Final Fantasy: Difference between revisions
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{{short description|Japanese media franchise}} | {{short description|Japanese media franchise}} | ||
{{About|the franchise|the first game in the series|Final Fantasy (video game){{!}}''Final Fantasy'' (video game)|other uses | {{About|the franchise|the first game in the series|Final Fantasy (video game){{!}}''Final Fantasy'' (video game)|other uses}} | ||
{{Featured article}} | {{Featured article}} | ||
{{pp-move-indef}} | {{pp-move-indef}} | ||
{{Use mdy dates|date=July 2021}} | {{Use mdy dates|date=July 2021}} | ||
{{Infobox | {{Infobox media franchise | ||
|title = Final Fantasy | |title = Final Fantasy | ||
|creator = [[Hironobu Sakaguchi]] | |creator = [[Hironobu Sakaguchi]] | ||
|image = [[File:Final Fantasy wordmark.svg|250px|alt=A condensed serif type font with very short arms and tall stems spelling "Final Fantasy"|class=skin-invert-image]] | |||
|image = [[File:Final Fantasy wordmark.svg|250px|class=skin-invert-image]] | |caption = Wordmark used in the individual logos since 1991 | ||
| | |origin = ''[[Final Fantasy (video game)|Final Fantasy]]'' | ||
| | |years = 1987-present | ||
| | |owner = [[Square Enix]] | ||
| | |animated_series = See [[list of Final Fantasy media#Film and television|List of ''Final Fantasy'' media § Film and television]] | ||
| | |films = See [[list of Final Fantasy media#Film and television|List of ''Final Fantasy'' media § Film and television]] | ||
| | |video_games = See [[List of Final Fantasy video games|List of ''Final Fantasy'' video games]] | ||
| | |games = ''[[Final Fantasy Trading Card Game]]'' | ||
|books = See [[List of Final Fantasy media#Novels and manga|List of ''Final Fantasy'' media § Novels_and_manga]] | |||
| | |music = See [[List of Final Fantasy media#Soundtracks|List of ''Final Fantasy'' media § Soundtracks]] | ||
}} | |||
| | {{nihongo foot|'''''Final Fantasy'''''|ファイナルファンタジー|Fainaru Fantajī|lead=yes|group=lower-alpha}} is a Japanese [[science fantasy]] anthology [[media franchise]] created by [[Hironobu Sakaguchi]] which is owned, developed, and published by [[Square Enix]] (formerly [[Square (video game company)|Square]]). The franchise centers on a series of fantasy [[role-playing video game]]s. The [[Final Fantasy (video game)|first game in the series]] was released in 1987, with 16 numbered main entries having been released to date. | ||
{{nihongo foot|'''''Final Fantasy'''''|ファイナルファンタジー|Fainaru Fantajī|lead=yes|group=lower-alpha}} is a Japanese [[fantasy]] | |||
The franchise has since branched into other [[video game genres]] such as [[tactical role-playing game|tactical role-playing]], [[action role-playing game|action role-playing]], [[massively multiplayer online role-playing game|massively multiplayer online role-playing]], [[racing video game|racing]], [[third-person shooter]], [[Fighting game|fighting]], and [[Rhythm game|rhythm]], as well as branching into other media, including films, [[anime]], [[manga]], and [[novel]]s. | The franchise has since branched into other [[video game genres]] such as [[tactical role-playing game|tactical role-playing]], [[action role-playing game|action role-playing]], [[massively multiplayer online role-playing game|massively multiplayer online role-playing]], [[racing video game|racing]], [[third-person shooter]], [[Fighting game|fighting]], and [[Rhythm game|rhythm]], as well as branching into other media, including films, [[anime]], [[manga]], and [[novel]]s. | ||
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== Media == | == Media == | ||
{{Further|List of Final Fantasy media}} | {{Further|List of Final Fantasy media{{!}}List of ''Final Fantasy'' media}} | ||
=== Games === | === Games === | ||
{{ | {{Main|List of Final Fantasy video games{{!}}List of ''Final Fantasy'' video games}} | ||
The [[Final Fantasy (video game)|first installment]] of the series was released in Japan on December 18, 1987. Successive games are numbered as volumes rather than sequels; subsequent games have stories unrelated to previous ones. Many ''Final Fantasy'' games have been [[Internationalization and localization|localized]] for markets in North America, Europe, and Australia on numerous [[video game console]]s, [[personal computer]]s (PC), and [[mobile phone]]s. As of June 2023, the series includes the main installments from ''[[Final Fantasy (video game)|Final Fantasy]]'' to ''[[Final Fantasy XVI]]'', as well as direct sequels and [[Spin-off (media)|spin-off]]s, both released and confirmed as being in development. Many of the early games have been remade or re-released on multiple platforms.<ref name="OldRe-released">{{cite web|url=https://kotaku.com/what-in-the-world-is-final-fantasy-a-beginners-guide-t-5931304 |title=What In The World Is Final Fantasy? A Beginner's Guide To The Biggest RPG Series On The Planet | first = Jason| last = Schreier| author-link=Jason Schreier| website= [[Kotaku]]|date=July 8, 2012 |access-date=May 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20160304061851/http://kotaku.com/5931304/what-in-the-world-is-final-fantasy-a-beginners-guide-to-the-biggest-rpg-series-on-the-planet |archive-date=March 4, 2016}}</ref> | |||
The [[Final Fantasy (video game)|first installment]] of the series was released in Japan on December 18, 1987. | |||
==== Main series ==== | ==== Main series ==== | ||
Three ''Final Fantasy'' installments were released on the [[Nintendo Entertainment System]] (NES). ''[[Final Fantasy (video game)|Final Fantasy]]'' was released in Japan in 1987 and in North America in 1990.<ref>{{cite web|title=Final Fantasy - Release Summary |url=http://www.gamespot.com/nes/rpg/finalfantasy/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090210201933/http://www.gamespot.com/nes/rpg/finalfantasy/similar.html?mode=versions |archive-date=February 10, 2009 |url-status=dead}}</ref><ref name="GS-FFHistory-Main">{{cite web | {{Timeline of release years | ||
<!-- Please do not include DLCs, compilations and spinoffs here, only main series, otherwise this timeline will become way too long and convoluted, since there are over 100 Final Fantasy video games, you can view the other media at [[List of Final Fantasy video games]] --> | |||
| title = Main series release timeline | |||
| compressempty = Yes | |||
| 1987 = ''[[Final Fantasy (video game)|Final Fantasy]]'' | |||
| 1988 = ''[[Final Fantasy II]]'' | |||
| 1990 = ''[[Final Fantasy III]]'' | |||
| 1991 = ''[[Final Fantasy IV]]'' | |||
| 1992 = ''[[Final Fantasy V]]'' | |||
| 1994 = ''[[Final Fantasy VI]]'' | |||
| 1997 = ''[[Final Fantasy VII]]'' | |||
| 1999 = ''[[Final Fantasy VIII]]'' | |||
| 2000 = ''[[Final Fantasy IX]]'' | |||
| 2001 = ''[[Final Fantasy X]]'' | |||
| 2002 = ''[[Final Fantasy XI]]'' | |||
| 2006 = ''[[Final Fantasy XII]]'' | |||
| 2009 = ''[[Final Fantasy XIII]]'' | |||
| 2010 = ''[[Final Fantasy XIV (2010 video game)|Final Fantasy XIV]]'' (original) | |||
| 2013 = ''[[Final Fantasy XIV]]'' (reboot) | |||
| 2016 = ''[[Final Fantasy XV]]'' | |||
| 2023 = ''[[Final Fantasy XVI]]'' | |||
|}} | |||
Three ''Final Fantasy'' installments were released on the [[Nintendo Entertainment System]] (NES). ''[[Final Fantasy (video game)|Final Fantasy]]'' was released in Japan in 1987 and in North America in 1990.<ref>{{cite web|title=Final Fantasy - Release Summary |url=http://www.gamespot.com/nes/rpg/finalfantasy/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090210201933/http://www.gamespot.com/nes/rpg/finalfantasy/similar.html?mode=versions |archive-date=February 10, 2009 |url-status=dead}}</ref><ref name="GS-FFHistory-Main">{{cite web| title=The Main Final Fantasies| series = The History of Final Fantasy| website= [[GameSpot]]| first= Andrew| last= Vestal| url=http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1.html| access-date= 2011-08-02| url-status= dead| archive-url= https://web.archive.org/web/20120708141802/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1.html| archive-date= 2012-07-08}}</ref> It introduced many concepts to the console RPG genre, and has since been remade on several platforms.<ref name="GS-FFHistory-Main" /> ''[[Final Fantasy II]]'', released in 1988 in Japan, has been bundled with ''Final Fantasy'' in several re-releases.<ref name="GS-FFHistory-Main" /><ref>{{cite web|title=Final Fantasy II - Release Summary |url=https://www.gamespot.com/nes/rpg/finalfantasy2/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090210212423/http://www.gamespot.com/nes/rpg/finalfantasy2/similar.html?mode=versions |archive-date=February 10, 2009 |url-status=dead}}</ref><ref name="GT-FFRetrospectiveII">{{cite web| title= Final Fantasy Retrospective Part II| website = [[GameTrailers]]| date= 2007-07-23| first = Brandon| last = Jones| url= https://www.gametrailers.com/video/part-ii-final-fantasy/22650| access-date= 2011-08-04| url-status= dead| archive-url= https://web.archive.org/web/20090628180935/http://www.gametrailers.com/video/part-ii-final-fantasy/22650| archive-date= 2009-06-28}}</ref> The last of the NES installments, ''[[Final Fantasy III]]'', was released in Japan in 1990;<ref>{{cite web|title=Final Fantasy III - Release Summary |url=http://www.gamespot.com/nes/rpg/finalfantasy3/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090214121803/http://www.gamespot.com/nes/rpg/finalfantasy3/similar.html?mode=versions |archive-date=February 14, 2009 |url-status=dead}}</ref> it remained exclusive to the country until a [[Nintendo DS]] remake was published worldwide starting in 2006.<ref name="GT-FFRetrospectiveII" /> | |||
The [[Super Nintendo Entertainment System]] (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. ''[[Final Fantasy IV]]'' was released in 1991; in North America | The [[Super Nintendo Entertainment System]] (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. ''[[Final Fantasy IV]]'' was released in 1991; it was published in North America as ''Final Fantasy II''.<ref>{{cite web|title=Final Fantasy II (SNES) - Release Summary |url=https://www.gamespot.com/snes/rpg/finalfantasy2/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090213052720/http://www.gamespot.com/snes/rpg/finalfantasy2/similar.html?mode=versions |archive-date=February 13, 2009 |url-status=dead}}</ref><ref>{{cite book|year=1991|editor=Square Co|title=Final Fantasy II instruction manual| page=74|publisher=Square Co|id=SFS-F4-USA-1}}</ref> It introduced the "[[Gameplay of Final Fantasy#Parties and battles|Active Time Battle]]" system.<ref>{{cite web|url=http://psx.ign.com/articles/166/166322p1.html |title=Final Fantasy Chronicles |website=IGN |date=July 18, 2001 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110805230122/http://psx.ign.com/articles/166/166322p1.html |archive-date=August 5, 2011 |url-status=dead}}</ref> ''[[Final Fantasy V]]'', released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, ''[[Final Fantasy: Legend of the Crystals]]''.<ref name="GS-FFHistory-Main" /><ref>{{cite web|title=Final Fantasy V - Release Summary |url=http://www.gamespot.com/snes/rpg/finalfantasy5/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090213024209/http://www.gamespot.com/snes/rpg/finalfantasy5/similar.html?mode=versions |archive-date=February 13, 2009 |url-status=dead}}</ref><ref name="IGN-FF-Anime">{{cite web|url=http://anime.ign.com/articles/842/842025p1.html |title=Gaming to Anime: Final Fantasy VI |website=IGN |last=Isler |first=Ramsey |date=December 17, 2007 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110811130521/http://anime.ign.com/articles/842/842025p1.html |archive-date=August 11, 2011 |url-status=dead}}</ref> ''[[Final Fantasy VI]]'' was released in Japan in 1994, titled ''Final Fantasy III'' in North America.<ref name="FFVI-Release">{{cite web|title=Final Fantasy III (SNES) - Release Summary |url=http://www.gamespot.com/snes/rpg/finalfantasy3/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110913073812/http://www.gamespot.com/snes/rpg/finalfantasy3/similar.html?mode=versions |archive-date=September 13, 2011 |url-status=dead}}</ref> | ||
The [[PlayStation (console)|PlayStation]] console saw the release of three main ''Final Fantasy'' games. ''[[Final Fantasy VII]]'' | The [[PlayStation (console)|PlayStation]] console saw the release of three main ''Final Fantasy'' games. In 1997, ''[[Final Fantasy VII]]'' moved away from the [[2D computer graphics|two-dimensional (2D) graphics]] used in previous games to [[3D computer graphics|three-dimensional (3D) computer graphics]]; it features [[polygon (computer graphics)|polygonal]] characters on [[Pre-rendering|pre-rendered]] backgrounds. ''Final Fantasy VII'' also introduced a more modern setting, a style that was carried over to the next game.<ref name="GS-FFHistory-Main"/> It was also the second in the series to be released in Europe, with the first being ''[[Final Fantasy Mystic Quest]]''. ''[[Final Fantasy VIII]]'' was published in 1999 and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music.<ref name="GS-FFHistory-Main"/><ref>{{cite web|title=Final Fantasy VIII - Release Summary |url=https://www.gamespot.com/ps/rpg/finalfantasy8/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090415042438/http://www.gamespot.com/ps/rpg/finalfantasy8/similar.html?mode=versions |archive-date=April 15, 2009 |url-status=dead}}</ref> ''[[Final Fantasy IX]]'', released in 2000, returned to the series' roots, by revisiting a more traditional ''Final Fantasy'' setting, rather than the more modern worlds of ''VII'' and ''VIII''.<ref name="GS-FFHistory-Main"/><ref>{{cite web|title=Final Fantasy IX - Release Summary |url=https://www.gamespot.com/ps/rpg/finalfantasy9/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110430042107/http://www.gamespot.com/ps/rpg/finalfantasy9/similar.html?mode=versions |archive-date=April 30, 2011 |url-status=dead}}</ref> | ||
Three main installments | Three main installments were published for the [[PlayStation 2]] (PS2).<ref>{{cite web| title= Final Fantasy X - PlayStation 2| website= [[IGN]]| author = Staff| url=https://www.ign.com/games/final-fantasy-x| access-date= 2012-10-18| url-status=live| archive-url= https://web.archive.org/web/20131220174053/http://www.ign.com/games/final-fantasy-x/ps2-14008| archive-date= 2013-12-20}}</ref><ref>{{cite web|url=https://uk.ign.com/games/final-fantasy-xi/ps2-14009|title=Final Fantasy XI - PlayStation 2 - IGN|website=IGN|access-date=October 18, 2012}}</ref><ref>{{cite web|url=https://uk.ign.com/games/final-fantasy-xii/ps2-488222|title=Final Fantasy XII - PlayStation 2 - IGN|website=IGN|access-date=October 18, 2012}}</ref> ''[[Final Fantasy X]]'' (2001) introduced full 3D areas and [[voice acting]] to the series, and was the first to spawn a sub-sequel (''[[Final Fantasy X-2]]'', published in 2003).<ref name="FFX-Releases">{{cite web|title=Final Fantasy X - Release Summary |url=http://www.gamespot.com/ps2/rpg/finalfantasy10/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110711082847/http://www.gamespot.com/ps2/rpg/finalfantasy10/similar.html?mode=versions |archive-date=July 11, 2011 |url-status=dead}}</ref><ref name="GT-FFRetrospectiveVII">{{cite web| title = Final Fantasy Retrospective Part VII| website = [[GameTrailers]]| date = 2007-08-28| first = Brandon| last = Jones| url = https://www.gametrailers.com/video/part-vii-final-fantasy/24248| access-date = 2011-08-04| archive-url= https://web.archive.org/web/20090622021020/http://www.gametrailers.com/video/part-vii-final-fantasy/24248| archive-date= 2009-06-22}}</ref> The first massively multiplayer online role-playing game (MMORPG) in the series, ''[[Final Fantasy XI]]'', was released on the PS2 and PC in 2002, and later on the [[Xbox 360]].<ref>{{cite web|title=Final Fantasy XI - Release Summary |url=https://www.gamespot.com/ps2/rpg/finalfantasy11/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20090525022118/http://www.gamespot.com/ps2/rpg/finalfantasy11/similar.html?mode=versions |archive-date=May 25, 2009 |url-status=dead}}</ref><ref name="FF-Retro-8">{{cite web| title = Final Fantasy Retrospective Part VIII| website = [[GameTrailers]]| date = 2007-09-04| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-viii-final-fantasy/24494| access-date = 2011-08-04| archive-url= https://web.archive.org/web/20090622021025/http://www.gametrailers.com/video/part-viii-final-fantasy/24494| archive-date= 2009-06-22}}</ref> It introduced real-time battles instead of [[random encounter]]s.<ref name="FF-Retro-8" /> ''[[Final Fantasy XII]]'', published in 2006, also includes real-time battles in large, interconnected playfields.<ref>{{cite web|title=Final Fantasy XII - Release Summary |url=http://www.gamespot.com/ps2/rpg/finalfantasy12/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110811165821/http://www.gamespot.com/ps2/rpg/finalfantasy12/similar.html?mode=versions |archive-date=August 11, 2011 |url-status=dead}}</ref><ref name="IGN-Evo">{{cite web|url=https://au.ps2.ign.com/articles/756/756635p1.html |title=The Evolution of Final Fantasy |last=Kolan |first=Patrick |website=IGN |date=January 18, 2007 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110812000715/http://au.ps2.ign.com/articles/756/756635p1.html |archive-date=August 12, 2011 |url-status=dead}}</ref> The game is also the first in the main series to utilize a world used in a previous game, namely the land of [[Ivalice]], which was previously featured in ''[[Final Fantasy Tactics]]'' and ''[[Vagrant Story]]''.<ref>{{cite web|year=2004 |title=Interview |url=https://www.ffworld.com/?rub=ff12&page=interview_jp-mai04 |work=FFWorld.com |access-date=May 25, 2007 |language=fr |url-status=live |archive-url=https://web.archive.org/web/20071011201410/http://ffworld.com/?rub=ff12&page=interview_jp-mai04 |archive-date=October 11, 2007}}</ref> | ||
