalog Number 59-12841}} Chapter 6 "Finite Markov Chains".
{{refend}}


== External links ==
== External links ==
* [https://archive.today/20121202054532/http://blog.manuvra.com/modeling-a-simple-ai-behavior-using-a-finite-state-machine/ ''Modeling a Simple AI behavior using a Finite State Machine''] Example of usage in Video Games
{{refbegin|2}}
* [https://web.archive.org/web/20171211180457/http://foldoc.org/finite+state+machine Free On-Line Dictionary of Computing] description of Finite-State Machines
* {{cite web | title=The Complete Guide to State Machines|website=statecharts.online | url=http://statecharts.online }} – Comprehensive and interactive tutorial on statecharts and state machines
* [https://web.archive.org/web/20181013023517/https://xlinux.nist.gov/dads/HTML/finiteStateMachine.html NIST Dictionary of Algorithms and Data Structures] description of Finite-State Machines
 
* [https://blogs.itemis.com/en/a-brief-overview-of-state-machine-types A brief overview of state machine types], comparing theoretical aspects of Mealy, Moore, Harel & UML state machines.
* {{cite web|author= GetLastError | title=Modeling a Simple AI behavior using a Finite State Machine | url=http://blog.manuvra.com/modeling-a-simple-ai-behavior-using-a-finite-state-machine/ | archive-url=https://web.archive.org/web/20121202054532/http://blog.manuvra.com/modeling-a-simple-ai-behavior-using-a-finite-state-machine/ | archive-date=2012-12-02 | url-status=dead | website=Manuvra Games Development Blog}}
 
* {{cite web | title=Finite state machine | url=https://foldoc.org/finite+state+machine | archive-url=https://web.archive.org/web/20171211180457/http://foldoc.org/finite+state+machine | archive-date=2017-12-11 |url-status=live | website=Free On-Line Dictionary of Computing}} – Description of Finite-State Machines
 
* {{cite web | title=Finite State Machine | url=https://xlinux.nist.gov/dads/HTML/finiteStateMachine.html | archive-url=https://web.archive.org/web/20181013023517/https://xlinux.nist.gov/dads/HTML/finiteStateMachine.html | archive-date=2018-10-13 | publisher=NIST Dictionary of Algorithms and Data Structures }} – Description of Finite-State Machines
 
* {{cite web| title=A brief overview of state machine types| url=https://blogs.itemis.com/en/a-brief-overview-of-state-machine-types| website=itemis Blog| publisher=itemis AG}} – Comparing theoretical aspects of Mealy, Moore, Harel & UML state machines
 
{{refend}}


{{Formal languages and grammars}}
{{Formal languages and grammars}}

Latest revision as of 03:37, 1 June 2026

Template:Automata theory

A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.[1] It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition.[2] An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines.[3][4] For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.[5]

The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense products when the proper combination of coins is deposited; elevators, whose sequence of stops is determined by the floors requested by riders; traffic lights, which change sequence when cars are waiting; and combination locks, which require the input of a sequence of numbers in the proper order.

The finite-state machine has less computational power than some other models of computation such as the Turing machine.[6] The computational power distinction means there are computational tasks that a Turing machine can do but an FSM cannot. This is because an FSM's memory is limited by the number of states it has. A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. FSMs are studied in the more general field of automata theory.

Example: coin-operated turnstile

File:Turnstile state machine colored.svg
State diagram for a turnstile
File:Tornelli.jpg
A turnstile

An example of a simple mechanism that can be modeled by a state machine is a turnstile.[7][8] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway. Initially the arms are locked, blocking the entry, preventing patrons from passing through. Depositing a coin or token in a slot on the turnstile unlocks the arms, allowing a single customer to push through. After the customer passes through, the arms are locked again until another coin is inserted.

Considered as a state machine, the turnstile has two possible states: Locked and Unlocked.[7] There are two possible inputs that affect its state: putting a coin in the slot (coin) and pushing the arm (push). In the locked state, pushing on the arm has no effect; no matter how many times the input push is given, it stays in the locked state. Putting a coin in – that is, giving the machine a coin input – shifts the state from Locked to Unlocked. In the unlocked state, putting additional coins in has no effect; that is, giving additional coin inputs does not change the state. A customer pushing through the arms gives a push input and resets the state to Locked.