In 2009, ''[[Final Fantasy XIII]]'' was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360.<ref name="xbox360">{{cite web|url=http://xbox360.ign.com/articles/888/888967p1.html |title=E3 2008: Final Fantasy XIII Coming to Xbox 360 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110823082454/http://xbox360.ign.com/articles/888/888967p1.html |archive-date=August 23, 2011 |last=Thang |first=Jimmy |date=July 14, 2008 |website=IGN |url-status=dead}}</ref><ref>{{cite web | In 2009, ''[[Final Fantasy XIII]]'' was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360.<ref name="xbox360">{{cite web|url=http://xbox360.ign.com/articles/888/888967p1.html |title=E3 2008: Final Fantasy XIII Coming to Xbox 360 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110823082454/http://xbox360.ign.com/articles/888/888967p1.html |archive-date=August 23, 2011 |last=Thang |first=Jimmy |date=July 14, 2008 |website=IGN |url-status=dead}}</ref><ref>{{cite web| title= Square Enix fast-tracking FFXIII localization - Report| website=[[GameSpot]]| first= Tom| last= Magrino| date= 2009-05-05| url= https://www.gamespot.com/articles/square-enix-fast-tracking-ffxiii-localization-report/1100-6209172/| access-date= 2026-03-24| url-status= live| archive-url= https://web.archive.org/web/20120128000835/http://www.gamespot.com/news/square-enix-fast-tracking-ffxiii-localization-report-6209172| archive-date= 2012-01-28}}</ref> It is the flagship installment of the ''[[Fabula Nova Crystallis Final Fantasy]]'' series<ref>{{cite web|url=http://ps3.ign.com/articles/708/708994p1.html |title=Famitsu with More on Fabula Nova |website=IGN |first=Anoop |last=Gantayat |date=May 17, 2006 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110813060829/http://ps3.ign.com/articles/708/708994p1.html |archive-date=August 13, 2011 |url-status=dead}}</ref> and became the first mainline game to spawn two sub-sequels (''[[Final Fantasy XIII-2|XIII-2]]'' and ''[[Lightning Returns: Final Fantasy XIII|Lightning Returns]]'').<ref name="ShackInterview">{{cite web|url=http://www.shacknews.com/article/81728/fabula-nova-crystallis-a-decade-of-final-fantasy-xiii-an |title=Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase | last = Yoon| first = Andrew| website= [[Shacknews]]|date=October 24, 2013 |access-date=October 26, 2013 |url-status=live |archive-url=https://web.archive.org/web/20160306083235/http://www.shacknews.com/article/81728/fabula-nova-crystallis-a-decade-of-final-fantasy-xiii-an |archive-date=March 6, 2016}}</ref> It was also the first game released in Chinese and [[High-definition video|high definition]] along with being released on two consoles at once. ''[[Final Fantasy XIV (2010 video game)|Final Fantasy XIV]]'', a MMORPG, was released worldwide on [[Microsoft Windows]] in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as ''[[Final Fantasy XIV: A Realm Reborn]]'', this time to the [[PlayStation 3]] as well, in 2013.<ref>{{cite web|title=Final Fantasy XIV Online Release |website=[[GameSpot]] |url=http://www.gamespot.com/pc/rpg/finalfantasy14/similar.html?mode=versions |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110817173648/http://www.gamespot.com/pc/rpg/final-fantasy-14/similar.html?mode=versions |archive-date=August 17, 2011 |url-status=dead}}</ref> ''[[Final Fantasy XV]]'' is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016.<ref>{{cite web|url=https://www.theverge.com/2013/6/10/4409956/playstation-4-games-announced-e3-2013/in/4166593 |title=Sony reveals new PlayStation 4 games at E3, including 'Final Fantasy XV', 'The Order: 1886' and 'Transistor' |author=Andrew Webster |publisher=TheVerge |date=June 10, 2013 |access-date=June 10, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130614044646/http://www.theverge.com/2013/6/10/4409956/playstation-4-games-announced-e3-2013/in/4166593 |archive-date=June 14, 2013}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/final-fantasy-15-release-date-confirmed-for-2016/1100-6429527/|title=Final Fantasy 15 Release Date Confirmed for 2016|last=Brown|first=Peter|website=[[GameSpot]]|date=August 6, 2015|access-date=August 6, 2015|archive-url=https://web.archive.org/web/20150806111629/http://www.gamespot.com/articles/final-fantasy-15-release-date-confirmed-for-2016/1100-6429527/|archive-date=August 6, 2015|url-status=live}}</ref> Originally a ''XIII'' spin-off titled ''Versus XIII'', ''XV'' uses the mythos of the ''Fabula Nova Crystallis'' series, although in many other respects the game stands on its own and has since been distanced from the series by its developers.{{refn|Citations:<ref name="edge">{{cite web|date=June 25, 2007 |url=http://www.edge-online.com/features/interview-tetsuya-nomura/ |title=Interview: Tetsuya Nomura |publisher=[[Edge Online]] |access-date=August 27, 2011 |url-status=live |archive-url=https://web.archive.org/web/20131103112724/http://www.edge-online.com/features/interview-tetsuya-nomura/ |archive-date=November 3, 2013}}</ref><ref name="VGinterview">{{cite web|url=http://www.videogamer.com/ps4/final_fantasy_15/news/final_fantasy_15_quite_far_into_development_given_high_priority_by_square.html|title=Final Fantasy 15 'quite far into development, given high priority' by Square| last= Schammell| first = David| website= VideoGamer.com|date=February 13, 2014|access-date=February 13, 2014|archive-url=https://web.archive.org/web/20140213153739/http://www.videogamer.com/ps4/final_fantasy_15/news/final_fantasy_15_quite_far_into_development_given_high_priority_by_square.html|archive-date=February 13, 2014|url-status=live}}</ref><ref name="TGSnomura">{{cite web| title=【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る| trans-title = [Interview with PS4 Creators] Tetsuya Nomura talks about "FF" drawn on the new generation of "Final Fantasy XV"| website = [[Famitsu]]| language = ja| author = Staff| date= 2013-09-20| url=https://www.famitsu.com/news/201309/20040216.html| access-date= 2026-03-24| url-status= live| archive-url= https://web.archive.org/web/20140128102401/https://www.famitsu.com/news/201309/20040216.html| archive-date= 2014-01-28}}</ref><ref>{{cite magazine| last= Juba| first = Joe|title=Final Fantasy XV - The Clearing Storm|magazine=[[Game Informer]]|publisher=[[GameStop]]|issue=277|date=May 2016|pages=38–64}}</ref><ref>{{cite magazine|url=https://www.famitsu.com/news/201508/07085495.html|script-title=ja:『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】|magazine=[[Famitsu]]|language=ja|date=August 7, 2015|access-date=August 7, 2015|archive-url=https://web.archive.org/web/20150807145900/http://www.famitsu.com/news/201508/07085495.html|archive-date=August 7, 2015|url-status=live}}</ref><ref>{{cite web|url=https://www.finaland.com/?rub=site&page=news&id=5516|title=Gamescom 2015: Hajime Tabata Interview (English)|website=Finaland|date=August 11, 2015|access-date=August 15, 2015|archive-url=https://web.archive.org/web/20150811145957/http://www.finaland.com/?rub=site&page=news&id=5516|archive-date=August 11, 2015|url-status=live}}</ref>}} The sixteenth mainline entry, ''[[Final Fantasy XVI]]'',<ref>{{Citation|title=Final Fantasy 16 Announced for PS5 [Update: Square Retracts PC Announcement] - IGN|date=September 16, 2020 |url=https://www.ign.com/articles/ps5-final-fantasy-16|language=en|access-date=September 17, 2020|archive-date=September 17, 2020|archive-url=https://web.archive.org/web/20200917150010/https://www.ign.com/articles/ps5-final-fantasy-16|url-status=live}}</ref> was released in 2023 for [[PlayStation 5]].<ref>{{Cite web |date=2022-12-09 |title=Final Fantasy XVI launches June 22, 2023 |url=https://www.gematsu.com/2022/12/final-fantasy-xvi-launches-june-22-2023 |access-date=2023-06-23 |website=Gematsu |language=en-US |archive-date=December 9, 2022 |archive-url=https://web.archive.org/web/20221209124325/https://www.gematsu.com/2022/12/final-fantasy-xvi-launches-june-22-2023 |url-status=live}}</ref> | ||
==== Remakes, sequels and spin-offs ==== | ==== Remakes, sequels and spin-offs ==== | ||
{{See also|List of Final Fantasy video games#Main series-related games{{!}}List of Final Fantasy spin-offs|List of Square Enix mobile games|Category:Final Fantasy spinoffs}} | {{See also|List of Final Fantasy video games#Main series-related games{{!}}List of ''Final Fantasy'' spin-offs|List of Square Enix mobile games|Category:Final Fantasy spinoffs}} | ||
''Final Fantasy'' has spawned numerous [[Spin-off (media)|spin-offs]] and [[Media franchise|metaseries]]. Several are, in fact, not ''Final Fantasy'' games, but were rebranded for North American release. Examples include the [[SaGa|''SaGa'' series]], rebranded ''[[The Final Fantasy Legend]]'', and its two sequels, ''[[Final Fantasy Legend II]]'' and ''[[Final Fantasy Legend III|III]]''.<ref name="GT-FFRetrospectiveXI">{{cite web | ''Final Fantasy'' has spawned numerous [[Spin-off (media)|spin-offs]] and [[Media franchise|metaseries]]. Several are, in fact, not ''Final Fantasy'' games, but were rebranded for North American release. Examples include the [[SaGa|''SaGa'' series]], rebranded ''[[The Final Fantasy Legend]]'', and its two sequels, ''[[Final Fantasy Legend II]]'' and ''[[Final Fantasy Legend III|III]]''.<ref name="GT-FFRetrospectiveXI">{{cite web| title= Final Fantasy Retrospective Part XI| website = [[GameTrailers]]| date= 2007-10-10| first = Brandon| last = Jones| url= http://www.gametrailers.com/video/part-xi-final-fantasy/26204| access-date= 2025-08-05| url-status= dead| archive-url= https://web.archive.org/web/20090617050701/http://www.gametrailers.com/video/part-xi-final-fantasy/26204| archive-date= 2009-06-17}}</ref> ''[[Final Fantasy Mystic Quest]]'' was specifically developed for a United States audience, and ''[[Final Fantasy Tactics]]'' is a [[Tactical role-playing game|tactical RPG]] that features many references and themes found in the series.<ref name="GT-FFRetrospectiveX">{{cite web| title = Final Fantasy Retrospective Part X| website = [[GameTrailers]]| date = 2007-09-25| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-x-final-fantasy/25549| access-date = 2011-08-04| archive-url= https://web.archive.org/web/20090605002753/http://www.gametrailers.com/video/part-x-final-fantasy/25549| archive-date= 2009-06-05}}</ref><ref name="GT-FFRetrospectiveIX">{{cite web| title = Final Fantasy Retrospective Part IX| website = [[GameTrailers]]| date = 2007-09-15| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-ix-final-fantasy/25003| access-date = 2011-08-04| archive-url=https://web.archive.org/web/20090609084827/http://www.gametrailers.com/video/part-ix-final-fantasy/25003| archive-date= 2009-06-09}}</ref> | ||
The spin-off ''[[Chocobo (series)|Chocobo]]'' series, [[Final Fantasy Crystal Chronicles|''Crystal Chronicles'']] series, and ''[[Kingdom Hearts]]'' series also include multiple ''Final Fantasy'' elements.<ref name="GT-FFRetrospectiveXI"/><ref>{{Cite news |date= July 2007|title= Tetsuya Nomura Interview|magazine= [[Edge (magazine)|Edge]]|publisher= [[Future plc|Future Publishing]]|issue= 177|pages= 80–81|url=http://www.edge-online.com/features/interview-tetsuya-nomura/|archive-url=https://web.archive.org/web/20131103112724/http://www.edge-online.com/features/interview-tetsuya-nomura/ |archive-date= November 3, 2013}}</ref> ''[[Dissidia Final Fantasy]]'' was released in 2009, a [[fighting game]] that features heroes and villains from the first ten games of the main series.<ref>{{cite web|url=http://psp.ign.com/articles/101/1014058p1.html |title=Dissidia Final Fantasy Review |first=Ryan |last=Clements |date=August 14, 2009 |website=IGN |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110825064920/http://psp.ign.com/articles/101/1014058p1.html |archive-date=August 25, 2011 |url-status=dead}}</ref> It was followed by a [[Dissidia 012 Final Fantasy|prequel]] in 2011,<ref>{{cite web|url=http://psp.ign.com/articles/115/1151515p1.html |title=Heroes of Dissidia 012 Final Fantasy |first=Ryan |last=Clements |date=February 22, 2011 |website=IGN |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110713005302/http://psp.ign.com/articles/115/1151515p1.html |archive-date=July 13, 2011 |url-status=dead}}</ref> a [[Dissidia Final Fantasy NT|sequel]] in 2015<ref>{{cite web|url=http://www.ign.com/articles/2015/02/14/square-enix-announces-dissidia-final-fantasy-for-japan-arcades|title=Square Enix announces Dissidia Final Fantasy for Japan Arcades| website= [[IGN]]|date=February 13, 2015|access-date=February 14, 2015|archive-date=February 14, 2015|archive-url=https://web.archive.org/web/20150214163956/http://www.ign.com/articles/2015/02/14/square-enix-announces-dissidia-final-fantasy-for-japan-arcades|url-status=live}}</ref> and a [[Dissidia Final Fantasy Opera Omnia|mobile spin-off]] in 2017.<ref>{{cite web|url=https://www.gematsu.com/2017/01/dissidia-final-fantasy-opera-omnia-launches-february-1-japan|title=Dissidia Final Fantasy: Opera Omnia launches February 1 in Japan|first=Sal|last=Romano|date=January 31, 2017|publisher=Gematsu|access-date=March 23, 2023|archive-date=June 9, 2022|archive-url=https://web.archive.org/web/20220609061849/https://www.gematsu.com/2017/01/dissidia-final-fantasy-opera-omnia-launches-february-1-japan|url-status=live}}</ref><ref>{{cite web|url=https://www.siliconera.com/dissidia-final-fantasy-omnia-opera-arriving-january-30-2018/|title=Dissidia Final Fantasy: Omnia Opera Arriving On January 30, 2018|date=January 24, 2018|first=Jenni|last=Lada| website= Siliconera|access-date=March 23, 2023|archive-date=June 9, 2022|archive-url=https://web.archive.org/web/20220609061836/https://www.siliconera.com/dissidia-final-fantasy-omnia-opera-arriving-january-30-2018/|url-status=live}}</ref> | |||
In 2003, the ''Final Fantasy'' series' first sub-sequel, ''Final Fantasy X-2'', was released.<ref>{{cite web|title=Final Fantasy X-2 - Release Summary |url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/similar.html?mode=versions |website=[[GameSpot]] |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110818065251/http://www.gamespot.com/ps2/rpg/finalfantasyx2/similar.html?mode=versions |archive-date=August 18, 2011 |url-status=dead}}</ref> ''Final Fantasy XIII'' was originally intended to stand on its own, but the team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in [[Final Fantasy XIII-2|2011]] and [[Lightning Returns: Final Fantasy XIII|2013]] respectively, creating the series' first official trilogy.<ref name="ShackInterview"/> Other spin-offs have taken the form of subseries—''[[Compilation of Final Fantasy VII]]'', ''[[Ivalice Alliance]]'', and ''Fabula Nova Crystallis Final Fantasy''.<ref name="Edge177"/><ref>{{cite web| title=Final Fantasy Tactics Returns| website=[[IGN]]| date=2006-12-13| author = <!-- not stated -->| url=http://uk.ign.com/articles/2006/12/13/final-fantasy-tactics-returns| access-date=2026-05-22| url-status=live| archive-url=https://web.archive.org/web/20070508162300/http://psp.ign.com/articles/750/750839p1.html| archive-date=2007-05-08}}</ref> | |||
In 2022, Square Enix released an [[Action role-playing game|action-role playing]] title ''[[Stranger of Paradise: Final Fantasy Origin]]'' developed in collaboration with [[Team Ninja]], which takes place in an alternate, reimagined reality based on the setting of the original ''[[Final Fantasy (video game)|Final Fantasy]]'' game, depicting a prequel story that explores the origins of the antagonist [[Chaos (Final Fantasy character)|Chaos]] and the emergence of the four [[Warriors of Light]].<ref>{{Cite press release| title= Stranger of Paradise Final Fantasy Origin Announced for 2022 Release on PlayStation 5, PlayStation 4, Xbox Series X{{!}}S, Xbox One and PC| website= Square Enix North America Press Hub| publisher = [[Square Enix]] North America| location = Los Angeles, California, United States| date = 2021-06-13| author = Staff| url= https://press.na.square-enix.com/STRANGER-OF-PARADISE-FINAL-FANTASY-ORIGIN-ANNOUNCED-FOR-2022-RELEASE-O| access-date= 2022-05-08| url-status= live| archive-url=https://web.archive.org/web/20220508163103/https://press.na.square-enix.com/STRANGER-OF-PARADISE-FINAL-FANTASY-ORIGIN-ANNOUNCED-FOR-2022-RELEASE-O| archive-date= 2022-05-08}}</ref><ref>{{Cite web |date=2021-06-13 |title=Team Ninja's Stranger of Paradise: Final Fantasy Origin Announced |url=https://www.siliconera.com/team-ninjas-stranger-of-paradise-final-fantasy-origin-announced/ |access-date=2022-05-08 |website=Siliconera |language=en-US |archive-date=May 8, 2022 |archive-url=https://web.archive.org/web/20220508163100/https://www.siliconera.com/team-ninjas-stranger-of-paradise-final-fantasy-origin-announced/ |url-status=live}}</ref> Enhanced 3D remakes of ''[[Final Fantasy III (2006 video game)|Final Fantasy III]]'' and ''[[Final Fantasy IV (2007 video game)|IV]]'' were released in 2006 and 2007 respectively.<ref>{{Cite web|title=Final Fantasy III|url=https://www.gamespot.com/final-fantasy-iii/|access-date=July 2, 2020|website=GameSpot|language=en|archive-date=October 10, 2017|archive-url=https://web.archive.org/web/20171010211456/https://www.gamespot.com/final-fantasy-iii/|url-status=live}}</ref><ref>{{Citation|title=Final Fantasy IV [2007] - IGN|url=https://www.ign.com/games/final-fantasy-iv-3d|language=en|access-date=July 2, 2020|archive-date=July 31, 2020|archive-url=https://web.archive.org/web/20200731144802/https://www.ign.com/games/final-fantasy-iv-3d|url-status=live}}</ref> The first installment of the ''[[Final Fantasy VII Remake]]'' project was released on the PlayStation 4 in 2020.<ref>{{Citation|title=Final Fantasy VII Remake - IGN|url=https://www.ign.com/games/final-fantasy-vii-remake|language=en|access-date=July 2, 2020|archive-date=June 30, 2020|archive-url=https://web.archive.org/web/20200630005952/https://www.ign.com/games/final-fantasy-vii-remake|url-status=live}}</ref> The second and latest installment of the remake trilogy, ''[[Final Fantasy VII Rebirth]]'', was released on the PlayStation 5 in 2024.<ref>{{Citation|title=Final Fantasy VII Rebirth - IGN|url=https://www.ign.com/games/final-fantasy-vii-rebirth|language=en|access-date=February 29, 2024|archive-date=February 29, 2024|archive-url=https://web.archive.org/web/20240229003958/https://www.ign.com/games/final-fantasy-vii-rebirth|url-status=live}}</ref> | |||
=== Film and television === | |||
{{Timeline of release years | |||
{{ | |||
|compressempty = yes | |compressempty = yes | ||
|title = ''Final Fantasy'' in film and television | |title = ''Final Fantasy'' in film and television | ||
| Line 97: | Line 89: | ||
|2016a = ''[[Kingsglaive: Final Fantasy XV]]'' | |2016a = ''[[Kingsglaive: Final Fantasy XV]]'' | ||
|2016b = ''[[Brotherhood: Final Fantasy XV]]'' | |2016b = ''[[Brotherhood: Final Fantasy XV]]'' | ||
| | |2017 = ''[[Final Fantasy XIV: Dad of Light]]'' | ||
| | |2019 = ''Final Fantasy XV: Episode Ardyn – Prologue'' | ||
}} | }} | ||
Square Enix has expanded the ''Final Fantasy'' series into various media. Multiple anime and [[computer-generated imagery]] (CGI) films have been produced that are based either on individual ''Final Fantasy'' games or on the series as a whole. The first was an [[original video animation]] (OVA), ''[[Final Fantasy: Legend of the Crystals]]'', a sequel to ''Final Fantasy V'' set 200 years after the events of the game. The four 30-minute episodes were released in Japan in 1994 and later in the United States by [[Urban Vision]] in 1998. In 2001, [[Square Pictures]] released its first feature film, ''[[Final Fantasy: The Spirits Within]]'', which is set on a future [[Earth]] invaded by [[Extraterrestrial life|alien]] life forms.<ref name="MC-Spirits">{{cite web|url=http://www.metacritic.com/movie/final-fantasy-the-spirits-within |title=Overview over ''Final Fantasy: The Spirits Within'' reviews |access-date=August 3, 2011 |website=[[Metacritic]] |archive-url=https://web.archive.org/web/20110828161005/http://www.metacritic.com/movie/final-fantasy-the-spirits-within |archive-date=August 28, 2011 |url-status=dead}}</ref> ''The Spirits Within'' was the first animated feature to attempt to portray photorealistic CGI humans but was considered a [[box office bomb]] and garnered mixed reviews.<ref name="MC-Spirits"/><ref name="Edge177">{{Cite magazine| title= Final Frontiers| department = Feature| magazine=[[Edge (magazine)|Edge]]| publisher=[[Future plc|Future Publishing]]| location = Bath, Somerset, England, United Kingdom| date= July 2007| issue= 177| editor-first = Tony| editor-last = Mott| pages= 72–79| issn = 1350-1593| url= http://www.next-gen.biz/news/squares-final-frontier?page=0%25252C2.0| access-date= 2011-08-03| url-status= dead| archive-url= https://web.archive.org/web/20121017031538/http://www.edge-online.com/news/squares-final-frontier/| archive-date= 2012-10-17}}</ref><ref name="FFMovie-RPGamer">{{cite web|last=Long |first=Andrew |year=2003 |publisher=RPGamer |url=http://www.rpgamer.com/news/Q2-2003/042503e.html |title=Square-Enix Gives Chrono Break Trademark Some Playmates |access-date=August 3, 2011 |archive-url=https://web.archive.org/web/20110817150918/http://www.rpgamer.com/news/Q2-2003/042503e.html |archive-date=August 17, 2011 |url-status=dead}}</ref> | |||
A 25-episode anime television series, ''[[Final Fantasy: Unlimited]]'', was released in 2001 based on the common elements of the franchise.<ref name="ffu-dengeki-reveal">{{cite web| title= 新番組「FF:U~ファイナルファンタジー:アンリミテッド」が10月2日スタート!| trans-title = The new show "FF:U ~ Final Fantasy: Unlimited" premieres on October 2nd!| website= [[Dengeki PlayStation|Dengeki Online]]| language= ja| date= 2001-09-28| author = Staff| url= https://dengekionline.com/data/news/2001/9/28/a6059d69dfab8cae31c45facbced5a41.html| access-date= 2026-04-10| url-status= live| archive-date= 2021-04-14| archive-url= https://web.archive.org/web/20210414144207/https://dengekionline.com/data/news/2001/9/28/a6059d69dfab8cae31c45facbced5a41.html}}</ref> It was broadcast in Japan by [[TV Tokyo]] and released in North America by [[ADV Films]].<ref name="ffu-dengeki-reveal"/><ref name="ffu-play-us">{{cite magazine| title= Final Fantasy Unlimited: Final Fantasy, only fruity| magazine= Play| publisher= Fusion Publishing| location = Agoura Hills, California, United States| issue= 24| date= December 2003| first= David| last= Halverson| page= 108| issn = 1537-7539| url= https://archive.org/details/Play_024_Dec_2003/page/n109/mode/2up| via = Internet Archive}}</ref> In 2005, ''[[Final Fantasy VII: Advent Children]]'', a feature length [[Direct-to-video|direct-to-DVD]] CGI film, and ''[[Last Order: Final Fantasy VII]]'', a non-canon OVA,<ref name="twentyulti">{{Cite book | year=2008 | editor=Studio BentStuff | title=Final Fantasy 20th Anniversary Ultimania File 2: Scenario | language=ja | publisher=Square Enix | isbn=978-4-7575-2251-0 | page=226}}</ref> were released as part of the ''Compilation of Final Fantasy VII''. ''Advent Children'' was animated by Visual Works, which helped the company create CG sequences for the games.<ref name="Hist of FF7">{{cite web|url=http://retro.ign.com/articles/870/870770p1.html |title=IGN Presents: The History of Final Fantasy VII |website=IGN |first=Rus |last=McLaughlin |date=April 30, 2008 |access-date=September 14, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080917074604/http://retro.ign.com/articles/870/870770p1.html |archive-date=September 17, 2008}}</ref> The film, unlike ''The Spirits Within'', became a commercial success.<ref>{{cite news|url=http://www.animenewsnetwork.com/review/final-fantasy-vii-advent-children |title=Anime News Network: Final Fantasy VII Advent Children review |work=[[Anime News Network]] | last = Santos| first = Carlo| date=April 28, 2006 |access-date=August 2, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090808071847/http://www.animenewsnetwork.com/review/final-fantasy-vii-advent-children |archive-date=August 8, 2009}}</ref><ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3143876&did=1 |title=Final Fantasy VII Advent Children review | website= [[1UP.com]]| last = Mielke| first = James|date=September 16, 2005 |access-date=February 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20060323050744/http://www.1up.com/do/reviewPage?cId=3143876&did=1 |archive-date=March 23, 2006}}</ref><ref>{{cite web |url=http://www.rpgamer.com/games/ff/ff7ac/reviews/ff7acstrev1.html |title=Final Fantasy VII Advent Children – Staff Review |publisher=RPGamer |last = Beckett| first = Michael| access-date=August 3, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20101113040145/http://www.rpgamer.com/games/ff/ff7ac/reviews/ff7acstrev1.html |archive-date=November 13, 2010}}</ref><ref>{{cite web|url=http://release.square-enix.com/na/2009/05/12.html |title=Final Fantasy VII Advent Children Complete |date=May 12, 2009 |publisher=Square Enix |access-date=February 19, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120216033500/http://release.square-enix.com/na/2009/05/12.html |archive-date=February 16, 2012}}</ref> ''Last Order'', on the other hand, was released in Japan in a special DVD bundle package with ''Advent Children''. ''Last Order'' sold out quickly<ref name="fringe">{{cite web|url=http://www.animefringe.com/magazine/2005/12/feature/01-3.php |title=The Legacy of Final Fantasy VII |first1=Janet |last1=Crocker |first2=Lesley |last2=Smith |first3=Tim |last3=Henderson |first4=Adam |last4=Arnold |publisher=AnimeFringe |access-date=August 5, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080529062038/http://www.animefringe.com/magazine/2005/12/feature/01-3.php |archive-date=May 29, 2008}}</ref> and was positively received by Western critics,<ref name="talkie">{{cite web|url=http://www.dvdtalk.com/reviews/26907/final-fantasy-vii-advent-children-limited-edition/ |date=March 7, 2007 |title=Final Fantasy VII - Advent Children: Limited Edition |work=[[DVD Talk]] |first=Todd Jr. |last=Douglass |access-date=August 11, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100323224741/http://www.dvdtalk.com/reviews/26907/final-fantasy-vii-advent-children-limited-edition/ |archive-date=March 23, 2010}}</ref><ref name="acrelease">{{cite web| title=Double Dip Digest: Final Fantasy VII: Advent Children (Limited Edition Collector's Set)| website= [[IGN]]| date= 2007-02-16| first= Chris| last= Carle| url= https://www.ign.com/articles/2007/02/16/double-dip-digest-final-fantasy-vii-advent-children-limited-edition-collectors-set| access-date= 2008-08-05| url-status=live| archive-url=https://web.archive.org/web/20070219021549/http://dvd.ign.com/articles/765/765583p1.html| archive-date= 2007-02-19}}</ref> though fan reaction was mixed over changes to established story scenes.<ref name="change">{{cite web|url=http://psp.ign.com/articles/869/869858p1.html |date=April 28, 2008 |title=Crisis Core: Final Fantasy VII UK Interview |work=IGN |first=Dave |last=McCarthy |access-date=March 8, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090221203131/http://psp.ign.com/articles/869/869858p1.html |archive-date=February 21, 2009}}</ref> | |||
Two animated tie-ins for ''[[Final Fantasy XV]]'' were released as part of a larger multimedia project dubbed the ''Final Fantasy XV'' Universe. ''[[Brotherhood: Final Fantasy XV|Brotherhood]]'' is a series of five 10-to-20-minute-long episodes developed by [[A-1 Pictures]] and Square Enix detailing the backstories of the main cast. ''[[Kingsglaive: Final Fantasy XV|Kingsglaive]]'', a CGI film released prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.<ref>{{cite web|url=http://www.siliconera.com/2016/03/30/kingsglaive-final-fantasy-xv-revealed-advent-children-style-cgi-film/|title=Kingsglaive: Final Fantasy XV Revealed As An Advent Children-Style CGI Film|author=Sato|publisher=Siliconera|date=March 30, 2016|access-date=March 31, 2016|archive-url=https://web.archive.org/web/20160331145520/http://www.siliconera.com/2016/03/30/kingsglaive-final-fantasy-xv-revealed-advent-children-style-cgi-film/|archive-date=March 31, 2016|url-status=live}}</ref><ref>{{cite web|url=http://www.siliconera.com/2016/03/31/kingsglaive-final-fantasy-xv-directed-advent-children-director/|title=Kingsglaive: Final Fantasy XV Is Being Directed By Advent Children Director|author=Sato|publisher=Siliconera|date=March 31, 2016|access-date=March 31, 2016|archive-url=https://web.archive.org/web/20160331150113/http://www.siliconera.com/2016/03/31/kingsglaive-final-fantasy-xv-directed-advent-children-director/|archive-date=March 31, 2016|url-status=live}}</ref><ref>{{cite web|url=http://www.siliconera.com/2016/03/30/brotherhood-final-fantasy-xv-follows-noctis-childhood-adulthood/|title=Brotherhood: Final Fantasy XV Follows Noctis From Childhood To Adulthood|last=Lada|first=Jenni|publisher=Siliconera|date=March 30, 2016|access-date=March 31, 2016|archive-url=https://web.archive.org/web/20160331151825/http://www.siliconera.com/2016/03/30/brotherhood-final-fantasy-xv-follows-noctis-childhood-adulthood/|archive-date=March 31, 2016|url-status=live}}</ref><ref>{{cite | Two animated tie-ins for ''[[Final Fantasy XV]]'' were released as part of a larger multimedia project dubbed the ''Final Fantasy XV'' Universe. ''[[Brotherhood: Final Fantasy XV|Brotherhood]]'' is a series of five 10-to-20-minute-long episodes developed by [[A-1 Pictures]] and Square Enix detailing the backstories of the main cast. ''[[Kingsglaive: Final Fantasy XV|Kingsglaive]]'', a CGI film released prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.<ref>{{cite web|url=http://www.siliconera.com/2016/03/30/kingsglaive-final-fantasy-xv-revealed-advent-children-style-cgi-film/|title=Kingsglaive: Final Fantasy XV Revealed As An Advent Children-Style CGI Film|author=Sato|publisher=Siliconera|date=March 30, 2016|access-date=March 31, 2016|archive-url=https://web.archive.org/web/20160331145520/http://www.siliconera.com/2016/03/30/kingsglaive-final-fantasy-xv-revealed-advent-children-style-cgi-film/|archive-date=March 31, 2016|url-status=live}}</ref><ref>{{cite web|url=http://www.siliconera.com/2016/03/31/kingsglaive-final-fantasy-xv-directed-advent-children-director/|title=Kingsglaive: Final Fantasy XV Is Being Directed By Advent Children Director|author=Sato|publisher=Siliconera|date=March 31, 2016|access-date=March 31, 2016|archive-url=https://web.archive.org/web/20160331150113/http://www.siliconera.com/2016/03/31/kingsglaive-final-fantasy-xv-directed-advent-children-director/|archive-date=March 31, 2016|url-status=live}}</ref><ref>{{cite web|url=http://www.siliconera.com/2016/03/30/brotherhood-final-fantasy-xv-follows-noctis-childhood-adulthood/|title=Brotherhood: Final Fantasy XV Follows Noctis From Childhood To Adulthood|last=Lada|first=Jenni|publisher=Siliconera|date=March 30, 2016|access-date=March 31, 2016|archive-url=https://web.archive.org/web/20160331151825/http://www.siliconera.com/2016/03/30/brotherhood-final-fantasy-xv-follows-noctis-childhood-adulthood/|archive-date=March 31, 2016|url-status=live}}</ref><ref>{{cite web| title= 『FFXV』の期待値を最大限に高めるプロジェクト"FINAL FANTASY XV UNIVERSE"――"UNCOVERED FINAL FANTASY XV"詳細リポ| trans-title = 'Final Fantasy XV Universe': The Project Designed to Maximize Anticipation for 'FFXV' — A Detailed Report on 'Uncovered Final Fantasy XV'| website= [[Famitsu]]| language = ja| date= 2016-04-01| author = Staff| url= http://www.famitsu.com/matome/ff15/2016_04_01_repo.html| access-date= 2016-04-01| url-status= live| archive-url= https://web.archive.org/web/20160401130412/http://www.famitsu.com/matome/ff15/2016_04_01_repo.html|archive-date= 2016-04-01}}</ref> Square Enix released a short anime in 2019 called ''Final Fantasy XV: Episode Ardyn – Prologue'' on YouTube.<ref name="vg247-episode-ardyn">{{cite web| title = Final Fantasy 15: Episode Ardyn gets a release date, prologue trailer| website = VG247| date = 2019-02-19| first = Stephany| last = Nunneley-Jackson| url = https://www.vg247.com/final-fantasy-15-episode-ardyn-release-date-trailer| access-date = 2026-04-08}}</ref> Produced by [[Satelight|Satelight Inc]], it provides insight into the antagonist's past and background story for ''Final Fantasy XV''{{'}}s final DLC.<ref name="vg247-episode-ardyn"/><ref>{{cite web| title = Daemon X Machina Gets A Prologue Animation Titled 'Order Zero'| website = Silconera| date = 2019-07-31| author = Sato| url = https://www.siliconera.com/daemon-x-machina-gets-a-prologue-animation-titled-order-zero/| access-date = 2026-04-08}}</ref> | ||
Square Enix | Square Enix released ''[[Final Fantasy XIV: Dad of Light]]'' in 2017, an 8-episode Japanese soap opera based, featuring a mix of live-action scenes and ''Final Fantasy XIV'' gameplay footage.<ref>{{cite web| title = Final Fantasy XIV: Dad of Light Review| website = [[IGN]]| first = Jesse| last = Schedeen| date = 2017-09-05| url = https://www.ign.com/articles/2017/09/05/final-fantasy-xiv-dad-of-light-review| access-date = 2026-03-23}}</ref> [[Sony Pictures Television]] was working on a live-action adaptation of the series in June 2019 with Hivemind and Square Enix. Jason Brown, Sean Daniel, and Dinesh Shamdasani from Hivemind were producing while Ben Lustig and Jake Thornton were attached as writers and executive producers.<ref>{{cite web| title='Final Fantasy' Live-Action Series in the Works at Sony Pictures Television| website=[[Variety (magazine)|Variety]]| last= Thorne| first= Will| date= 2019-06-27| url= https://variety.com/2019/tv/news/live-action-final-fantasy-series-sony-pictures-tv-1203253669/| access-date= 2019-06-27| url-status=live| archive-url= https://web.archive.org/web/20190627165658/https://variety.com/2019/tv/news/live-action-final-fantasy-series-sony-pictures-tv-1203253669/|archive-date= 2019-06-27}}</ref> | ||
=== Other media === | |||
Several video games in the series have either been adapted into or have had spin-offs in the form of [[manga]] and novels. The first was the novelization of ''Final Fantasy II'' in 1989, which was followed by a manga adaptation of ''Final Fantasy III'' in 1992.<ref>{{cite web|script-title=ja:ファイナルファンタジー2 夢魔の迷宮 |url=http://books.yahoo.co.jp/book_detail/AAD37156/ |work=Yahoo! Japan: Books |publisher=[[Yahoo!]] |language=ja |access-date=August 3, 2011 |archive-url=https://web.archive.org/web/20110725221106/http://books.yahoo.co.jp/book_detail/AAD37156/ |archive-date=July 25, 2011 |url-status=dead}}</ref><ref>{{cite web|script-title=ja:悠久の風伝説 ファイナルファンタジー3より 3 |url=http://books.yahoo.co.jp/book_detail/AAG17288/ |work=Yahoo! Japan: Books |publisher=[[Yahoo!]] |language=ja |access-date=August 3, 2011 |archive-url=https://web.archive.org/web/20110725221127/http://books.yahoo.co.jp/book_detail/AAG17288/ |archive-date=July 25, 2011 |url-status=dead}}</ref> Later years have seen an increase in the number of non-video game adaptations and spin-offs. ''Final Fantasy: The Spirits Within'' has been adapted into a novel, the spin-off game ''[[Final Fantasy Crystal Chronicles]]'' has been adapted into a manga, and ''Final Fantasy XI'' had a novel and manga set in its continuity.<ref>{{cite book |title=Final Fantasy: The Spirits Within (Mass Market Paperback) |url=https://archive.org/details/isbn_9780743424196 |isbn=0743424190 |last1=Smith |first1=Dean Wesley |year=2001|publisher=Pocket Books/Star Trek}}</ref><ref>{{cite web| title= FF Crystal Chronicles Goes Comic| website= [[IGN]]| author = Staff| date= 2003-12-18| url= https://www.ign.com/articles/2003/12/18/ff-crystal-chronicles-goes-comic| access-date= 2011-08-03| url-status= live| archive-url=https://web.archive.org/web/20110810173037/http://cube.ign.com/articles/446/446676p1.html| archive-date= 2011-08-10}}</ref><ref>{{cite web|script-title=ja:ファイナルファンタジー11 星の誓い |url=http://books.yahoo.co.jp/book_detail/AAO05348/ |work=Yahoo! Japan: Books |publisher=[[Yahoo!]] |language=ja |access-date=August 3, 2011 |archive-url=https://web.archive.org/web/20110725221059/http://books.yahoo.co.jp/book_detail/AAO05348/ |archive-date=July 25, 2011 |url-status=dead}}</ref><ref>{{cite web|title=Final Fantasy XI T-1 |url=http://www.fleuvenoir.fr/sf-fantasy-poche-jeux-video-fiche-livre-9782265085596.html |language=fr |publisher=Fleuve Noir |access-date=August 3, 2011 |archive-url=https://web.archive.org/web/20110720220456/http://www.fleuvenoir.fr/site/sf-fantasy-poche-jeux-video-fiche-livre-9782265085596.html |archive-date=July 20, 2011 |url-status=dead}}</ref> Seven [[On the Way to a Smile|novella]]s based on the ''[[Final Fantasy VII]]'' universe have also been released. The ''Final Fantasy: Unlimited'' story was partially continued in novels and a manga after the anime series ended.<ref>{{cite news|url=http://www.animenewsnetwork.com/news/2002-03-20/final-fantasy-unlimited-to-end-at-26 |title=Final Fantasy: Unlimited To End at 26 |work=[[Anime News Network]] |date=March 20, 2002 |access-date=August 3, 2011 |archive-url=https://web.archive.org/web/20121106104132/http://www.animenewsnetwork.com/news/2002-03-20/final-fantasy-unlimited-to-end-at-26 |archive-date=November 6, 2012 |url-status=dead}}</ref> The ''Final Fantasy X'' and ''XIII'' series have also had novellas and audio dramas released.{{cn|date=May 2026}} ''[[Final Fantasy Tactics Advance]]'' has been adapted into a [[radio drama]], and ''Final Fantasy: Unlimited'' has received a radio drama sequel.<ref>{{cite web| title= デジキューブ、GBA「ファイナルファンタジー タクティクス アドバンス」サントラCDとラジオドラマCDを発売| trans-title = DigiCube to release GBA 'Final Fantasy Tactics Advance' soundtrack CD and radio drama CD| language= ja| website=Game Watch Impress| date= 2003-01-22| url = https://game.watch.impress.co.jp/docs/20030122/digi.htm| access-date= 2025-11-02| url-status=live| archive-url= https://web.archive.org/web/20090505175101/https://game.watch.impress.co.jp/docs/20030122/digi.htm| archive-date= 2009-05-05}}</ref><ref name="FFUVT-first">{{cite web| title=iモードで、ファーブラ(井上喜久子さん)の声を聴こう!!| trans-title = Listen to Fabula's (Kikuko Inoue) voice on i-mode!!| language= ja| website=[[TV Tokyo]]| year = 2001| url= http://www.tv-tokyo.co.jp/anime/ffu/news.html| access-date= 2021-04-17| url-status=dead| archive-url=https://web.archive.org/web/20020118002751/http://www.tv-tokyo.co.jp:80/anime/ffu/news.html| archive-date= 2002-01-18}}</ref> | |||
A [[collectible card game|trading card game]] named ''[[Final Fantasy Trading Card Game]]'' is produced by Square Enix and [[Hobby Japan]], first released Japan in 2012 with an English version in 2016.<ref name="FFTCG1">{{cite web | url=https://kotaku.com/oh-no-the-final-fantasy-trading-card-game-launches-in-1787220000 | last=Fahey | first=Mike | title=Oh No, The Final Fantasy Trading Card Game Launches in English Next Month | date=September 29, 2016 | publisher=Kotaku | access-date=October 3, 2017 | archive-url=https://web.archive.org/web/20170731203149/http://kotaku.com/oh-no-the-final-fantasy-trading-card-game-launches-in-1787220000 | archive-date=July 31, 2017 | url-status=live}}</ref> The game has been compared to ''[[Magic: the Gathering]]'', and a tournament circuit for the game also takes place.<ref name="FFTCG2">{{Cite web| title= The 'Final Fantasy Trading Card Game' Unpicks a Very Particular Secret of Mana| website = [[Vice (magazine)|Vice]]| publisher = [[Vice Media]]| last= Duffy| first= Owen| date= 2017-05-07| url=https://www.vice.com/en/article/the-final-fantasy-trading-card-game-unpicks-a-very-particular-secret-of-mana/| access-date= 2017-10-03| url-status= live|archive-url= https://web.archive.org/web/20180208001919/https://waypoint.vice.com/en_us/article/53nm3d/the-final-fantasy-trading-card-game-unpicks-a-very-particular-secret-of-mana| archive-date= 2018-02-08}}</ref><ref>{{cite web| title = How the Final Fantasy Card Game Was Created| website = [[IGN]]| first = Mike| last = Mamon| date = 2018-11-02| url = https://www.ign.com/articles/2018/11/03/how-the-final-fantasy-card-game-was-created| access-date = 2026-03-25}}</ref><ref name="FFTCG3">{{Cite web| title= Final Fantasy's Trading Card Game is Getting Its Own Tournament| website = Twinfinite| last= Vincent| first= Brittany| date= 2017-07-13| url= http://twinfinite.net/2017/07/final-fantasys-trading-card-game-is-getting-its-own-tournament/| access-date= 2017-10-03| url-status= live| archive-url= https://web.archive.org/web/20180208001918/http://twinfinite.net/2017/07/final-fantasys-trading-card-game-is-getting-its-own-tournament/| archive-date= 2018-02-08}}</ref> In 2025, [[Wizards of the Coast]] released sets based on ''Final Fantasy''—encompassing every mainline entry at the time—for ''Magic: The Gathering'' as part of its Universes Beyond collaborations.<ref>{{cite web| url = https://www.polygon.com/mtg-magic-the-gathering/470491/final-fantasy-art-reveal-universes-beyond-standard-legal-announcement | title = Magic: The Gathering's Final Fantasy reveal arrives with big changes for the beloved TCG | first = Charlie | last = Hall | date = 2024-10-25 | access-date = 2024-10-25| website = [[Polygon (website)|Polygon]] }}</ref><ref>{{cite web| url = https://www.polygon.com/23820428/magic-the-gathering-universes-beyond-fallout-assassins-creed-final-fantasy | title = Fallout, Final Fantasy, and Assassin's Creed are coming to Magic: The Gathering | first = Cass | last = Marshall | date = 2023-08-03| access-date = 2023-10-28| website = [[Polygon (website)|Polygon]] | archive-date = October 28, 2023 | archive-url = https://web.archive.org/web/20231028161411/https://www.polygon.com/23820428/magic-the-gathering-universes-beyond-fallout-assassins-creed-final-fantasy | url-status = live }}</ref> | |||
== Common elements == | |||
{{main|Recurring elements in the Final Fantasy series{{!}}Recurring elements in the ''Final Fantasy'' series}} | |||