The turnstile state machine can be represented by a state-transition table, showing for each possible state, the transitions between them (based upon the inputs given to the machine) and the outputs resulting from each input:

Current State Input Next State Output
Locked coin Unlocked Unlocks the turnstile so that the customer can push through.
push Locked None
Unlocked coin Unlocked None
push Locked When the customer has pushed through, locks the turnstile.

The turnstile state machine can also be represented by a directed graph called a state diagram (above). Each state is represented by a node (circle). Edges (arrows) show the transitions from one state to another. Each arrow is labeled with the input that triggers that transition. An input that doesn't cause a change of state (such as a coin input in the Unlocked state) is represented by a circular arrow returning to the original state. The arrow into the Locked node from the black dot indicates it is the initial state.

Concepts and terminology

A state is a description of the status of a system that is waiting to execute a transition. A transition is a set of actions to be executed when a condition is fulfilled or when an event is received. For example, when using an audio system to listen to the radio (the system is in the "radio" state), receiving a "next" stimulus results in moving to the next station. When the system is in the "CD" state, the "next" stimulus results in moving to the next track. Identical stimuli trigger different actions depending on the current state.

In some finite-state machine representations, it is also possible to associate actions with a state:

  • an entry action: performed when entering the state, and
  • an exit action: performed when exiting the state.

Representations

File:UML state machine Fig5.png
Fig. 1 UML state chart example (a toaster oven)
File:SdlStateMachine.png
Fig. 2 SDL state machine example
File:Finite state machine example with comments.svg
Fig. 3 Example of a simple finite-state machine

State/Event table

Several state-transition table types are used. The most common representation is shown below: the combination of current state (e.g. B) and input (e.g. Y) shows the next state (e.g. C). By itself, the table cannot completely describe the action, so it is common to use footnotes. Other related representations may not have this limitation. For example, an FSM definition including the full action's information is possible using state tables (see also virtual finite-state machine).

State-transition table
  Current
state
Input
State A State B State C
Input X ... ... ...
Input Y ... State C ...
Input Z ... ... ...

UML state machines

The Unified Modeling Language has a notation for describing state machines. UML state machines overcome the limitations[9] of traditional finite-state machines while retaining their main benefits. UML state machines introduce the new concepts of hierarchically nested states and orthogonal regions, while extending the notion of actions. UML state machines have the characteristics of both Mealy machines and Moore machines. They support actions that depend on both the state of the system and the triggering event, as in Mealy machines, as well as entry and exit actions, which are associated with states rather than transitions, as in Moore machines.[citation needed]

SDL state machines

The Specification and Description Language is a standard from ITU that includes graphical symbols to describe actions in the transition:

  • send an event
  • receive an event
  • start a timer
  • cancel a timer
  • start another concurrent state machine
  • decision

SDL embeds basic data types called "Abstract Data Types", an action language, and an execution semantic in order to make the finite-state machine executable.[10]

Other state diagrams

There are a large number of variants to represent an FSM such as the one in figure 3.

Usage

In addition to their use in modeling reactive systems presented here, finite-state machines are significant in many different areas, including electrical engineering, linguistics, computer science, philosophy, biology, mathematics, video game programming, and logic. Finite-state machines are a class of automata studied in automata theory and the theory of computation. In computer science, finite-state machines are widely used in modeling of application behavior (control theory), design of hardware digital systems, software engineering, compilers, network protocols, and computational linguistics.

Classification

Finite-state machines can be subdivided into acceptors, classifiers, transducers and sequencers.[11]

Acceptors

File:Fsm parsing word nice.svg
Fig. 4: Acceptor FSM: parsing the string "nice".
File:DFAexample.svg
Fig. 5: Representation of an acceptor; this example shows one that determines whether a binary number has an even number of 0s, where S1 is an accepting state and S2 is a non accepting state.

Acceptors (also called detectors or recognizers) produce binary output, indicating whether or not the received input is accepted. Each state of an acceptor is either accepting or non accepting. Once all input has been received, if the current state is an accepting state, the input is accepted; otherwise it is rejected. As a rule, input is a sequence of symbols (characters); actions are not used. The start state can also be an accepting state, in which case the acceptor accepts the empty string. The example in figure 4 shows an acceptor that accepts the string "nice". In this acceptor, the only accepting state is state 7.

A (possibly infinite) set of symbol sequences, called a formal language, is a regular language if there is some acceptor that accepts exactly that set.[12] For example, the set of binary strings with an even number of zeroes is a regular language (cf. Fig. 5), while the set of all strings whose length is a prime number is not.[13]

An acceptor could also be described as defining a language that would contain every string accepted by the acceptor but none of the rejected ones; that language is accepted by the acceptor. By definition, the languages accepted by acceptors are the regular languages.

The problem of determining the language accepted by a given acceptor is an instance of the algebraic path problem—itself a generalization of the shortest path problem to graphs with edges weighted by the elements of an (arbitrary) semiring.[14][15][jargon]

An example of an accepting state appears in Fig. 5: a deterministic finite automaton (DFA) that detects whether the binary input string contains an even number of 0s.

S1 (which is also the start state) indicates the state at which an even number of 0s has been input. S1 is therefore an accepting state. This acceptor will finish in an accept state, if the binary string contains an even number of 0s (including any binary string containing no 0s). Examples of strings accepted by this acceptor are ε (the empty string), 1, 11, 11..., 00, 010, 1010, 10110, etc.

Classifiers

Classifiers are a generalization of acceptors that produce n-ary output where n is strictly greater than two.[16]

Transducers

File:Fsm Moore model door control.svg
Fig. 6 Transducer FSM: Moore model example
File:Fsm mealy model door control.svg
Fig. 7 Transducer FSM: Mealy model example

Transducers produce output based on a given input and/or a state using actions. They are used for control applications and in the field of computational linguistics.

In control applications, two types are distinguished:

Moore machine
The FSM uses only entry actions, i.e., output depends only on state. The advantage of the Moore model is a simplification of the behaviour. Consider an elevator door. The state machine recognizes two commands: "command_open" and "command_close", which trigger state changes. The entry action (E:) in state "Opening" starts a motor opening the door, the entry action in state "Closing" starts a motor in the other direction closing the door. States "Opened" and "Closed" stop the motor when fully opened or closed. They signal to the outside world (e.g., to other state machines) the situation: "door is open" or "door is closed".
Mealy machine
The FSM also uses input actions, i.e., output depends on input and state. The use of a Mealy FSM leads often to a reduction of the number of states. The example in figure 7 shows a Mealy FSM implementing the same behaviour as in the Moore example (the behaviour depends on the implemented FSM execution model and will work, e.g., for virtual FSM but not for event-driven FSM). There are two input actions (I:): "start motor to close the door if command_close arrives" and "start motor in the other direction to open the door if command_open arrives". The "opening" and "closing" intermediate states are not shown.

Sequencers

Sequencers (also called generators) are a subclass of acceptors and transducers that have a single-letter input alphabet. They produce only one sequence, which can be seen as an output sequence of acceptor or transducer outputs.[11]

Determinism

A further distinction is between deterministic (DFA) and non-deterministic (NFA, GNFA) automata. In a deterministic automaton, every state has exactly one transition for each possible input. In a non-deterministic automaton, an input can lead to one, more than one, or no transition for a given state. The powerset construction algorithm can transform any nondeterministic automaton into a (usually more complex) deterministic automaton with identical functionality.

A finite-state machine with only one state is called a "combinatorial FSM". It only allows actions upon transition into a state. This concept is useful in cases where a number of finite-state machines are required to work together, and when it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools.[17]

Alternative semantics

There are other sets of semantics available to represent state machines. For example, there are tools for modeling and designing logic for embedded controllers.[18] They combine hierarchical state machines (which usually have more than one current state), flow graphs, and truth tables into one language, resulting in a different formalism and set of semantics.[19] These charts, like Harel's original state machines,[20] support hierarchically nested states, orthogonal regions, state actions, and transition actions.[21]

Mathematical model

In accordance with the general classification, the following formal definitions are found.