Although most ''Final Fantasy'' installments are independent, many [[gameplay]] elements recur throughout the series.<ref name="ArtOfGameWorlds">{{cite book | title = The Art of Game Worlds | first = Dave | last = Morris | chapter = Insider Secrets: Final Fantasy X-2b | pages = 98–102 | publisher = [[HarperCollins]] | isbn = 0-06-072430-7 | year = 2004}}</ref><ref name="GS-FFHistory-Series">{{cite web| title = Final Fantasy Series | series = The History of Final Fantasy| website = [[GameSpot]]| first = Andrew| last = Vestal| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec2.html| access-date = 2011-08-04| archive-url= https://web.archive.org/web/20060709115341/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec2.html| archive-date= 2006-07-09}}</ref> Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including [[Culture of Asia|Asian]], [[Culture of Europe|European]], and [[Middle East|Middle-Eastern]].<ref name="GT-FFRetrospectiveXIII"/> Examples include weapon names like [[Excalibur]] and Masamune—derived from [[Matter of Britain|Arthurian legend]] and the Japanese swordsmith [[Masamune]], respectively—as well as the spell names Holy, Meteor, and Ultima.<ref name="GS-FFHistory-Series"/><ref name="GT-FFRetrospectiveXIII"/> Beginning with ''Final Fantasy IV'', the main series adopted its current logo style that features the same [[typeface]] and an emblem designed by Japanese artist [[Yoshitaka Amano]]. The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the original logos with ones in the current style.<ref name="GS-FFHistory-Series"/> | |||
Although most ''Final Fantasy'' installments are independent, many [[gameplay]] elements recur throughout the series.<ref name="ArtOfGameWorlds">{{cite book | title = The Art of Game Worlds | first = Dave | last = Morris | chapter = Insider Secrets: Final Fantasy X-2b | pages = 98–102 | publisher = [[HarperCollins]] | isbn = 0-06-072430-7 | year = 2004}}</ref><ref name="GS-FFHistory-Series">{{cite web | |||
=== Plot and themes === | === Plot and themes === | ||
The central conflict in many ''Final Fantasy'' games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the | The central conflict in many ''Final Fantasy'' games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the world. Stories frequently involve a [[sovereign state]] in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil and occasionally gather as a direct result of the antagonist's malicious actions.<ref name="GS-FFHistory-Main"/><ref name="GT-FFRetrospectiveXIII">{{cite web| title=Final Fantasy Retrospective Part XIII| website= [[GameTrailers]]| date= 2007-11-02| last = Jones| first = Brandon| url=http://www.gametrailers.com/full-episodes/r0ogno/gt-retrospectives-final-fantasy-retrospective--part-vii| access-date= 2011-08-04| url-status= dead| archive-url= https://web.archive.org/web/20130905043019/http://www.gametrailers.com/full-episodes/r0ogno/gt-retrospectives-final-fantasy-retrospective--part-vii| archive-date= 2013-09-05}}</ref> Another series staple is the existence of two villains, with the main villain subservient to another character or entity that is introduced later.<ref name="GS-FFHistory-Main"/> The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.<ref name="GT-FFRetrospectiveXIII"/> | ||
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.<ref name="IGN-Evo"/><ref>{{cite book | title = Japan Pop!: Inside the World of Japanese Popular Culture | | Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.<ref name="IGN-Evo"/><ref>{{cite book| title = Japan Pop!: Inside the World of Japanese Popular Culture| publisher = [[M.E. Sharpe]]| location = Armonk, New York, United States| year = 2000| first = Timothy J.| last = Craig| isbn = 0-7656-0561-9 | url = https://archive.org/details/japanpopinsidew00crai| url-access = registration| via = Internet Archive}}</ref> Games also explore relationships between characters, ranging from love to rivalry.<ref name="GS-FFHistory-Main"/> Recurring plot devices include [[amnesia]], a hero corrupted by an evil force, mistaken identity, and self-sacrifice.<ref name="GS-FFHistory-Main"/><ref name="videogamesandart"/><ref name="egm">{{cite magazine| title= Afterthoughts: Final Fantasy VII| magazine= [[Electronic Gaming Monthly]]| publisher = [[Ziff Davis]] Media| location = Lombard, Illinois, United States| issue= 196| date=October 2005| editor-first = Dan| editor-last = Hsu| page = 104| issn = 1058-918X| url=https://archive.org/details/electronic-gaming-monthly-issue-196-october-2005/page/104/mode/1up| via = Internet Archive}}</ref> Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.<ref name="GT-FFRetrospectiveXIII"/> Crystals often play a central role in the creation of the world, and a majority of the ''Final Fantasy'' games link crystals and orbs to the planet's [[Energy (esotericism)|life force]]. As such, control over these crystals drives the main conflict.<ref name="GT-FFRetrospectiveXIII"/><ref name="1upinterview">{{cite web|url=http://www.1up.com/do/newsStory?cId=3151333 |title=FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama |publisher=1up.com |date=June 7, 2006 |first=Luke |last=Smith |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110805002459/http://www.1up.com/news/ffxiii-interview |archive-date=August 5, 2011 |url-status=dead}}</ref> The [[classical element]]s are also a recurring theme in the series related to the heroes, villains, and items.<ref name="GT-FFRetrospectiveXIII"/> Other common plot and setting themes include the [[Gaia hypothesis]], an apocalypse, and conflicts between advanced [[technology]] and [[nature]].<ref name="GT-FFRetrospectiveXIII"/><ref name="videogamesandart">{{cite book | title = Videogames and art | first1 = Andy | last1 = Clarke | first2 = Grethe | last2 = Mitchell | year = 2007 | publisher = Intellect | isbn = 978-1-84150-954-9}}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/i_finalfantasyxii_ps2 | title = This Great Fantasy Interview | first = Rob | last = Fahey | website = [[Eurogamer]] | page = 2 | date = October 31, 2006 | access-date = August 4, 2011 | archive-url=https://web.archive.org/web/20090125070658/http://www.eurogamer.net/articles/i_finalfantasyxii_ps2 | archive-date=January 25, 2009}}</ref> | ||
=== Characters === | === Characters === | ||
{{further|Character design of Final Fantasy | {{further|Character design of Final Fantasy{{!}}Character design of ''Final Fantasy''|Characters of Final Fantasy{{!}}Characters of ''Final Fantasy''}} | ||
[[Biggs and Wedge]], inspired by two ''[[Star Wars]]'' characters | The series has a number of recurring character [[archetype]]s. Most famously, every game since ''Final Fantasy II'', including remakes of the first ''Final Fantasy'', features a character named [[Cid (Final Fantasy)|Cid]]. While Cid's appearance, personality, goals, and role in the game vary (non-playable ally, party member, villain, etc.), many versions are either a scientist or engineer and are tied in some way to an airship the party eventually acquires. [[Biggs and Wedge]], inspired by two ''[[Star Wars]]'' characters, appear in numerous games as minor characters, sometimes as comic relief.<ref name="IGN-Evo"/><ref name="GS-FFHistory-Series"/> The later games in the series feature several males with [[effeminacy|effeminate]] characteristics.<ref>{{cite web| title = Ten Gaming Clichés| website = [[Game Informer]]| date = 2007-02-28| first = Jeff| last = Cork| url = http://www.gameinformer.com/News/Story/200702/N07.0228.1154.25773.htm| access-date = 2011-08-04| url-status = dead| archive-url = https://web.archive.org/web/20071010053837/http://www.gameinformer.com/News/Story/200702/N07.0228.1154.25773.htm| archive-date = 2007-10-10}}</ref><ref>{{cite web| title= Final Fantasy XII Q&A| website= [[IGN]]| date= 2003-11-20| author = Staff| url = https://www.ign.com/articles/2003/11/20/final-fantasy-xii-qa| access-date= 2011-08-04| url-status= live| archive-url= https://web.archive.org/web/20110620082644/http://uk.ps2.ign.com/articles/441/441293p1.html| archive-date= 2011-06-20}}</ref> | ||
Recurring creatures include [[Chocobo]]s, [[Moogle]]s, and [[Cactuar]]s.<ref name=":0">{{Cite web| title= Why Final Fantasy is the Biggest RPG Series of All Time| website= IGN India| language= en-in| last= Adler| first= Matthew| date= 2020-04-06| url= https://www.ign.com/articles/why-final-fantasy-is-the-biggest-rpg-series-of-all-time| access-date= 2020-10-20| url-status=live| archive-url= https://web.archive.org/web/20201027012218/https://in.ign.com/final-fantasy-vii/146623/feature/why-final-fantasy-is-the-biggest-rpg-series-of-all-time| archive-date= 2020-10-27}}</ref> Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different roles in games including mail delivery, [[Metalsmith|weaponsmiths]], party members, and [[Saved game|saving the game]]. Cactuars are [[Anthropomorphism|anthropomorphic]] cacti with ''[[haniwa]]''-like faces presented in a running or dashing pose. They usually appear as recurring enemy units, and also as [[Recurring elements in the Final Fantasy series#Summoning|summoned allies]] or friendly [[non-player character]]s in certain titles. Chocobo and Moogle appearances are often accompanied by specific [[Theme (music)|musical themes]] that have been arranged differently for separate games.<ref name="GS-FFHistory-Main"/><ref name="IGN-Evo"/><ref name="GS-FFHistory-Series"/> | |||
=== Gameplay === | === Gameplay === | ||
In ''Final Fantasy'' games, players command a party of characters as they progress through the game's story by exploring the game world and defeating enemies.<ref name="GS-FFHistory-Main"/><ref name="GT-FFRetrospectiveXIII"/> Enemies are typically [[Random encounter|encountered randomly]] through exploring, a trend which changed in ''Final Fantasy XI'' and ''XII''. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to ''Final Fantasy XI'', battles were turn-based with the protagonists and antagonists on different sides of the battlefield. ''Final Fantasy IV'' introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by [[Hiroyuki Ito]], it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until ''[[Final Fantasy X]]'', which implemented the "Conditional Turn-Based" (CTB) system.<ref name="GS-FFHistory-Main"/><ref name="IGN-Evo"/><ref name="VM-FFHistory">{{cite web|url=http://www.virginmedia.com/games/features/finalfantasyhistory2.php |title=(Never the) Final Fantasy |first=David |last=Jenkins |publisher=[[Virgin Media]] |date=February 28, 2007 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110810220557/http://www.virginmedia.com/games/features/finalfantasyhistory2.php |archive-date=August 10, 2011 |url-status=dead}}</ref> This new system returned to the previous turn-based system, but added nuances to offer players more challenge.<ref name="GT-FFRetrospectiveVII"/><ref>{{cite web|url=http://www.1up.com/reviews/final-fantasy-x |title=Final Fantasy X (PS2) Reviews |date=January 1, 2000 |website=[[1UP.com]] |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110629031105/http://www.1up.com/reviews/final-fantasy-x |archive-date=June 29, 2011 |url-status=dead}}</ref> ''Final Fantasy XI'' adopted a real-time battle system where characters continuously act depending on the issued command.<ref>{{cite web | url = http://www.eurogamer.net/articles/p_ffxi_ps2 | title = Final Fantasy XI | first = Tom | last = Bramwell | website = [[Eurogamer]] | date = January 2, 2002 | access-date = August 4, 2011 | archive-url=https://web.archive.org/web/20090310202551/http://www.eurogamer.net/articles/p_ffxi_ps2 | archive-date=March 10, 2009}}</ref> ''Final Fantasy XII'' continued this gameplay with the "Active Dimension Battle" system.<ref name="BRADY35">{{cite book| title= Final Fantasy XII Official Strategy Guide| year= 2006| publisher= [[BradyGames]]| location = Indianapolis, Indiana, United States| first1 = Rick| last1 = Barba| first2 = David| last2 = Cassady| first3 = Joe| last3 = Epstein| first4 = Wes| last4 = Ehrlichman| pages= 35–36| isbn=0-7440-0837-9}}</ref> ''Final Fantasy XIII''{{'}}s combat system, designed by the same man who worked on ''X'',<ref name="IGNstaff">{{Cite news|url=http://ps3.ign.com/articles/706/706153p1.html |title=E3 2006: FFXIII Staff Check |work=[[IGN]] |publisher=[[News Corporation (1980–2013)|News Corporation]]|first=Anoop |last=Gantayat |date=May 9, 2006 |access-date= December 15, 2008 |archive-url=https://web.archive.org/web/20080403232803/http://ps3.ign.com/articles/706/706153p1.html |url-status=live |archive-date=April 3, 2008}}</ref> was meant to have an action-oriented feel, emulating the cinematic battles in ''Final Fantasy VII: Advent Children''.<ref name="XIIIbattle">{{cite web| title= FF to look like Advent Children?| website= [[Eurogamer]]| last= Bramwell | first= Tom| date= 2006-06-07| url= http://www.eurogamer.net/articles/news070606ffxiii| access-date= 2008-07-27| url-status= live| archive-url=https://web.archive.org/web/20090624094706/http://www.eurogamer.net/articles/news070606ffxiii| archive-date= 2009-06-24}}</ref> ''Final Fantasy XV'' introduces a new "Open Combat" system (OCS). Unlike previous battle systems in the franchise, it provides a more fluid battle scenario that allows free range attacks and movement. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items. | |||
In ''Final Fantasy'' games, players command a party of characters as they progress through the game's story by exploring the game world and defeating enemies.<ref name="GS-FFHistory-Main"/><ref name="GT-FFRetrospectiveXIII"/> Enemies are typically [[Random encounter|encountered randomly]] through exploring, a trend which changed in ''Final Fantasy XI'' and ''XII''. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to ''Final Fantasy XI'', battles were turn-based with the protagonists and antagonists on different sides of the battlefield. ''Final Fantasy IV'' introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by [[Hiroyuki Ito]], it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until ''[[Final Fantasy X]]'', which implemented the "Conditional Turn-Based" (CTB) system.<ref name="GS-FFHistory-Main"/><ref name="IGN-Evo"/><ref name="VM-FFHistory">{{cite web|url=http://www.virginmedia.com/games/features/finalfantasyhistory2.php |title=(Never the) Final Fantasy |first=David |last=Jenkins |publisher=[[Virgin Media]] |date=February 28, 2007 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110810220557/http://www.virginmedia.com/games/features/finalfantasyhistory2.php |archive-date=August 10, 2011 |url-status=dead}}</ref> This new system returned to the previous turn-based system, but added nuances to offer players more challenge.<ref name="GT-FFRetrospectiveVII"/><ref>{{cite web|url=http://www.1up.com/reviews/final-fantasy-x |title=Final Fantasy X (PS2) Reviews |date=January 1, 2000 |website=[[1UP.com]] |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110629031105/http://www.1up.com/reviews/final-fantasy-x |archive-date=June 29, 2011 |url-status=dead}}</ref> ''Final Fantasy XI'' adopted a real-time battle system where characters continuously act depending on the issued command.<ref>{{cite web | url = http://www.eurogamer.net/articles/p_ffxi_ps2 | title = Final Fantasy XI | first = Tom | last = Bramwell | website = [[Eurogamer]] | date = January 2, 2002 | access-date = August 4, 2011 | archive-url=https://web.archive.org/web/20090310202551/http://www.eurogamer.net/articles/p_ffxi_ps2 | archive-date=March 10, 2009}}</ref> ''Final Fantasy XII'' continued this gameplay with the "Active Dimension Battle" system.<ref name="BRADY35">{{cite book | |||
Like most RPGs, the ''Final Fantasy'' installments use an [[Experience point|experience level]] system for character advancement, in which experience points are accumulated by killing enemies.<ref>{{cite book | title = Vintage Games | first1 = Bill | last1 = Loguidice | first2 = Matt | last2 = Barton | year = 2009 | publisher = Focal Press/Elsevier | isbn = 978-0-240-81146-8}}</ref><ref>{{cite book | title = Final Fantasy Anthology Official Strategy Guide | publisher = [[BradyGames]] | year = 1999 | isbn = 1-56686-925-0 | author = David Cassady.}}</ref><ref>{{cite book | year = 2004 | title = Final Fantasy VIII Ultimania | publisher = Studio BentStuff | language = ja | isbn= 4-7575-1243-0 | author = Sutajio bento sutaffu.}}</ref><ref>{{cite book | year = 2004 | title = Final Fantasy X-2 Ultimania Omega | publisher = Square-Enix | language = ja | isbn= 4-7575-1161-2 | author = Sutajio bento sutaffu.}}</ref> [[Final Fantasy character jobs|Character classes]], specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.<ref name="IGN-Evo"/><ref name="GS-FFHistory-Series"/><ref name="GT-FFRetrospectiveXIII"/> | Like most RPGs, the ''Final Fantasy'' installments use an [[Experience point|experience level]] system for character advancement, in which experience points are accumulated by killing enemies.<ref>{{cite book | title = Vintage Games | first1 = Bill | last1 = Loguidice | first2 = Matt | last2 = Barton | year = 2009 | publisher = Focal Press/Elsevier | isbn = 978-0-240-81146-8}}</ref><ref>{{cite book | title = Final Fantasy Anthology Official Strategy Guide | publisher = [[BradyGames]] | year = 1999 | isbn = 1-56686-925-0 | author = David Cassady.}}</ref><ref>{{cite book | year = 2004 | title = Final Fantasy VIII Ultimania | publisher = Studio BentStuff | language = ja | isbn= 4-7575-1243-0 | author = Sutajio bento sutaffu.}}</ref><ref>{{cite book | year = 2004 | title = Final Fantasy X-2 Ultimania Omega | publisher = Square-Enix | language = ja | isbn= 4-7575-1161-2 | author = Sutajio bento sutaffu.}}</ref> [[Final Fantasy character jobs|Character classes]], specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.<ref name="IGN-Evo"/><ref name="GS-FFHistory-Series"/><ref name="GT-FFRetrospectiveXIII"/> | ||
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== Development and history == | == Development and history == | ||
=== Origin === | === Origin === | ||
{{See also|Final Fantasy (video game)#Development|Final Fantasy II#Development|l1=Development of | {{See also|Final Fantasy (video game)#Development|Final Fantasy II#Development|l1=Development of ''Final Fantasy'' (video game)|l2=Development of ''Final Fantasy II''}} | ||
The game | [[File:Hironobu Sakaguchi 20070706 Japan Expo 1.jpg|thumb|alt=Low angle photograph of a mustached Japanese man in a black outfit sitting in a chair speaking into a microphone.|[[Hironobu Sakaguchi]] (shown in 2007) created the first ''Final Fantasy'' game in 1987 and oversaw the expansion of the franchise through 2001.]] | ||
In the mid-1980s, Square entered the Japanese [[video game industry]] with simple RPGs, [[racing video game|racing games]], and [[platform game|platformers]] for [[Nintendo]]'s [[Family Computer Disk System|Famicom Disk System]]. In 1987, Square designer [[Hironobu Sakaguchi]] chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: [[Enix]]'s ''[[Dragon Warrior|Dragon Quest]]'', Nintendo's ''[[The Legend of Zelda (1986 video game)|The Legend of Zelda]]'', and [[Origin Systems]]'s [[Ultima (series)|''Ultima'' series]]. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, ''Final Fantasy'', stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to college.<ref name="developmentFF">{{cite web|url=http://www.develop-online.net/news/28960/Sakaguchi-discusses-the-development-of-Final-Fantasy |title=Sakaguchi discusses the development of Final Fantasy |author=Fear, Ed |date=December 13, 2007 |work=[[Develop (UK magazine)|Develop]] |publisher=Intent Media |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110809114048/http://www.develop-online.net/news/28960/Sakaguchi-discusses-the-development-of-Final-Fantasy |archive-date=August 9, 2011 |url-status=dead}}</ref><ref name="IntroSE">{{cite web|title=An Introduction to Square-Enix |url=http://features.teamxbox.com/xbox/1554/An-Introduction-to-SquareEnix/p2/ |publisher=IGN |work=[[TeamXbox]] |last=Berardini |first=César A. |date=April 26, 2006 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110716200245/http://features.teamxbox.com/xbox/1554/An-Introduction-to-SquareEnix/p2/ |archive-date=July 16, 2011 |url-status=dead}}</ref><ref name="FF-Retro-1">{{cite web| title = Final Fantasy Retrospective Part I| website = [[GameTrailers]]| date = 2007-07-15| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-i-final-fantasy/22250| access-date = 2011-08-04| url-status = dead| archive-url = https://web.archive.org/web/20090608140809/http://www.gametrailers.com/video/part-i-final-fantasy/22250| archive-date = 2009-06-08}}</ref> Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.<ref name="IntroSE"/><ref name="GS-FFHistory">{{cite web| title = The History of Final Fantasy: Introduction| series = The History of Final Fantasy| last = Vestal| first = Andrew| website = [[GameSpot]]| access-date = 2011-08-04| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/| archive-url= https://web.archive.org/web/20090210055911/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/| archive-date= 2009-02-10}}</ref> In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "''FF''", which would sound good in Japanese. The name was originally going to be ''Fighting Fantasy'', but due to concerns over trademark conflicts with the [[Fighting Fantasy|roleplaying gamebook series of the same name]], they needed to settle for something else. As the English word "Final" was well known in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "''FF''" abbreviation would have done.<ref>{{cite magazine|url=http://www.famitsu.com/news/201505/24079276.html| title=『FF』はどのように世界に広がっていったのか?坂口博信氏と浜村弘一ファミ通グループ代表が"国際日本ゲーム研究カンファレンス"にて語る| trans-title = How did 'FF' spread around the world? Hironobu Sakaguchi and Koichi Hamamura, Famitsu Group representative, speak at the 'International Japanese Game Studies Conference'| website= [[Famitsu]]| date= 2015-05-24| author = Staff| language = ja| access-date= 2015-05-26| url-status= live| archive-url=https://web.archive.org/web/20150526221313/http://www.famitsu.com/news/201505/24079276.html|archive-date= 2015-05-26}}</ref> | |||