A deterministic finite-state machine or deterministic finite-state acceptor is a quintuple Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle (\Sigma, S, s_0, \delta, F)} , where:

  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \Sigma} is the input alphabet (a finite non-empty set of symbols);
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle S} is a finite non-empty set of states;
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s_0} is an initial state, an element of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle S} ;
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta} is the state-transition function: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta: S \times \Sigma \rightarrow S} (in a nondeterministic finite automaton it would be Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta: S \times \Sigma \rightarrow \mathcal{P}(S)} , i.e. Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta} would return a set of states);
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle F} is the set of final states, a (possibly empty) subset of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle S} .

For both deterministic and non-deterministic FSMs, it is conventional to allow Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta} to be a partial function, i.e. Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta(s, x)} does not have to be defined for every combination of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s \isin S} and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle x \isin \Sigma} . If an FSM Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle M} is in a state Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s} , the next symbol is Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle x} and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta(s, x)} is not defined, then Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle M} can announce an error (i.e. reject the input). This is useful in definitions of general state machines, but less useful when transforming the machine. Some algorithms in their default form may require total functions.

A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. That is, each formal language accepted by a finite-state machine is accepted by such a kind of restricted Turing machine, and vice versa.[22]

A finite-state transducer is a sextuple Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle (\Sigma, \Gamma, S, s_0, \delta, \omega)} , where:

  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \Sigma} is the input alphabet (a finite non-empty set of symbols);
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \Gamma} is the output alphabet (a finite non-empty set of symbols);
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle S} is a finite non-empty set of states;
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s_0} is the initial state, an element of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle S} ;
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta} is the state-transition function: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \delta: S \times \Sigma \rightarrow S} ;
  • Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega} is the output function.

If the output function depends on the state and input symbol (Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega: S \times \Sigma \rightarrow \Gamma} ) that definition corresponds to the Mealy model, and can be modelled as a Mealy machine. If the output function depends only on the state (Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega: S \rightarrow \Gamma} ) that definition corresponds to the Moore model, and can be modelled as a Moore machine. A finite-state machine with no output function at all is known as a semiautomaton or transition system.

If we disregard the first output symbol of a Moore machine, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega(s_0)} , then it can be readily converted to an output-equivalent Mealy machine by setting the output function of every Mealy transition (i.e. labeling every edge) with the output symbol given of the destination Moore state. The converse transformation is less straightforward because a Mealy machine state may have different output labels on its incoming transitions (edges). Every such state needs to be split in multiple Moore machine states, one for every incident output symbol.[23]

Optimization

Optimizing an FSM means finding a machine with the minimum number of states that performs the same function. The fastest known algorithm doing this is the Hopcroft minimization algorithm.[24][25] Other techniques include using an implication table, or the Moore reduction procedure.[26] Additionally, acyclic FSAs can be minimized in linear time.[27]

Implementation

Hardware applications

File:4 bit counter.svg
Fig. 9 The circuit diagram for a 4-bit TTL counter, a type of state machine

In a digital circuit, an FSM may be built using a programmable logic device, a programmable logic controller, logic gates and flip flops or relays. More specifically, a hardware implementation requires a register to store state variables, a block of combinational logic that determines the state transition, and a second block of combinational logic that determines the output of an FSM.

In a Medvedev machine, the output is directly connected to the state flip-flops minimizing the time delay between flip-flops and output.[28][29]

Through state encoding for low power state machines may be optimized to minimize power consumption.

Software applications

The following concepts are commonly used to build software applications with finite-state machines:

Finite-state machines and compilers

Finite automata are often used in the frontend of programming language compilers. Such a frontend may comprise several finite-state machines that implement a lexical analyzer and a parser. Starting from a sequence of characters, the lexical analyzer builds a sequence of language tokens (such as reserved words, literals, and identifiers) from which the parser builds a syntax tree. The lexical analyzer and the parser handle the regular and context-free parts of the programming language's grammar.[30]

See also

References

  1. Minsky (1967) introduces the alternative terms, finite-state machines and finite automata, at the beginning of Chapter 2.
  2. Wang 2019, p. 34.
  3. Brilliant.
  4. Lewis & Papadimitriou 1998, Chapter 2: Finite Automata.
  5. Lewis & Papadimitriou 1998, p. 64.
  6. Belzer, Holzman & Kent 1975, p. 73.
  7. 7.0 7.1 Koshy 2004.
  8. Wright 2005.
  9. Börger, Egon; Cavarra, Alessandra; Riccobene, Elvinia (2000). Gurevich, Yuri; Kutter, Philipp W.; Odersky, Martin; Thiele, Lothar (eds.). "Modeling the Dynamics of UML State Machines". Abstract State Machines - Theory and Applications. Berlin, Heidelberg: Springer: 223–241. doi:10.1007/3-540-44518-8_13. ISBN 978-3-540-44518-0.
  10. "The formal semantics of SDL-2000: Status and perspectives". Computer Networks. 42 (3): 343–358. 21 June 2003. doi:10.1016/S1389-1286(03)00247-0. ISSN 1389-1286.
  11. 11.0 11.1 Keller 2001.
  12. Hopcroft & Ullman 1979, pp. 18.
  13. Hopcroft, Motwani & Ullman 2006, pp. 130–131.
  14. Pouly & Kohlas 2011, p. 223, Chapter 6. Valuation Algebras for Path Problems.
  15. Jonczy 2008, p. 34.
  16. Felkin 2007, pp. 277–278.
  17. Brutscheck et al. 2008.
  18. Tiwari 2002.
  19. Hamon 2005.
  20. Harel 1987.
  21. Alur et al. 2008.
  22. Black 2008.
  23. Anderson & Head 2006, pp. 105–108.
  24. Hopcroft 1971.
  25. Almeida, Moreira & Reis 2007.
  26. Moore 1956, p. 142, Theorem 4.
  27. Revuz 1992.
  28. Kaeslin 2008.
  29. Schwarz.
  30. Aho, Sethi & Ullman 1986.

Sources

Further reading

General
Finite-state machines (automata theory) in theoretical computer science
Abstract state machines in theoretical computer science
Machine learning using finite-state algorithms
  • Mitchell, Tom M. (1997). Machine Learning (1st ed.). New York: WCB/McGraw-Hill Corporation. ISBN 978-0-07-042807-2.
Hardware engineering
state minimization and synthesis of sequential circuits
  • Booth, Taylor L. (1967). Sequential Machines and Automata Theory (1st ed.). New York: John Wiley and Sons, Inc. Library of Congress Card Catalog Number 67-25924.
  • Booth, Taylor L. (1971). Digital Networks and Computer Systems (1st ed.). New York: John Wiley and Sons, Inc. ISBN 978-0-471-08840-0.
  • McCluskey, E. J. (1965). Introduction to the Theory of Switching Circuits (1st ed.). New York: McGraw-Hill Book Company, Inc. Library of Congress Card Catalog Number 65-17394.
  • Hill, Fredrick J.; Peterson, Gerald R. (1965). Introduction to the Theory of Switching Circuits (1st ed.). New York: McGraw-Hill Book Company. Library of Congress Card Catalog Number 65-17394.
Finite Markov chain processes

We may think of a Markov chain as a process that moves successively through a set of states s1, s2, …, sr. … if it is in state si it moves on to the next stop to state sj with probability pij. These probabilities can be exhibited in the form of a transition matrix

— Kemeny et al. 1959, p. 384

Finite Markov-chain processes are also known as subshifts of finite type.

  • Booth, Taylor L. (1967). Sequential Machines and Automata Theory (1st ed.). New York: John Wiley and Sons, Inc. Library of Congress Card Catalog Number 67-25924.
  • Kemeny, John G.; Mirkil, Hazleton; Snell, J. Laurie; Thompson, Gerald L. (1959). Finite Mathematical Structures (1st ed.). Englewood Cliffs, N.J.: Prentice-Hall, Inc. Library of Congress Card Catalog Number 59-12841. Chapter 6 "Finite Markov Chains".
  • "Finite state machine". Free On-Line Dictionary of Computing. Archived from the original on 11 December 2017. – Description of Finite-State Machines

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