The game reversed Square's lagging fortunes, and it became the company's flagship franchise.<ref name="Edge177"/><ref name="IntroSE"/> Following the success, Square immediately developed a follow up. Because Sakaguchi assumed ''Final Fantasy'' would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the [[gameplay]] elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major ''Final Fantasy'' game features a new setting, a new cast of characters, and an upgraded battle system.<ref name="GT-FFRetrospectiveII"/> Video game writer John Harris attributed the concept of reworking the game system of each installment to [[Nihon Falcom]]'s ''[[Dragon Slayer (series)|Dragon Slayer]]'' series,<ref>{{cite web|url=https://www.gamedeveloper.com/design/game-design-essentials-20-rpgs |author=John Harris |title=Game Design Essentials: 20 RPGs - Dragon Slayer |website=[[Gamasutra]] |page=13 |date=July 2, 2009 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20111012154920/http://www.gamasutra.com/view/feature/4066/game_design_essentials_20_rpgs.php?page=13 |archive-date=October 12, 2011 |url-status=live}}</ref> with which Square was previously involved as a publisher.<ref>{{cite web|author=Kurt Kalata |url=http://www.hardcoregaming101.net/dragonslayer/dragonslayer.htm |title=Dragon Slayer |publisher=Hardcore Gaming 101 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110723142515/http://www.hardcoregaming101.net/dragonslayer/dragonslayer.htm |archive-date=July 23, 2011 |url-status=dead}}</ref> The company regularly released new games in the main series, but the time between the releases of ''XI'' (2002), ''XII'' (2006), and ''XIII'' (2009) were much longer than previous games. Following ''Final Fantasy XIV'' (2010), Square Enix aimed to release ''Final Fantasy'' games either annually or biennially. This switch was to mimic the development cycles of Western games in the ''[[Call of Duty]]'', ''[[Assassin's Creed]]'' and ''[[Battlefield (video game series)|Battlefield]]'' series, as well as maintain fan-interest.<ref>{{cite web|url=http://www.eurogamer.net/articles/2011-11-21-se-wants-to-release-a-final-fantasy-every-year-or-two |title=SE wants to release a Final Fantasy every year or two |website=Eurogamer |first=Wesley |last=Yin-Poole |date=November 21, 2011 |access-date=November 22, 2011 |url-status=live |archive-url=https://web.archive.org/web/20111123161322/http://www.eurogamer.net/articles/2011-11-21-se-wants-to-release-a-final-fantasy-every-year-or-two |archive-date=November 23, 2011}}</ref> ''Final Fantasy XIV'' was later relaunched in 2013 with ''Final Fantasy XV'' following in 2016 and ''Final Fantasy XVI'' in 2023.<ref>{{Cite web |last=Alexander |first=Cristina |date=September 18, 2025 |title=How to Play the Final Fantasy Games in Order |url=https://www.ign.com/articles/final-fantasy-games-in-order |access-date=February 27, 2026 |website=IGN}}</ref> | |||
=== Design === | === Design === | ||
{{See also|Category: Final Fantasy designers}} | {{See also|Category: Final Fantasy designers}} | ||
For the original ''Final Fantasy'', Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it.<ref name="UltimateHistory">{{cite book | title = [[Ultimate History of Video Games]] | first = Steven | last = Kent | author-link = Steven L. Kent | pages = 541–542 | chapter = The Mainstream and All Its Perils | publisher = [[Three Rivers Press]] | isbn = 0-7615-3643-4 | year = 2001}}</ref> Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.<ref name="ArtOfGameWorlds"/> | For the original ''Final Fantasy'', Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it.<ref name="UltimateHistory">{{cite book | title = [[Ultimate History of Video Games]] | first = Steven | last = Kent | author-link = Steven L. Kent | pages = 541–542 | chapter = The Mainstream and All Its Perils | publisher = [[Three Rivers Press]] | isbn = 0-7615-3643-4 | year = 2001}}</ref> Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.<ref name="ArtOfGameWorlds"/> | ||
[[File:Square-enix dissidia yoshinori-kitase.jpg|thumb|upright|left|alt=Portrait of a Japanese man smiling at the camera wearing a black suit jacket and a gold striped dress shirt.|[[Yoshinori Kitase]] (shown in 2009) wrote ''Final Fantasy V''{{'}}s scenario and then shifted to directing later games.]] | |||
The first five games were directed by Sakaguchi, who also provided the original concepts.<ref name="GT-FFRetrospectiveXIII"/><ref name="GS-FFHistory-Staff">{{cite web| title = Staff Spotlight| series = The History of Final Fantasy | website = [[GameSpot]]| first = Andrew| last = Vestal| access-date = 2011-08-04| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec3.html| archive-url= https://web.archive.org/web/20060709115353/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec3.html| archive-date= 2006-07-09}}</ref> He drew inspiration for game elements from anime films by [[Hayao Miyazaki]]; series staples like the airships and chocobos are inspired by elements in ''[[Castle in the Sky]]'' and ''[[Nausicaä of the Valley of the Wind (film)|Nausicaä of the Valley of the Wind]]'', respectively.<ref>{{cite web| title= In Defense of Final Fantasy XII| website = [[Next Generation (magazine)|Next Generation]]| last= Rogers| first= Tim| date= 2006-03-27| url= http://www.next-gen.biz/features/defense-final-fantasy-xii| access-date= 2011-08-04| url-status= dead| archive-url= https://web.archive.org/web/20130921165835/http://www.edge-online.com/features/defense-final-fantasy-xii/| archive-date= 2013-09-21}}</ref> Sakaguchi served as a producer for subsequent games until he left Square in 2001.<ref name="GT-FFRetrospectiveXIII"/><ref name="GS-FFHistory-Staff"/> [[Yoshinori Kitase]] took over directing the games until ''Final Fantasy VIII'',<ref name="FFVI-GSDetails">{{cite web | url = http://www.gamespot.com/snes/rpg/finalfantasy3/tech_info.html | title = Final Fantasy III (SNES) - Tech Info | website = [[GameSpot]]| access-date = August 4, 2011 | archive-url=https://web.archive.org/web/20090212080247/http://www.gamespot.com/snes/rpg/finalfantasy3/tech_info.html | archive-date=February 12, 2009}}</ref><ref name="FFVII-GSDetails">{{cite web|url=http://www.gamespot.com/ps/rpg/finalfantasy7/tech_info.html |title=Final Fantasy VII - Tech Info |website=[[GameSpot]] |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110826111050/http://www.gamespot.com/ps/rpg/finalfantasy7/tech_info.html |archive-date=August 26, 2011 |url-status=dead}}</ref><ref name="FFVIII-GSDetails">{{cite web | url = http://www.gamespot.com/ps/rpg/finalfantasy8/tech_info.html | title = Final Fantasy VIII - Tech Info | website = [[GameSpot]] | access-date = August 4, 2011 | archive-url=https://web.archive.org/web/20090412002920/http://www.gamespot.com/ps/rpg/finalfantasy8/tech_info.html | archive-date=April 12, 2009}}</ref> and has been followed by a new director for each new game. [[Hiroyuki Ito]] designed several gameplay systems, including ''Final Fantasy V''{{'}}s "[[Final Fantasy V#Job System|Job System]]", ''Final Fantasy VIII''{{'}}s "[[Final Fantasy VIII Guardian Forces|Junction System]]" and the Active Time Battle concept, which was used from ''Final Fantasy IV'' until ''IX''.<ref name="GT-FFRetrospectiveXIII"/><ref name="FFVI-GSDetails"/> In designing the Active Time Battle system, Ito drew inspiration from [[Formula One]] racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.<ref>{{cite web|title=30 Things You (Probably) Didn't Know About Final Fantasy |page=6 |author=Jeremy Parish |website=[[1UP.com]] |url=http://www.1up.com/features/final-fantasy-thirty-things-you-did-not-know?pager.offset=5 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20111103175047/http://www.1up.com/features/final-fantasy-thirty-things-you-did-not-know?pager.offset=5 |archive-date=November 3, 2011 |url-status=dead}}</ref> Ito also co-directed ''Final Fantasy VI'' with Kitase.<ref name="GT-FFRetrospectiveXIII"/><ref name="FFVI-GSDetails"/> [[Kenji Terada]] was the scenario writer for the first three games; Kitase took over as scenario writer for ''Final Fantasy V'' through ''VII''. [[Kazushige Nojima]] became the series' primary scenario writer from ''Final Fantasy VII'' until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for ''Final Fantasy VII'', ''VIII'', ''X'', and its sequel ''X-2''. He also worked as the scenario writer for the spin-off series, ''Kingdom Hearts''.<ref>{{cite web|url=http://kotaku.com/349279/super-smash-bros-brawl-storyline-penned-by-final-fantasy-vii-writer |title=Super Smash Bros. Brawl Storyline Penned By Final Fantasy VII Writer |first=Michael |last=McWhertor |publisher=Kotaku |date=January 25, 2008 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110815135139/http://kotaku.com/349279/super-smash-bros-brawl-storyline-penned-by-final-fantasy-vii-writer |archive-date=August 15, 2011 |url-status=dead}}</ref> [[Daisuke Watanabe]] co-wrote the scenarios for ''Final Fantasy X'' and ''XII'', and was the main writer for the ''XIII'' games.<ref name="ultimaniaomega">{{cite book | title=Final Fantasy X Ultimania Omega | publisher=[[Square Enix]] | pages=191–193, 476 | author=Studio BentStuff | language=ja}}</ref><ref name=dvd>{{cite AV media| title= [[Final Fantasy XII]] Collector's Edition Bonus DVD| chapter = Director interviews - Hiroshi Minagawa| work= Final Fantasy XII Collector's Edition| publisher= [[Square Enix Co., Ltd]]| location = El Segundo, California, United States| date= 2006-10-31| type = DVD| people = Minagawa, Hiroshi (interviewee)| quote= Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished.}}</ref><ref name="FamitsuWatanabe">{{cite web| title=『ファイナルファンタジーXIII REMINISCENCE -tracer of memories-』著者、渡辺大祐氏にインタビュー|trans-title= "Final Fantasy XIII: Reminiscence -tracer of memories-" Interview with author Daisuke Watanabe| website= [[Famitsu]]| date= 2014-07-11| language = ja| author = Staff| url=http://www.famitsu.com/news/201407/11056946.html| access-date= 2014-07-11| url-status=live| archive-url= https://web.archive.org/web/20140711075338/http://www.famitsu.com/news/201407/11056946.html| archive-date= 2014-07-11}}</ref> | |||
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Artistic design, including conceptual artworks and monster creations, was handled by Japanese artist Yoshitaka Amano from ''Final Fantasy'' through ''Final Fantasy VI''. Amano also handled title logo designs for all of the main series and the image illustrations from ''Final Fantasy VII'' onward.<ref name="GS-FFHistory-Staff"/> Koichi Ishii, who served as a graphic designer, created the character designs from ''Final Fantasy'' I to '' | Artistic design, including conceptual artworks and monster creations, was handled by Japanese artist Yoshitaka Amano from ''Final Fantasy'' through ''Final Fantasy VI''. Amano also handled title logo designs for all of the main series and the image illustrations from ''Final Fantasy VII'' onward.<ref name="GS-FFHistory-Staff"/> Koichi Ishii, who served as a graphic designer, created the character designs from ''Final Fantasy'' I to ''III'' while Kazuko Shibuya was responsible for adapting both the characters and monsters designs into pixel art.<ref>{{Cite web |last=shmuplations |date=2021-12-29 |title=Kazuko Shibuya – 2013 Developer Interview - shmuplations.com |url=https://shmuplations.com/kazukoshibuya/ |access-date=2025-07-01 |language=en-US}}</ref><ref>{{Cite web |last=LTD |first=SQUARE ENIX CO |title=FINAL FANTASY III 30th Anniversary Special Interview Vol.2 {{!}} TOPICS |url=https://na.finalfantasy.com/topics/176 |access-date=2025-07-01 |website=FINAL FANTASY PORTAL SITE {{!}} SQUARE ENIX}}</ref> Shibuya went on to become the main pixel artist throughout the series while also doing the character designs for ''IV, V'' and most of the cast o''f VI.'' [[Tetsuya Nomura]] was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from ''Final Fantasy VII'' through ''X'', then came back for ''XIII'', and for the basic design of ''XV''.<ref name="GT-FFRetrospectiveXIII"/><ref name="GS-FFHistory-Staff"/> For ''Final Fantasy IX'' character designs were handled by [[Shukō Murase]], Toshiyuki Itahana, and Shin Nagasawa.<ref name="FFIX-GSDetails">{{cite web|url=http://www.gamespot.com/ps/rpg/finalfantasy9/tech_info.html |title=Final Fantasy IX - Tech Info |website=[[GameSpot]] |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110428184413/http://www.gamespot.com/ps/rpg/finalfantasy9/tech_info.html |archive-date=April 28, 2011 |url-status=dead}}</ref> For ''Final Fantasy XV'', Roberto Ferrari was responsible for the character design. Nomura is also the character designer of the ''Kingdom Hearts'' series, ''Compilation of Final Fantasy VII'', and ''Fabula Nova Crystallis: Final Fantasy''.<ref>{{cite magazine|url=http://www.next-gen.biz/features/hot-100-game-developers-2007 |title=The Hot 100 Game Developers of 2007 |magazine=[[Edge (magazine)|Edge]] |publisher=[[Next Generation (magazine)|Next Generation]] |date=March 3, 2007 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20120820032431/http://www.next-gen.biz/features/hot-100-game-developers-2007 |archive-date=August 20, 2012 |url-status=dead}}</ref> Other designers include Nobuyoshi Mihara and [[Akihiko Yoshida]]. Mihara was the character designer for ''Final Fantasy XI'', and Yoshida served as character designer for ''Final Fantasy Tactics'', the Square-produced ''[[Vagrant Story]]'', and ''Final Fantasy XII''.<ref name="GT-FFRetrospectiveIX"/><ref>{{cite web|title=Final Fantasy XI Tech Info |url=http://www.gamespot.com/ps2/rpg/finalfantasy11/tech_info.html |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20091221101604/http://www.gamespot.com/ps2/rpg/finalfantasy11/tech_info.html |archive-date=December 21, 2009 |url-status=dead}}</ref> For ''Final Fantasy XVI'', the character designs were handled by Kazuya Takahashi and Hiroshi Minagawa.<ref>{{Cite magazine |last=LeBlanc |first=Wesley |title=Creating The Look Of Final Fantasy 16 |url=https://www.gameinformer.com/exclusive-feature/2023/06/06/creating-the-look-of-final-fantasy-16 |access-date=2025-07-01 |magazine=Game Informer |language=en}}</ref> | ||
=== Graphics and technology === | === Graphics and technology === | ||
Because of graphical limitations, the | Because of graphical limitations, the NES games feature small [[sprite (computer graphics)|sprite]] representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until ''Final Fantasy VI'', which uses detailed sprites for both screens. The NES sprites are {{nowrap|26 [[pixel]]s}} high and use a [[Palette (computing)|color palette]] of {{nowrap|four colors.}} The games swap btween {{nowrap|six frames}} of animation to depict character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are {{nowrap|2 pixels}} shorter and have larger palettes and feature more animation frames: {{nowrap|11 colors}} and {{nowrap|40 frames}}, respectively. The upgrade allowed designers to protray characters with more detailed appearances and more emotions. The first game includes [[non-player character]]s (NPCs) the player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.<ref name="GT-FFRetrospectiveIV">{{cite web| title = Final Fantasy Retrospective Part IV | website = [[GameTrailers]] | date = 2007-08-05| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-iv-final-fantasy/23185| access-date = 2011-08-05| archive-url=https://web.archive.org/web/20090611203037/http://www.gametrailers.com/video/part-iv-final-fantasy/23185| archive-date= 2009-06-11}}</ref> | ||
In 1995, Square showed an [[Final Fantasy VI#Legacy|interactive SGI technical demonstration of ''Final Fantasy VI'']] for the then [[History of video game consoles (fifth generation)|next generation of consoles]]. The demonstration used [[Silicon Graphics]]'s prototype [[Nintendo 64]] workstations to create 3D graphics.<ref name="GT-FFRetrospectiveIV"/><ref name="GS-FFHistory-Related">{{cite web | In 1995, Square showed an [[Final Fantasy VI#Legacy|interactive SGI technical demonstration of ''Final Fantasy VI'']] for the then [[History of video game consoles (fifth generation)|next generation of consoles]]. The demonstration used [[Silicon Graphics]]'s prototype [[Nintendo 64]] workstations to create 3D graphics.<ref name="GT-FFRetrospectiveIV"/><ref name="GS-FFHistory-Related">{{cite web| title= Related Final Fantasies| series = The History of Final Fantasy| website= [[GameSpot]]| first= Andrew| last= Vestal| access-date= 2011-08-04| url= http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec4.html| archive-url=https://web.archive.org/web/20060714232545/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec4.html| archive-date= 2006-07-14}}</ref> Fans believed the demo was of a new ''Final Fantasy'' game for the Nintendo 64 console. 1997 saw the release of ''Final Fantasy VII'' for the Sony PlayStation.<ref name="GS-FFHistory-Related"/><ref name="IGN-StateOfRPG">{{cite web|url=http://cube.ign.com/articles/634/634965p1.html |title=State of the RPG: GameCube |first=Matt |last=Casamassina |website=IGN |date=July 19, 2005 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110810173031/http://cube.ign.com/articles/634/634965p1.html |archive-date=August 10, 2011 |url-status=dead}}</ref> The switch was due to a dispute with Nintendo over its use of expensive [[ROM cartridge|cartridge media]] with that [[Reading (computer)|access data]] quickly, as opposed to the [[compact disc]]s, which are slower but less costly and have a higher storage capacity, used on rival systems.<ref name="GT-FFRetrospectiveV"/><ref>{{Cite magazine| title= 10 Years of PlayStation Through the Eyes of PSM| department = Features| magazine= [[PlayStation: The Official Magazine|PSM: Independent PlayStation Magazine]]| publisher= [[Future US]]| location = San Francisco, California, United States| date= September 2007| issue= 127| editor-first = Rob| editor-last = Smith| page = 38| issn = 1095-4163| url = https://archive.org/details/psm-issue-127-september-2007/page/n42/mode/1up| via = Internet Archive}}</ref> ''VII'' introduced [[3D computer graphics|3D graphics]] with fully [[Rendering (computer graphics)|pre-rendered]] backgrounds.<ref name="GT-FFRetrospectiveV"/><ref>{{cite web| title= Final Fantasy VII (PS1) - Review| url= http://www.1up.com/do/reviewPage?cId=3111181&p=27&sec=REVIEWS| website= [[1UP.com]]| date= 2004-05-09| author = Staff| access-date= 2011-08-04| url-status= dead| archive-url=https://web.archive.org/web/20111104085304/http://www.1up.com/reviews/final-fantasy-vii_2| archive-date= 2011-11-04}}</ref> It was because of this switch to 3D that a [[CD-ROM]] format was chosen over a cartridge format.<ref name="GT-FFRetrospectiveV"/><ref name="IGN-N64week">{{cite web| title=Nintendo 64 Week: Day Two |first=Levi |last=Buchanan |website= [[IGN]]| date= 2008-09-30| url= http://retro.ign.com/articles/914/914568p1.html| access-date= 2011-08-04| url-status= dead| archive-url= https://web.archive.org/web/20110726163234/http://retro.ign.com/articles/914/914568p1.html| archive-date= 2011-07-26}}</ref> The switch also led to increased production costs and a greater subdivision of the creative staff for ''VII'' and subsequent 3D games in the series.<ref name="ArtOfGameWorlds"/> | ||
[[File:FFVIIInavigation.png|thumb|left|''Final Fantasy | [[File:FFVIIInavigation.png|thumb|left|alt=A horizontal rectangular video game screenshot that is a digital representation of an overhead view of an interior facility. The facility has a wide dirt and grassy path with tall grated fences that connects large gates. Three characters run in a line on the path.|The developers switched to 3D graphics using pre-rendered backgrounds for ''Final Fantasy VII'' and continued the trend with ''[[Final Fantasy VIII]]'' (pictured) and ''Final Fantasy IX''.]] | ||
Starting with ''Final Fantasy VIII'', the series adopted a more photo-realistic look.<ref name="development2">{{cite journal|language=ja |title=Interview with ''Final Fantasy VIII'' developers |date=June 5, 1998 |journal=Famitsu Weekly |url=http://playstationjapan.tripod.com/ff8iview2.html |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110717103530/http://playstationjapan.tripod.com/ff8iview2.html |archive-date=July 17, 2011 |format=Translation by Coxon, Sachi |url-status=dead}}</ref><ref name="GT-FFRetrospectiveVI">{{cite web | url = http://www.gametrailers.com/video/part-vi-final-fantasy/23726 | Starting with ''Final Fantasy VIII'', the series adopted a more photo-realistic look.<ref name="development2">{{cite journal|language=ja |title=Interview with ''Final Fantasy VIII'' developers |date=June 5, 1998 |journal=Famitsu Weekly |url=http://playstationjapan.tripod.com/ff8iview2.html |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110717103530/http://playstationjapan.tripod.com/ff8iview2.html |archive-date=July 17, 2011 |format=Translation by Coxon, Sachi |url-status=dead}}</ref><ref name="GT-FFRetrospectiveVI">{{cite web| title = Final Fantasy Retrospective Part VI| website = [[GameTrailers]]| date = 2007-08-20| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-vi-final-fantasy/23726| access-date = 2011-08-04| archive-url=https://web.archive.org/web/20090604180803/http://www.gametrailers.com/video/part-vi-final-fantasy/23726| archive-date= 2009-06-04}}</ref> Like ''VII'', [[full motion video]] (FMV) sequences would play video in the background, with the polygonal characters [[Compositing|composited]] on top. ''Final Fantasy IX'' returned to the more stylized design of earlier games in the series, although it maintained most of the graphical techniques used in the previous two games with slight upgrades.<ref name="GT-FFRetrospectiveVI"/> ''Final Fantasy X'' was released on the PlayStation 2, which was powerful enough to [[Real-time computer graphics|render graphics in real-time]] in order to obtain a more dynamic look; the game features full 3D environments, rather than having 3D character models superimposed on pre-rendered backgrounds. It is also the first ''Final Fantasy'' game to feature [[voice acting]], occurring throughout the majority of the game, even with many minor characters;<ref name="GT-FFRetrospectiveVII"/> this allowed the developers to portray more depth in characters' reactions, emotions, and development.<ref name="GT-FFRetrospectiveVII"/><ref>{{cite web| year = 2001| title = Behind The Game The Creators| url = http://na.square-enix.com/games/FFX/btg/creators.html#1| publisher = [[Square Enix]] | access-date = August 4, 2011 | archive-url=https://web.archive.org/web/20110805012633/http://na.square-enix.com/games/FFX/btg/creators.html | archive-date=August 5, 2011}}</ref> | ||
Taking a temporary divergence, ''Final Fantasy XI'' used the PlayStation 2's online capabilities as an MMORPG.<ref>{{cite web|url=http://ps2.ign.com/articles/359/359081p1.html |title=Final Fantasy XI – Big Plans, Big Money |website=IGN |date=May 10, 2002 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110525060509/http://ps2.ign.com/articles/359/359081p1.html |archive-date=May 25, 2011 |url-status=dead}}</ref> Initially released for the PlayStation 2 with a PC port arriving six months later, ''XI'' was also released on the Xbox 360 nearly four years after its original release in Japan.<ref>{{cite web|title=Shippin' Out 4/17-4/21: Final Fantasy XI Online, Brain Age |url=http://www.gamespot.com/pc/adventure/longestjourney2wt/news.html?sid=6147765 |website=[[GameSpot]] |last=Thorsen |first=Tor |date=April 17, 2006 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20090210132150/http://www.gamespot.com/pc/adventure/longestjourney2wt/news.html?sid=6147765 |archive-date=February 10, 2009 |url-status=dead}}</ref> This was the first ''Final Fantasy'' game to use a free rotating camera. ''Final Fantasy XII'' was released in 2006 for the PlayStation 2 and uses only half as many polygons as ''Final Fantasy X'', in exchange for more advanced textures and lighting.<ref>{{cite web|url=http://www.1up.com/do/previewPage?cId=3112825&p=2 |title=Final Fantasy XII (PS2) Previews |website=[[1UP.com]] |date=November 9, 2003 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20121106153212/http://www.1up.com/previews/final-fantasy-xii_19 |archive-date=November 6, 2012 |url-status=dead}}</ref><ref>{{cite web|url=http://www.rpgfan.com/previews/ff12/index.html |title=Final Fantasy XII - Preview First Look |publisher=RPGFan |last=Winkler |first=Chris |date=December 4, 2003 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110813140103/http://www.rpgfan.com/previews/ff12/index.html |archive-date=August 13, 2011 |url-status=dead}}</ref> It also retains the freely rotating camera from ''XI''. ''Final Fantasy XIII'' and ''XIV'' both make use of [[Crystal Tools]], a [[middleware]] engine developed by Square Enix.<ref>{{cite web|url=http://www.gamespot.com/ps3/rpg/finalfantasy13/news.html?sid=6149412 |title=E3 06: Square Enix announces trio of Final Fantasy XIII games |last1=Shoemaker |first1=Brad |last2=Tochen |first2=Dan |website=[[GameSpot]] |date=May 8, 2006 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20061118164237/http://www.gamespot.com/ps3/rpg/finalfantasy13/news.html?sid=6149412 |archive-date=November 18, 2006 |url-status=dead}}</ref><ref>{{cite web|url=http://www.joystiq.com/2008/02/22/gdc08-square-enix-unveils-crystal-tools-engine/ |title=GDC08: Square Enix unveils Crystal Tools engine |last=Yoon |first=Andrew |work=[[Joystiq]] |date=February 22, 2008 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110629165104/http://www.joystiq.com/2008/02/22/gdc08-square-enix-unveils-crystal-tools-engine/ |archive-date=June 29, 2011 |url-status=dead}}</ref> | Taking a temporary divergence, ''Final Fantasy XI'' used the PlayStation 2's online capabilities as an MMORPG.<ref>{{cite web|url=http://ps2.ign.com/articles/359/359081p1.html |title=Final Fantasy XI – Big Plans, Big Money |website=IGN |date=May 10, 2002 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110525060509/http://ps2.ign.com/articles/359/359081p1.html |archive-date=May 25, 2011 |url-status=dead}}</ref> Initially released for the PlayStation 2 with a PC port arriving six months later, ''XI'' was also released on the Xbox 360 nearly four years after its original release in Japan.<ref>{{cite web|title=Shippin' Out 4/17-4/21: Final Fantasy XI Online, Brain Age |url=http://www.gamespot.com/pc/adventure/longestjourney2wt/news.html?sid=6147765 |website=[[GameSpot]] |last=Thorsen |first=Tor |date=April 17, 2006 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20090210132150/http://www.gamespot.com/pc/adventure/longestjourney2wt/news.html?sid=6147765 |archive-date=February 10, 2009 |url-status=dead}}</ref> This was the first ''Final Fantasy'' game to use a free rotating camera. ''Final Fantasy XII'' was released in 2006 for the PlayStation 2 and uses only half as many polygons as ''Final Fantasy X'', in exchange for more advanced textures and lighting.<ref>{{cite web|url=http://www.1up.com/do/previewPage?cId=3112825&p=2 |title=Final Fantasy XII (PS2) Previews |website=[[1UP.com]] |date=November 9, 2003 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20121106153212/http://www.1up.com/previews/final-fantasy-xii_19 |archive-date=November 6, 2012 |url-status=dead}}</ref><ref>{{cite web|url=http://www.rpgfan.com/previews/ff12/index.html |title=Final Fantasy XII - Preview First Look |publisher=RPGFan |last=Winkler |first=Chris |date=December 4, 2003 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110813140103/http://www.rpgfan.com/previews/ff12/index.html |archive-date=August 13, 2011 |url-status=dead}}</ref> It also retains the freely rotating camera from ''XI''. ''Final Fantasy XIII'' and ''XIV'' both make use of [[Crystal Tools]], a [[middleware]] engine developed by Square Enix.<ref>{{cite web|url=http://www.gamespot.com/ps3/rpg/finalfantasy13/news.html?sid=6149412 |title=E3 06: Square Enix announces trio of Final Fantasy XIII games |last1=Shoemaker |first1=Brad |last2=Tochen |first2=Dan |website=[[GameSpot]] |date=May 8, 2006 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20061118164237/http://www.gamespot.com/ps3/rpg/finalfantasy13/news.html?sid=6149412 |archive-date=November 18, 2006 |url-status=dead}}</ref><ref>{{cite web|url=http://www.joystiq.com/2008/02/22/gdc08-square-enix-unveils-crystal-tools-engine/ |title=GDC08: Square Enix unveils Crystal Tools engine |last=Yoon |first=Andrew |work=[[Joystiq]] |date=February 22, 2008 |access-date=August 4, 2011 |archive-url=https://web.archive.org/web/20110629165104/http://www.joystiq.com/2008/02/22/gdc08-square-enix-unveils-crystal-tools-engine/ |archive-date=June 29, 2011 |url-status=dead}}</ref> | ||
=== Music === | === Music === | ||
{{Main|Music of the Final Fantasy series}} | {{Main|Music of the Final Fantasy series{{!}}Music of the ''Final Fantasy'' series}} | ||
''Final Fantasy'' games feature a variety of music | {{Multiple image | ||
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| image1 = Nobuo uematsu 001.jpg | |||
| alt1 = Portrait of a mustached Japanese man wearing glasses and a black, red, and yellow head bandana. | |||
| caption1 = [[Nobuo Uematsu]] (shown in 2011) | |||
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| image2 = Masashi Hamauzu Jan 2012.jpg | |||
| alt2 = Portrait of a Japanese man sitting at a table wearing a black jacket and grey flannel shirt. | |||
| caption2 = [[Masashi Hamauzu]] (shown in 2012) | |||
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| image3 = Hitoshi Sakimoto.jpg | |||
| alt3 = Portrait of a Japanese man with brown hair speaking into a microphone wearing a dark green suit jacket. | |||
| caption3 = [[Hitoshi Sakimoto]] (shown in 2004) | |||
| footer = As the series' primary composer for over a decade, Nobuo Uematsu created many of its musical themes. Following Uematsu's departure, other composers, like Masashi Hamauzu and Hitoshi Sakimoto, have handled the music for various games. | |||
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''Final Fantasy'' games feature a variety of music and frequently reuse themes. Most games open with a piece called "Prelude", which has evolved from a simple, 2-voice [[arpeggio]] in the early games to a complex, melodic arrangement in later installments.<ref name="IGN-Evo"/><ref name="GS-FFHistory-Series"/><ref name="FF-Retro-1"/> Victories in combat are often accompanied by a victory [[fanfare]], a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for most installments. Recurring secret bosses such as Gilgamesh are also used as opportunities to revive their musical themes. | |||
A theme known as the "Final Fantasy Main Theme" or "[[March (music)|March]]", originally featured in the first game, often accompanies the ending credits.<ref name="GS-FFHistory-Series"/> Although [[leitmotif]]s are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.<ref name="Edge177"/> | A theme known as the "Final Fantasy Main Theme" or "[[March (music)|March]]", originally featured in the first game, often accompanies the ending credits.<ref name="GS-FFHistory-Series"/> Although [[leitmotif]]s are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.<ref name="Edge177"/> | ||
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== Reception == | == Reception == | ||
Overall, the ''Final Fantasy'' series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold {{Nowrap|25 million}} units by | Overall, the ''Final Fantasy'' series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold {{Nowrap|25 million}} units by 2000,<ref>{{Cite magazine| title = Square Co.| department = Investor| magazine = J@pan, Inc| publisher= LINC Japan| location = Tokyo, Japan| date = June 2000| issue = 8| first = Yoko| last = Shibata| page = 56| issn = 1345-4846| url= https://www.japaninc.com/article.php?articleID=372| access-date = 2026-03-29| quote=Square Co. is the maker of the ''Final Fantasy'' series, of which it's sold more than {{nowrap|25 million}} units worldwide. (...) ''Final Fantasy'' series, sales of which have reached some {{nowrap|25 million}} copies.}}</ref> and reached {{Nowrap|100 million}} units in 2011.<ref name="100mil">{{cite web|url=http://gamasutra.com/view/news/35096/Final_Fantasy_Series_Hits_100M_Units_Shipped.php |title=Final Fantasy Series Hits 100M Units Shipped |website=[[Gamasutra]] |date=June 7, 2011 |last=Rose |first=Mike |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110819083134/http://www.gamasutra.com/view/news/35096/Final_Fantasy_Series_Hits_100M_Units_Shipped.php |archive-date=August 19, 2011 |url-status=dead}}</ref> By March 2025, the series surpassed cumulative global physical and digital sales of 200 million units.<ref>{{Cite web| title= Cue The Victory Fanfare, As Final Fantasy Franchise Surpasses 200 Million Copies Sold| website= [[GameSpot]]| date = 2025-03-14| first = Evan| last = Campbell| url= https://www.gamespot.com/articles/cue-the-victory-fanfare-as-final-fantasy-franchise-surpasses-200-million-copies-sold/1100-6530133/| access-date= 2025-03-19| url-status= live| archive-url= https://web.archive.org/web/20250319084234/https://www.gamespot.com/articles/cue-the-victory-fanfare-as-final-fantasy-franchise-surpasses-200-million-copies-sold/1100-6530133/| archive-date= 2025-03-19}}</ref><ref>{{Cite press release| title= Tuesday, August 5 Release Date Revealed for Final Fantasy Xiv Online Patch 7.3: The Promise of Tomorrow Alongside New Trailer| publisher = [[Square Enix]] North America Press| location = Los Angeles, California, United States| date = 2025-07-24| author = Staff| url=https://press.na.square-enix.com/TUESDAY-AUGUST-5-RELEASE-DATE-REVEALED-FOR-FINAL-FANTASY-XIV-ONLINE-PA |access-date=2026-01-24}}</ref> | ||
The series has received critical acclaim for the quality of its visuals and soundtracks.<ref name="Edge177"/> In 1996, ''[[Next Generation (magazine)|Next Generation]]'' staff ranked the series collectively as the 17th best game of all time, speaking very highly of its audiovisuals and stories.<ref name="NG1996">{{cite magazine| title = Top 100 Games of All Time| magazine = [[Next Generation (magazine)|Next Generation]]| publisher= Imagine Publishing| location = Brisbane, California, United States| editor-first = Neil| editor-last = West| issue = 21| date = September 1996| page = 64| issn = 1078-9693| url = https://archive.org/details/nextgen-issue-021/page/n67/mode/1up| via = Internet Archive}}</ref> Two years later, they listed the ''Final Fantasy'' series number 16 on their "Top 50 Games of All Time", commenting that "by pairing state-of-the-art technology with memorable, sometimes shamelessly melodramatic storylines, the series has successfully outlasted its competitors [...] and improved with each new installation".<ref>{{cite magazine| title = Top 50 Games of All Time | magazine=[[Next Generation (magazine)|Next Generation]]| issue = 50 |publisher = [[Imagine Media]]| location = Brisbane, California, United States| editor-first = Chris| editor-last = Charla| date = February 1999| page = 79| issn = 1078-9693| url = https://archive.org/details/NEXT_Generation_50/page/n80/mode/1up| via = Internet Archive}}</ref> It was awarded a star on the [[Walk of Game]] in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). ''WalkOfGame.com'' commented that the series has sought perfection as well as having been a risk taker in innovation.<ref name="Walk">{{cite web | url = http://www.walkofgame.com/inductees/inductees.html | title = 2006 Walk of Game Inductees | publisher= [[Walk of Game]] | access-date = August 2, 2011 | archive-url = https://web.archive.org/web/20080702165340/http://www.walkofgame.com/inductees/inductees.html | archive-date = July 2, 2008}}</ref> In 2006, ''[[GameFAQs]]'' held a contest for the best video game series ever, with ''Final Fantasy'' finishing as the runner-up to ''[[The Legend of Zelda]]''.<ref>{{cite web|url=http://www.gamefaqs.com/features/contest/bse|title=Summer 2006: Best. Series. Ever|website=[[GameFAQs]]|access-date=August 6, 2011|archive-url=https://web.archive.org/web/20090606181323/http://www.gamefaqs.com/features/contest/bse |archive-date=June 6, 2009}}</ref> In a 2008 public poll held by [[Game (retailer)|The Game Group plc]], ''Final Fantasy'' was voted the best game series, with five games appearing in their "Greatest Games of All Time" list.<ref>{{cite web | url = http://www.game.co.uk/lowdown.aspx?lid=9321 | title = Greatest Games Results | publisher = [[Game (retailer)|The Game Group plc]] | year = 2008 | access-date = August 6, 2011 | archive-url=https://web.archive.org/web/20090206155411/http://www.game.co.uk/lowdown.aspx?lid=9321 | archive-date=February 6, 2009}}</ref> As of 2025, the ''Final Fantasy'' series has won 10 awards at [[The Game Awards]], more than for any other video game franchise.<ref>{{Cite web |last=Parmer |first=Seth |date=2025-12-02 |title=Game Series That Took Home The Most Awards At The Game Awards |url=https://www.thegamer.com/the-game-awards-series-with-most-award-wins/ |website=[[TheGamer]] |access-date=2025-12-02}}</ref><ref name="2025 Winners">{{cite web |last=Weber |first=Rachel |date=11 December 2025 |title=The Game Awards 2025 Winners: The Full List |url=https://www.ign.com/articles/the-game-awards-2025-winners-the-full-list |accessdate=12 December 2025 |work=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> | |||
The series | The series holds seven [[Guinness World Records]] in the ''[[Guinness World Records Gamer's Edition]] 2008'', which include the "Most Games in an RPG Series" (13 main games, seven enhanced games, and 32 spin-off games), the "Longest Development Period" (the production of ''Final Fantasy XII'' took five years), and the "Fastest-Selling Console RPG in a Single Day" (''Final Fantasy X'').<ref name="GWR08-RPG"/><ref name="guinness">{{cite web | url = http://gamers.guinnessworldrecords.com/news/300708_ffiv.aspx | title=Record Breaking Final Fantasy Series heads to The Record Breaking Nintendo DS | first = Doug | last = Parsons | date=July 30, 2008 | publisher = [[Guinness World Records]] | access-date=August 6, 2011 | archive-url=https://web.archive.org/web/20090602083919/http://gamers.guinnessworldrecords.com/news/300708_ffiv.aspx | archive-date=June 2, 2009}}</ref> The 2009 edition listed two games from the series among the top 50 consoles games: ''Final Fantasy XII'' at number 8 and ''VII'' at number 20.<ref>{{cite book | title= Guinness World Records 2009 Gamer's Edition | series= [[Guinness World Records]] | date= February 3, 2009 | publisher= Guinness | isbn= 978-1-904994-45-9 | pages= [https://archive.org/details/guinnessworldrec0000unse_o9k7/page/190 190–191] | chapter= Top 50 Console Games | chapter-url= https://archive.org/details/guinnessworldrec0000unse_o9k7/page/190}}</ref> | ||
However, the series has garnered criticism. ''IGN'' has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series".<ref name="IGN-Evo"/> The editors has heavily criticized the use of random encounters in the series' battle systems.<ref name="IGNReview8">{{cite web | url=http://psx.ign.com/articles/153/153847p1.html | title=IGN: Final Fantasy VIII Review | website=IGN | last = Lundigran | first = Jeff | date=September 10, 1999 | access-date=August 6, 2011 | archive-url=https://web.archive.org/web/20090211123532/http://psx.ign.com/articles/153/153847p1.html | archive-date=February 11, 2009}}</ref><ref name="IGNReview9">{{cite web| title= Final Fantasy IX Review| website= [[IGN]]| last = Smith | first = David | date= 2000-11-22| url= https://www.ign.com/articles/2000/11/23/final-fantasy-ix| access-date= 2011-08-06| archive-url=https://web.archive.org/web/20090212170216/http://psx.ign.com/articles/162/162190p1.html| archive-date= 2009-02-12}}</ref> ''IGN'' further stated that the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games.<ref name="IGN-FF-Anime"/> ''[[Edge (magazine)|Edge]]'' magazine writers were critical of the series' expansion in 2007, questioning how many of the related games with "''Final Fantasy''" in their titles lived up to the franchise's reputation of quality. They feared that Hironobu Sakaguchi's departure would result in the series growing stale.<ref name="Edge177"/> | |||
Several individual ''Final Fantasy'' games have garnered focused attention; some for widespread positive reception and others for a negative reception. ''Final Fantasy VII'' topped ''[[GamePro]]'s'' "26 Best RPGs of All Time" list,<ref name="GamePro">{{cite web| title= The 26 Best RPGs of the All Time| website= [[GamePro]]| date= 2008-11-05| author = Staff| url= http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4/| access-date= 2011-08-06| archive-url= https://web.archive.org/web/20110806220746/http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4/| archive-date= 2011-08-06}}</ref> as well as ''[[GameFAQs]]''{{'}} "Best Game Ever" audience polls in 2004 and 2005.<ref>{{cite web | title=Spring 2004: Best. Game. Ever | url=http://www.gamefaqs.com/features/contest/c04spr | website=[[GameFAQs]] | access-date=August 6, 2011 | archive-url=https://web.archive.org/web/20090209040851/http://www.gamefaqs.com/features/contest/c04spr | archive-date=February 9, 2009}}</ref><ref>{{cite web | title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever | url=http://www.gamefaqs.com/features/contest/top10 | website=[[GameFAQs]] | access-date=August 6, 2011 | archive-url=https://web.archive.org/web/20090316073741/http://www.gamefaqs.com/features/contest/top10 | archive-date=March 16, 2009}}</ref> It was inducted into the [[World Video Game Hall of Fame]] in 2018.<ref>{{cite web |last1=Locklear |first1=Mallory |title=Video Game Hall of Fame inducts 'Tomb Raider' and 'Final Fantasy VII' |url=https://www.engadget.com/2018/05/03/video-game-hall-of-fame-inducts-tomb-raider-final-fantasy-vii/ |website=Engadget |date=May 3, 2018 |access-date=May 7, 2019 |archive-url=https://web.archive.org/web/20190203202105/https://www.engadget.com/2018/05/03/video-game-hall-of-fame-inducts-tomb-raider-final-fantasy-vii/ |archive-date=February 3, 2019 |url-status=live}}</ref> Despite ''Final Fantasy VII''{{'}}s success, some critics have labeled it as overrated. In 2003, ''[[GameSpy]]'' listed it as the seventh most overrated game of all time, while ''IGN'' presented views from both sides.<ref>{{cite web | url = http://archive.gamespy.com/articles/september03/25overrated/ | title = 25 Most Overrated Games of All Time | publisher = [[GameSpy]] | date=September 2003 | access-date = August 6, 2011 | archive-url=https://web.archive.org/web/20090412074612/http://archive.gamespy.com/articles/september03/25overrated/ | archive-date=April 12, 2009}}</ref><ref>{{cite web|url=http://retro.ign.com/articles/958/958466p1.html |title=Is Final Fantasy VII Overrated? |first=Levi |last=Buchanan |website=IGN |date=March 3, 2009 |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20090310095415/http://retro.ign.com/articles/958/958466p1.html?%3F |archive-date=March 10, 2009 |url-status=dead}}</ref> ''[[Dirge of Cerberus: Final Fantasy VII]]'' shipped 392,000 units in its first week of release, but received review scores that were much lower than other ''Final Fantasy'' games.<ref>{{cite web | url = http://www.m-create.com/eng/e_ranking.html | title = Top 10 Weekly Software Sales | date=January 23–29, 2006 | access-date = August 6, 2011 | archive-url = https://web.archive.org/web/20060205034213/http://m-create.com/eng/e_ranking.html | archive-date = February 5, 2006}}</ref><ref>{{cite web | url = http://www.gamerankings.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii/index.html | title = Dirge of Cerberus: Final Fantasy VII Reviews | publisher = [[GameRankings]] | access-date = August 6, 2011 | archive-url=https://web.archive.org/web/20090625203933/http://www.gamerankings.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii/index.html | archive-date=June 25, 2009}}</ref><ref>{{cite web | url = https://www.metacritic.com/game/dirge-of-cerberus-final-fantasy-vii/critic-reviews/?platform=playstation-2 | title = Dirge of Cerberus: Final Fantasy VII Reviews | website = [[Metacritic]] | access-date = August 6, 2011 | url-status = live | archive-url=https://web.archive.org/web/20110806221819/http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii | archive-date=August 6, 2011}}</ref> A delayed, negative review after the Japanese release of ''Dirge of Cerberus'' from Japanese gaming magazine ''Famitsu'' hinted at a controversy between the magazine and Square Enix.<ref>{{cite web|url=http://www.1up.com/news/famitsu-digs-dirge-cerberus |website=[[1UP.com]] |title=Famitsu Digs Into Dirge of Cerberus |last=Dormer |first=Dan |date=February 8, 2006 |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110629031252/http://www.1up.com/news/famitsu-digs-dirge-cerberus |archive-date=June 29, 2011 |url-status=dead}}</ref> Though ''Final Fantasy: The Spirits Within'' was praised for its visuals, the plot was criticized and the film was considered a box office bomb.<ref name="MC-Spirits"/><ref name="Edge177"/><ref name="FFMovie-RPGamer"/><ref>{{cite web| title=Final Fantasy: The Spirits Within| website = RogerEbert| publisher= [[Chicago Sun-Times]]| date= 2001-07-11| last= Ebert| first= Roger| author-link = Roger Ebert| url=http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20010711/REVIEWS/107110301/1023| access-date= 2011-08-06| url-status= dead| archive-url= https://web.archive.org/web/20090620013901/http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=%2F20010711%2FREVIEWS%2F107110301%2F1023| archive-date= 2009-06-20}}</ref> ''Final Fantasy Crystal Chronicles'' for the [[GameCube]] received overall positive review scores, but reviews stated that the use of [[Game Boy Advance]]s as controllers was a big detractor.<ref name="IGN-StateOfRPG"/><ref>{{cite web|url= http://www.1up.com/reviews/final-fantasy-crystal-chronicles| title=Reviews: FF: Crystal Chronicles| website=[[1UP.com]]| date=January 1, 2000| author = Staff| access-date= August 6, 2011| archive-url=https://web.archive.org/web/20110629031312/http://www.1up.com/reviews/final-fantasy-crystal-chronicles |archive-date=June 29, 2011 |url-status=dead}}</ref> The predominantly negative reception of the original version of ''Final Fantasy XIV'' caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception.<ref name= "XIVapology">{{cite web|url=http://andriasang.com/comyby/|title=Square Enix CEO: Final Fantasy XIV Damaged FF Brand|author=Gantayat, Anoop|publisher=Andriasang.com|date=September 27, 2011|access-date=December 1, 2013|archive-url=https://web.archive.org/web/20121225060037/http://andriasang.com/comyby/|url-status=dead|archive-date=December 25, 2012}}</ref> | |||
Many of the main series titles have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were ''Final Fantasy VII'', ''VIII'', and ''X'', respectively.<ref name="GWR08-RPG">{{cite book | editor= Craig Glenday | title= Guinness World Records Gamer's Edition 2008 | series= [[Guinness World Records]] | date= March 11, 2008 | publisher= Guinness | isbn= 978-1-904994-21-3 | pages= [https://archive.org/details/guinnessworldrec00guin_0/page/156 156–167] | chapter= Record Breaking Games: Role-Playing Games | chapter-url= https://archive.org/details/guinnessworldrec00guin_0 | url= https://archive.org/details/guinnessworldrec00guin_0/page/156}}</ref> ''Final Fantasy VII'', the best-selling game in the franchise, has sold over 14.4 million copies worldwide,<ref name="hd_square-enix_com">{{citation| title= 2023 Annual Report| url= https://www.hd.square-enix.com/eng/ir/library/pdf/ar_2023en.pdf| website = [[Square Enix]] Holdings| year = 2023| author = Staff| page = 15| access-date= 2026-03-29| url-status= live| archive-url= https://web.archive.org/web/20231129231844/https://www.hd.square-enix.com/eng/ir/library/pdf/ar_2023en.pdf| archive-date= 2023-11-29}}</ref><ref>{{cite press release| title= Thrilling New Trailer for Final Fantasy VII Rebirth Spotlights Notorious Video Game Antagonist| publisher = [[Square Enix]] North America| location = Los Angeles, California, United States| date = 2024-01-15| author = Staff| url= https://press.na.square-enix.com/THRILLING-NEW-TRAILER-FOR-FINAL-FANTASY-VII-REBIRTH-SPOTLIGHTS-NOTORIO| access-date= 2024-01-31| url-status= live| archive-url=https://web.archive.org/web/20240131183341/https://press.na.square-enix.com/THRILLING-NEW-TRAILER-FOR-FINAL-FANTASY-VII-REBIRTH-SPOTLIGHTS-NOTORIO| archive-date= 2024-01-31}}</ref><ref>{{cite press release| title= Square Enix Announces Release Date of Final Fantasy VII Advent Children| publisher= [[Square Enix]]| location = Los Angeles, California, United States| date= 2005-05-15| author = Staff| url=http://www.square-enix.com/na/company/press/2005/05152005/| access-date= 2011-08-02| url-status= dead| archive-url= https://web.archive.org/web/20110812051719/http://www.square-enix.com/na/company/press/2005/05152005/| archive-date= 2011-08-12}}</ref> Within two days of its North American release on September 9, 1999, ''Final Fantasy VIII'' became the top-selling video game in the United States and held the position for more than three weeks.<ref name="charts">{{cite web| title= Final Fantasy VIII Tops Videogame Charts| website= [[IGN]]| date= 1999-10-05| author = Staff| url=http://psx.ign.com/articles/071/071008p1.html| access-date= 2011-08-02| url-status= dead| archive-url= https://web.archive.org/web/20110805230113/http://psx.ign.com/articles/071/071008p1.html| archive-date= 2011-08-05}}</ref> ''Final Fantasy X'' sold over 1.4 million units in Japanese pre-orders alone, setting a record for the fastest-selling console RPG.<ref name="GWR08-RPG"/><ref>{{cite web|url=http://ps2.ign.com/articles/096/096716p1.html |title=Final Fantasy X Sells Like Crazy; World Not Shocked |website=IGN |date=July 19, 2001 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110604124308/http://ps2.ign.com/articles/096/096716p1.html |archive-date=June 4, 2011 |url-status=dead}}</ref> The ''Final Fantasy XI'' MMORPG reached over 200,000 active daily players in March 2006<ref>{{cite web | last = Woodard | first = Christopher | title = GDC: Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy XI | website = [[Gamasutra]] | date = March 24, 2006 | url = https://www.gamedeveloper.com/design/gdc-creating-a-global-mmo-balancing-cultures-and-platforms-in-i-final-fantasy-xi-i- | access-date = August 6, 2011 | url-status = live | archive-url=https://web.archive.org/web/20101207102248/http://www.gamasutra.com/view/feature/2635/gdc_all_about_ninetynine_nights_.php | archive-date=December 7, 2010}}</ref> and over half a million subscribers by July 2007.<ref name="Edge177"/> ''Final Fantasy XII'' sold more than 1.7 million copies in its first week in Japan.<ref>{{cite web|last=Jenkins |first=David |date=March 24, 2006 |title=Japanese Sales Charts, Week Ending March 19 |publisher=[[Gamasutra]] |work=[[Media Create]] |url=https://www.gamedeveloper.com/game-platforms/japanese-sales-charts-week-ending-march-19 |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110805164730/http://www.gamasutra.com/php-bin/news_index.php?story=8671 |archive-date=August 5, 2011 |url-status=live}}</ref> By November 6, 2006—one week after its release—''XII'' had shipped approximately 1.5 million copies in North America.<ref>{{cite web|date=November 6, 2006 |title=Square Enix Announces Record Shipment With Final Fantasy XII |publisher=[[Square Enix]] |url=http://www.square-enix.com/na/company/press/2006/1106_1/ |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20110811181421/http://www.square-enix.com/na/company/press/2006/1106_1/ |archive-date=August 11, 2011 |url-status=dead}}</ref> ''Final Fantasy XIII'' became the fastest-selling game in the franchise,<ref name="GSpyfast">{{cite web|url=http://xbox360.gamespy.com/xbox-360/final-fantasy-xiii/1078865p1.html |title=Final Fantasy XIII: Biggest First Week in Franchise History |date=March 19, 2010 |access-date=March 19, 2010 |publisher=[[GameSpy]] |last=Sharkey |first=Mike |archive-url=https://web.archive.org/web/20110507232613/http://xbox360.gamespy.com/xbox-360/final-fantasy-xiii/1078865p1.html |url-status=live |archive-date=May 7, 2011}}</ref> and sold one million units on its first day of sale in Japan.<ref name="GSUTRA1mil">{{cite web|last=Alexander |first=Leigh |date=December 18, 2009 |title=FFXIII Tops 1 Million Units Day One |url=http://www.gamasutra.com/view/news/26571/FFXIII_Tops_1_Million_Units_Day_One.php |website=[[Gamasutra]] |access-date=December 18, 2009 |archive-url=https://web.archive.org/web/20100510025507/http://www.gamasutra.com/view/news/26571/FFXIII_Tops_1_Million_Units_Day_One.php |url-status=dead |archive-date=May 10, 2010}}</ref> ''Final Fantasy XIV: A Realm Reborn'', in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded,<ref name="Kotaku early">{{cite web|url=https://kotaku.com/early-final-fantasy-xiv-launch-goes-surprise-badly-1198833060 |title=Early Final Fantasy XIV Launch Goes (Surprise!) Badly |author=Plunkett, Luke |publisher=Kotaku |date=August 25, 2013 |access-date=August 25, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130827150147/http://kotaku.com/early-final-fantasy-xiv-launch-goes-surprise-badly-1198833060 |archive-date=August 27, 2013}}</ref> and eventually gaining over one million subscribers within two months of its launch.<ref>{{cite web|url=http://www.gamasutra.com/view/news/203676/Final_Fantasy_XIV_hits_15M_registrations_after_relaunch_woes.php |title=Final Fantasy XIV hits 1.5M registrations after relaunch woes |last=Ligman |first=Kris |date=October 30, 2013 |work=[[Gamasutra]] |publisher=Think Services |access-date=October 31, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20160303202202/http://www.gamasutra.com/view/news/203676/Final_Fantasy_XIV_hits_15M_registrations_after_relaunch_woes.php |archive-date=March 3, 2016}}</ref> | |||
===Rankings and aggregators=== | ===Rankings and aggregators=== | ||
Numerous publications have created rankings of the mainline ''Final Fantasy'' games. The main titles have frequently appeared in top lists of games; for example, ''[[IGN]]'' has included them in multiple "Top Games" lists.<ref>{{cite web| title = IGN's Top 100 Games| website = [[IGN]]| year = 2003| author = Staff| url = http://top100.ign.com/2003/index.html| access-date = 2011-08-06| url-status = dead| archive-url= https://web.archive.org/web/20090222013658/http://top100.ign.com/2003/index.html| archive-date= 2009-02-22}}</ref><ref>{{cite web | url = http://top100.ign.com/2005/index.html | title = IGN's Top 100 Games | website = IGN | year = 2005 | access-date = August 6, 2011 | url-status = dead | archive-url=https://web.archive.org/web/20090227082124/http://top100.ign.com/2005/index.html | archive-date=February 27, 2009}}</ref><ref>{{cite web | title = Top 99 Games of All Time: Readers' Pick | url = http://microsites.ign.com/kfc/top99games/ | website = IGN | year = 2005 | access-date = August 6, 2011 | archive-url=https://web.archive.org/web/20090218133535/http://microsites.ign.com/kfc/top99games/ | archive-date=February 18, 2009}}</ref><ref>{{cite web| title = The Top 25 PS2 Games of All Time| website = [[IGN]]| date = 2007-03-16| author = Staff| url = https://www.ign.com/articles/2008/11/14/top-25-ps2-games| access-date = August 6, 2011| url-status = live| archive-url=https://web.archive.org/web/20090228201618/http://ps2.ign.com/articles/772/772296p3.html| archive-date= 2009-02-28}}</ref><ref>{{cite web| url=http://ie.ign.com/top/ps2-games/79 |title=Top 100 PlayStation 2 Games |access-date=November 17, 2012 |website=IGN |archive-url=https://web.archive.org/web/20130618075638/http://ie.ign.com/top/ps2-games/79 |url-status=dead |archive-date=June 18, 2013}}</ref><ref>{{cite web| url=http://ie.ign.com/top/ps2-games/24 |title=Top 100 PlayStation 2 Games |access-date=November 17, 2012 |website=IGN |archive-url=https://web.archive.org/web/20130618040824/http://ie.ign.com/top/ps2-games/24 |url-status=dead |archive-date=June 18, 2013}}</ref> Twelve games appeared in ''[[Famitsu]]''{{'s}} 2006 "Top 100 Favorite Games of All Time", four of which were in the top ten.<ref name="Top100-famitsu">{{cite news| title= Japan Votes on All Time Top 100| website = [[Next Generation (magazine)|NextGen.biz]]| date= 2006-03-03| first = Colin| last = Campbell| url = http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2| url-status= dead| archive-url= https://web.archive.org/web/20071221081620/http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2| archive-date= 2007-12-21}}</ref> | |||
In the table below, the lower numbers in top lists and series rankings mean a higher distinction of quality given by the respective publications. By way of comparison, the ratings provided by ''[[Famitsu]]'' magazine and the review aggregator ''[[Metacritic]]'' are also given; in these rows, higher numbers indicate better reviews. Note that ''Metacritic'' ratings up until ''Final Fantasy VII'' largely represent retrospective reviews from online websites years after their initial release, rather than contemporary reviews from [[video game magazines]] at the time of their initial release. | |||
{{Table alignment}} | {{Table alignment}} | ||
{| class="wikitable col1left" style="text-align:center;" | {| class="wikitable col1left" style="text-align:center;" | ||
|- | |- | ||
! Publication<!-- Includes only sources deemed reliable per Wikipedia's internal guideline [[WP:VGRS]]. --> !! ''[[Final Fantasy I|I]]'' !! ''[[Final Fantasy II|II]]'' !! ''[[Final Fantasy III|III]]'' !! ''[[Final Fantasy IV|IV]]'' !! ''[[Final Fantasy V|V]]'' !! ''[[Final Fantasy VI|VI]]'' !! ''[[Final Fantasy VII|VII]]'' !! ''[[Final Fantasy VIII|VIII]]'' !! ''[[Final Fantasy IX|IX]]'' !! ''[[Final Fantasy X|X]]'' !! ''[[Final Fantasy XI|XI]]'' !! ''[[Final Fantasy XII|XII]]'' !! ''[[Final Fantasy XIII|XIII]]'' !! ''[[Final Fantasy XIV|XIV]]'' !! ''[[Final Fantasy XV|XV]]'' | ! Publication<!-- Includes only sources deemed reliable per Wikipedia's internal guideline [[WP:VGRS]]. -->!! Year !! ''[[Final Fantasy I|I]]'' !! ''[[Final Fantasy II|II]]'' !! ''[[Final Fantasy III|III]]'' !! ''[[Final Fantasy IV|IV]]'' !! ''[[Final Fantasy V|V]]'' !! ''[[Final Fantasy VI|VI]]'' !! ''[[Final Fantasy VII|VII]]'' !! ''[[Final Fantasy VIII|VIII]]'' !! ''[[Final Fantasy IX|IX]]'' !! ''[[Final Fantasy X|X]]'' !! ''[[Final Fantasy XI|XI]]'' !! ''[[Final Fantasy XII|XII]]'' !! ''[[Final Fantasy XIII|XIII]]'' !! ''[[Final Fantasy XIV|XIV]]'' !! ''[[Final Fantasy XV|XV]]'' !! Notes | ||
|- | |||
! colspan=18 | Appearance in Top Lists | |||
|- | |- | ||
|''[[ | |''[[Empire (magazine)|Empire]]'' || 2023<ref>{{cite web| title= The 100 Best Video Games| website= [[Empire (magazine)|Empire]]| date= 2023-06-19| author = Staff| url= https://www.empireonline.com/gaming/features/100-best-video-games/| access-date = 2026-04-21}}</ref> || || || || || || || 6 || || 18 || || || || || || || style="text-align: left;" | 100 Best Video Games | ||
|- | |- | ||
|''[[ | |''[[Famitsu]]'' || 2006<ref name="Top100-famitsu"/> || 63 || 60 || 8 || 6 || 15 || 25 || style="background:#DFB"| 2 || 22 || 24 || style="background:#BF7"| 1 || || || || || || style="text-align: left;" | Top 100 Reader Poll | ||
|- | |- | ||
|''[[ | | ''[[Game Informer]]'' || 2017<ref>{{cite magazine| title= The Top 100 RPGs of All Time| magazine = [[Game Informer]]| publisher = [[Sunrise Publications]]| location = Minneapolis, Minnesota, United States| issue = 290| date= June 2017| editor-first = Andy| editor-last = McNamara| pages = 49–65| issn = 1067-6392| url = https://gameinformer.com/b/features/archive/2018/01/01/the-top-100-rpgs-of-all-time.aspx| url-status=live| archive-url=https://web.archive.org/web/20190510205452/https://www.gameinformer.com/b/features/archive/2018/01/01/the-top-100-rpgs-of-all-time.aspx| archive-date= 2019-05-10}}</ref> || 33 || || || 23 || || style="background:#DFB"| 2 || 18 || || || 35 || || || || || || style="text-align: left;" | Top 100 RPGs | ||
|- | |- | ||
|''[[ | |''[[GamePro]]'' || 2008<ref name="GamePro" />|| || || || || || || style="background:#BF7"| 1 || || || || || 13 || || || || style="text-align: left;" | 26 Best RPGs | ||
|- | |- | ||
|''[[Jeuxvideo]]'' | |''[[Jeuxvideo]]'' || 2011<ref name=Jeuxvideo2011>{{cite web| title=Les 100 meilleurs jeux de tous les temps| trans-title = The 100 Best Games of All Time| language = fr| website=Jeuxvideo.com| date= 2011-03-04| author = Staff| url= http://www.jeuxvideo.com/dossiers/00014196/les-100-meilleurs-jeux-de-tous-les-temps.htm| access-date= 2019-03-05| url-status= live| archive-url= https://web.archive.org/web/20180627150823/http://www.jeuxvideo.com/dossiers/00014196/les-100-meilleurs-jeux-de-tous-les-temps.htm| archive-date= 2018-06-27}}</ref> || || || || 82 || || 53 || 8 || || || || || || || || || style="text-align: left;" | 100 Best Games | ||
|- | |- | ||
|''[[ | |''[[Popular Mechanics]]'' || 2022<ref name="PopularMechanics">{{cite web| website = [[Popular Mechanics]]| title= The 100 Greatest Video Games of All Time| last1= Moore| first1= Bo| last2 = Schubak| first2 = Adam| date= 2022-03-15| url= https://www.popularmechanics.com/culture/gaming/g134/the-100-greatest-video-games-of-all-time/| access-date = 2026-04-22| url-status= live| archive-url= https://web.archive.org/web/20260419103518/https://www.popularmechanics.com/culture/gaming/g134/the-100-greatest-video-games-of-all-time| archive-date= 2026-04-19}}</ref> || || || || || || 33 || 4 || || || || || || || || || style="text-align: left;" | 100 Greatest Video Games | ||
|- | |- | ||
|''[[ | |''[[Retro Gamer]]'' || 2004 || 93<ref>{{cite magazine| title= Your Top 100 Games: Part One| magazine= [[Retro Gamer]]| publisher= Live Publishing International| location = Macclesfield, Cheshire, England, United Kingdom| date = 2004-09-28| issue = 8| editor-last = Carroll| editor-first = Martyn| page = 60| issn = 1742-3155| url=https://www.retrogamer.net/blog_post/flashback-retro-gamer-readers-top-100-games-circa-2004/| access-date= 2022-02-07| url-status= dead| archive-date= 2016-04-05| archive-url=https://web.archive.org/web/20160405020223/http://www.retrogamer.net/blog_post/flashback-retro-gamer-readers-top-100-games-circa-2004/}}</ref> || || || || || || 4<ref>{{cite magazine| title= Your Top 100 Games: Part Two| department = Feature| magazine= [[Retro Gamer]]| publisher= Live Publishing International| location = Macclesfield, Cheshire, England, United Kingdom| date = 2004-10-26| issue = 9| editor-last = Carroll| editor-first = Martyn| page = 61| issn = 1742-3155| url=https://www.retrogamer.net/blog_post/flashback-retro-gamer-readers-top-100-games-circa-2004/| access-date= 2022-02-07| url-status= dead| archive-date= 2016-04-05| archive-url=https://web.archive.org/web/20160405020223/http://www.retrogamer.net/blog_post/flashback-retro-gamer-readers-top-100-games-circa-2004/}}</ref> || || || || || || || || || style="text-align: left;" | Top 100 Reader Poll | ||
|- | |- | ||
|''[[Slant Magazine]]'' | |''[[Slant Magazine]]'' || 2014<ref name=Slant>{{cite web| title=The 100 Greatest Video Games of All Time| website= [[Slant Magazine]]| date= 2014-06-09| author = Staff| url= https://www.slantmagazine.com/games/updating-slants-list-of-the-100-greatest-video-games-of-all-time/| access-date = 2026-04-20| url-status = live| archive-url=https://web.archive.org/web/20150712044110/http://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P10| archive-date= 2015-07-12}}</ref> || || || || || || 39 || 16 || || 46 || 23 || || || || || || style="text-align: left;" | 100 Greatest Video Games | ||
|- | |- | ||
|''[[ | |''[[Stuff (magazine)|Stuff]]'' || 2008<ref name=Stuff2008>{{cite journal|journal=[[Stuff (magazine)|Stuff]]|title=100 Greatest Games|date=October 2008|pages=116–126}}</ref> || || || || || || style="background:#DFB"| 2 || style="background:#BF7"| 1 || || || || || || || || || style="text-align: left;" | 100 Greatest Games | ||
|- | |- | ||
| | | [[TV Asahi]] || 2021<ref>{{cite web| title= Over 50,000 Japanese users vote for their favorite console games in TV Asahi poll - Top 100 announced| website= Gematsu| date= 2021-12-27| first = Sal| last = Romano| url=https://www.gematsu.com/2021/12/over-50000-japanese-users-vote-for-their-favorite-console-games-in-tv-asahi-poll-top-100-announced| access-date= 2021-12-27| url-status= live| archive-date= 2022-01-03| archive-url=https://web.archive.org/web/20220103083040/https://www.gematsu.com/2021/12/over-50000-japanese-users-vote-for-their-favorite-console-games-in-tv-asahi-poll-top-100-announced}}</ref> || || || 63 || 51 || 34 || 33 || 3 || 90 || 37 || 9 || 84 || || || 47 || || style="text-align: left;" | Top 100 Viewer Poll | ||
|- | |- | ||
! colspan=18 | Series Rankings | |||
|- | |- | ||
|''[[ | |''[[Den of Geek]]'' || 2016<ref>{{cite news |last1=Hardgrave |first1=Laura |title=Final Fantasy: Ranking the Main Games |url=https://www.denofgeek.com/games/final-fantasy-ranking-the-main-games/ |access-date=September 14, 2019 |work=Den of Geek |date=November 29, 2016 |archive-url=https://web.archive.org/web/20190904044414/https://www.denofgeek.com/us/games/final-fantasy/244017/final-fantasy-ranking-the-main-games |archive-date=September 4, 2019 |url-status=live}}</ref> || 14 || 17 || 6 || 5 || 9 || style="background:#BF7"| 1 || style="background:#FFC"| 3 || 10 || 4 || style="background:#DFB"| 2 || 8 || 7 || 15 || 11 || || | ||
|- | |- | ||
| ''[[ | | ''[[Digital Spy]]'' || 2019<ref>{{cite news |last1=Reynolds |first1=Matthew |title=Ranking the Final Fantasy games from worst to best |url=https://www.digitalspy.com/tech/a636855/ranking-final-fantasy-games-worst-to-best-mainline-entries/ |access-date=September 14, 2019 |work=Digital Spy |date=April 18, 2019 |archive-url=https://web.archive.org/web/20190811051325/https://www.digitalspy.com/tech/a636855/ranking-final-fantasy-games-worst-to-best-mainline-entries/ |archive-date=August 11, 2019}}</ref> || 12 || 13 || 10 || 6 || 7 || 4 || style="background:#FFC"| 3 || 11 || style="background:#DFB"| 2 || style="background:#BF7"| 1 || || 5 || 8 || || 9 || | ||
|- | |- | ||
|''[[ | | ''[[Digital Trends]]'' || 2019<ref>{{cite news |last1=Petite |first1=Steven |title=Here are the Final Fantasy games, ranked from best to worst |url=https://www.digitaltrends.com/gaming/all-final-fantasy-games-ranked-from-best-to-worst/ |access-date=September 14, 2019 |work=Digital Trends |date=July 15, 2018 |archive-url=https://web.archive.org/web/20190910152304/https://www.digitaltrends.com/gaming/all-final-fantasy-games-ranked-from-best-to-worst/ |archive-date=September 10, 2019 |url-status=dead}}</ref> || 13 || 15 || 11 || 6 || 9 || style="background:#BF7"| 1 || 7 || style="background:#DFB"| 2 || 5 || style="background:#FFC"| 3 || 10 || 4 || 12 || 8 || 14 || | ||
|- | |- | ||
|''[[ | |''[[GamesRadar+]]'' || 2022<ref>{{cite web| title= The 25 best Final Fantasy games| website= [[GamesRadar+]]| last = Agnello| first = Anthony John| date= 2022-02-03| url= https://www.gamesradar.com/best-final-fantasy-games/| access-date= 2018-07-15| url-status= live| archive-url=https://web.archive.org/web/20180715123023/https://www.gamesradar.com/best-final-fantasy-games/| archive-date= 2018-07-15}} ''Note:'' To make ranks comparable this list skips the ranks given to non-mainline games.</ref>|| || || 17 || 7 || 13 || style="background:#DFB"| 2 || style="background:#BF7"| 1 || 10 || 8 || 14 || 18 || style="background:#FFC"| 3 || 21 || 4 || 15 || | ||
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|''[[ | |''[[IGN]]'' || 2018<ref>{{cite web| title= Ranking the Final Fantasy Games| website= IGN| date= 2016-05-15| author = Staff| url= http://www.ign.com/articles/2016/05/15/ranking-the-final-fantasy-games| access-date= 2018-07-15| url-status=live| archive-url=https://web.archive.org/web/20180715123643/http://www.ign.com/articles/2016/05/15/ranking-the-final-fantasy-games| archive-date= 2018-07-15}}</ref>|| 7 || 12 || 8 || 4 || 5 || style="background:#BF7"| 1 || 6 || 11 || style="background:#FFC"| 3 || 9 || || style="background:#DFB"| 2 || 10 || || || | ||
|- | |- | ||
|''[[ | |''[[Kotaku]]'' || 2013<ref>{{cite web| last = Schreier| first = Jason| author-link=Jason Schreier| title= Let's Rank The Final Fantasy Games, Best to Worst| website= Kotaku| date= 2013-01-29| url= https://kotaku.com/let-s-rank-the-final-fantasy-games-best-to-worst-453100182| access-date= 2018-07-15| url-status= live| archive-url=https://web.archive.org/web/20180715123436/https://kotaku.com/5979711/lets-rank-the-final-fantasy-games-best-to-worst| archive-date= 2018-07-15}}</ref>|| 10 || 11 || 8 || style="background:#FFC"| 3 || 5 || style="background:#BF7"| 1 || 4 || 6 || style="background:#DFB"| 2 || 7 || || 9 || 12 || || || | ||
|- | |- | ||
| | | [[NHK]] || 2020<ref>{{Cite web| title= 全ファイナルファンタジー大投票| trans-title= All Final Fantasy Big Vote| website=[[NHK]]| language=ja| date= 2020-02-29| url = https://www.nhk.or.jp/anime/ff/ranking/index.html| access-date=2022-05-19| archive-url=https://web.archive.org/web/20200313204656/https://www.nhk.or.jp/anime/ff/ranking/index.html| url-status=live| archive-date= 2020-03-13}}</ref><ref>{{cite web| title= Japan's Favorite Final Fantasy Game According to NHK's Grand Poll Is… Final Fantasy X| website = Siliconera| first = Alistair| last = Wong| date = 2020-02-29| url = https://www.siliconera.com/japans-favorite-final-fantasy-game-according-to-nhks-grand-poll-is-final-fantasy-x/| access-date = 2026-05-18| url-status=live| archive-url = https://web.archive.org/web/20200301044059/https://www.siliconera.com/japans-favorite-final-fantasy-game-according-to-nhks-grand-poll-is-final-fantasy-x/| archive-date = 2020-03-01}}</ref> || 24 || 18 || 12 || 8 || 6 || style="background:#FFC"| 3 || style="background:#DFB"| 2 || 7 || 4 || style="background:#BF7"| 1 || 9 || 15 || 14 || 5 || 10 || style="text-align: left;" | Viewer poll of 468,654 votes | ||
|- | |- | ||
| ''[[ | |''[[Polygon (website)|Polygon]]'' || 2017<ref>{{cite web| title= Ranking the numbered Final Fantasy games| website= [[Polygon (website)|Polygon]]| date= 2017-12-19| last = Parish| first = Jeremy| url= https://www.polygon.com/features/2017/12/19/16793294/ranking-the-numbered-final-fantasy-games| access-date= 2018-07-15| url-status=live| archive-url=https://web.archive.org/web/20191016225257/https://www.polygon.com/features/2017/12/19/16793294/ranking-the-numbered-final-fantasy-games |archive-date= 2019-10-16}}</ref>|| 14 || 15 || 12 || 4 || style="background:#FFC"| 3 || style="background:#BF7"| 1 || 8 || 5 || 6 || 10 || 11 || style="background:#DFB"| 2 || 13 || 7 || 9 || style="text-align: left;" | Both versions of ''Final Fantasy XIV'' appear on the list. The ranking for the re-release is shown. | ||
|- | |- | ||
| [[ | |''[[Rock Paper Shotgun]]'' || 2024<ref>{{cite news| title= The best Final Fantasy games on PC| website= [[Rock Paper Shotgun]]| first1 = Katharine| last1 = Castle| first2 = Brendan| last2 = Caldwell| date= 2024-05-08| url= https://www.rockpapershotgun.com/best-final-fantasy-games-pc| access-date= 2026-04-23| url-status= live| archive-url= https://web.archive.org/web/20241125194926/https://www.rockpapershotgun.com/best-final-fantasy-games-pc| archive-date= 2024-11-25}}</ref>|| || || || || 9 || 5 || style="background:#DFB"| 2 || style="background:#BF7"| 1 || 4 || style="background:#FFC"| 3 || || 6 || 10 || 8 || 7 || style="text-align: left;" | 10 best ''Final Fantasy'' games on PC | ||
|- | |- | ||
| [[ | |''[[VentureBeat]]'' || 2016<ref>{{cite news |last1=Minotti |first1=Mike |title=Final Fantasy I to XV: Ranking the series from worst to best |url=https://venturebeat.com/2016/12/11/ranking-final-fantasy-i-to-xv/ |access-date=July 15, 2018 |work=VentureBeat |date=December 12, 2016 |archive-url=https://web.archive.org/web/20180715123620/https://venturebeat.com/2016/12/11/ranking-final-fantasy-i-to-xv/ |archive-date=July 15, 2018 |url-status=live}}</ref> || 12 || 14 || 13 || 10 || style="background:#FFC"| 3 || style="background:#DFB"| 2 || 5 || 9 || style="background:#BF7"| 1 || 7 || 15 || 4 || 11 || 8 || 6 || | ||
|- | |- | ||
| ''[[ | |''[[VG247]]'' || 2019<ref>{{cite news |title= Final Fantasy - the 10 best games in the series| website= [[VG247]]| date= 2019-04-12| first = Alex| last = Donaldson| url= https://www.vg247.com/final-fantasy-best-games| access-date= 2018-07-15| url-status= live| archive-url= https://web.archive.org/web/20191208050132/https://www.vg247.com/2019/04/12/final-fantasy-best-games/| archive-date= 2019-12-08}}</ref>|| || || || 9 || 4 || style="background:#FFC"| 3 || style="background:#DFB"| 2 || 5 || style="background:#BF7"| 1 || 8 || || 6 || 10 || || 7 || style="text-align: left;" | 10 best main games in series | ||
|- | |- | ||
| ''[[Metacritic]]'' rating (out of 100)<ref>{{cite web |title=Data Tracker: How Does "Final Fantasy XIII" Compare? |url=http://www.metacritic.com/feature/how-does-final-fantasy-13-compare |website=Metacritic |access-date=July 15, 2018 |archive-url=https://web.archive.org/web/20180714011820/http://www.metacritic.com/feature/how-does-final-fantasy-13-compare |archive-date=July 14, 2018 |url-status=live}}</ref> || 79 || 79 || 77 || 85 || 83 || style="background:#DFB"| 92 || style="background:#DFB"| 92 || style="background:#FFC"| 90 || style="background:#BF7"| 94 || style="background:#DFB"| 92 || 85 || style="background:#DFB"| 92 || 83 || 83<ref>{{cite web |title=Final Fantasy XIV Online: A Realm Reborn |url=https://www.metacritic.com/game/final-fantasy-xiv-online-a-realm-reborn/critic-reviews/?platform=pc |website=Metacritic |access-date=July 15, 2018 |archive-url=https://web.archive.org/web/20130909032851/http://www.metacritic.com/game/pc/final-fantasy-xiv-online-a-realm-reborn |archive-date=September 9, 2013 |url-status=live}}</ref> || 85<ref>{{cite web |title=Final Fantasy XV: Windows Edition |url=https://www.metacritic.com/game/final-fantasy-xv-royal-edition/critic-reviews/?platform=pc |website=Metacritic |access-date=July 15, 2018 |archive-url=https://web.archive.org/web/20180616063132/http://www.metacritic.com/game/pc/final-fantasy-xv-windows-edition |archive-date=June 16, 2018 |url-status=live}}</ref> | ! colspan=18 | Review Scores | ||
|- | |||
| ''[[Famitsu]]'' rating (out of 40)<ref name="geimin">{{cite web|title=Famitsu Hall of Fame |url=http://geimin.net/da/db/cross_review/ |work=Geimin |access-date=February 7, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20100204020438/http://geimin.net/da/db/cross_review |archive-date=February 4, 2010}}</ref>|| N/A || 34<ref>{{cite web |url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8208 |language=ja |title=ファイナルファンタジーV [スーパーファミコン] |trans-title=Final Fantasy (Famicom) |access-date=September 5, 2015 |publisher=Famitsu |archive-url=https://web.archive.org/web/20150924051338/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8208 |archive-date=September 24, 2015 |url-status=live}}</ref> || 35 || 36 || 36 || 34<ref name="FamiSFC">{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2545 |language=ja |title=ファイナルファンタジーV [スーパーファミコン] |trans-title=Final Fantasy V [Super Famicom] |access-date=September 5, 2015 |publisher=Famitsu |url-status=dead |archive-url=https://web.archive.org/web/20150725151430/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2545 |archive-date=July 25, 2015}}</ref> || 37 || style="background:#FFC"| 38 || 37 || style="background:#FFC"| 38 || style="background:#DFB"| 39 || style="background:#FFC"| 38 || style="background:#BF7"| 40<ref>{{cite web| title = SSBB gets perfect score from Famitsu| website = GameSpot| first = Emma| last = Boyes| date = 2008-01-16| url = https://www.gamespot.com/articles/ssbb-gets-perfect-score-from-famitsu/1100-6184753/| url-status = live| archive-url = https://web.archive.org/web/20121106045002/http://www.gamespot.com/news/ssbb-gets-perfect-score-from-famitsu-6184753| archive-date = 2012-11-06}}</ref> || style="background:#DFB"| 39 || style="background:#DFB"| 39<ref name="Fam">{{cite web|author=Gifford, Kevin |title="I'm glad I'm back home": Famitsu reviews FF14: A Realm Reborn |url=http://www.polygon.com/2013/9/25/4771330/im-glad-im-back-home-famitsu-reviews-ff14-a-realm-reborn |website=Polygon |access-date=September 26, 2013 |date=September 25, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130926001704/http://www.polygon.com/2013/9/25/4771330/im-glad-im-back-home-famitsu-reviews-ff14-a-realm-reborn |archive-date=September 26, 2013}}</ref> || style="background:#FFC"| 38<ref name="FamScore">{{cite web|url=http://gematsu.com/2016/12/famitsu-review-scores-issue-1463 |title=Famitsu Review Scores: Issue 1463 |last=Romano |first=Sal |publisher=Gematsu |date=December 13, 2016 |access-date=December 14, 2016 |archive-url=https://web.archive.org/web/20161214101611/http://gematsu.com/2016/12/famitsu-review-scores-issue-1463 |archive-date=December 14, 2016 |url-status=live}}</ref> || style="text-align: left;" | Four reviewers each provided a score ranging range from 0 to 10 that are combined into a total score. | |||
|- | |||
| ''[[Metacritic]]'' rating (out of 100)<ref>{{cite web |title=Data Tracker: How Does "Final Fantasy XIII" Compare? |url=http://www.metacritic.com/feature/how-does-final-fantasy-13-compare |website=Metacritic |access-date=July 15, 2018 |archive-url=https://web.archive.org/web/20180714011820/http://www.metacritic.com/feature/how-does-final-fantasy-13-compare |archive-date=July 14, 2018 |url-status=live}}</ref> || N/A || 79 || 79 || 77 || 85 || 83 || style="background:#DFB"| 92 || style="background:#DFB"| 92 || style="background:#FFC"| 90 || style="background:#BF7"| 94 || style="background:#DFB"| 92 || 85 || style="background:#DFB"| 92 || 83 || 83<ref>{{cite web |title=Final Fantasy XIV Online: A Realm Reborn |url=https://www.metacritic.com/game/final-fantasy-xiv-online-a-realm-reborn/critic-reviews/?platform=pc |website=Metacritic |access-date=July 15, 2018 |archive-url=https://web.archive.org/web/20130909032851/http://www.metacritic.com/game/pc/final-fantasy-xiv-online-a-realm-reborn |archive-date=September 9, 2013 |url-status=live}}</ref> || 85<ref>{{cite web |title=Final Fantasy XV: Windows Edition |url=https://www.metacritic.com/game/final-fantasy-xv-royal-edition/critic-reviews/?platform=pc |website=Metacritic |access-date=July 15, 2018 |archive-url=https://web.archive.org/web/20180616063132/http://www.metacritic.com/game/pc/final-fantasy-xv-windows-edition |archive-date=June 16, 2018 |url-status=live}}</ref> || | |||
|} | |} | ||
== Legacy == | == Legacy == | ||
''Final Fantasy'' has been influential in the [[history of video games]] and game mechanics. ''Final Fantasy IV'' is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships.<ref name="gamespot">{{cite web|last=Kasavin |first=Greg |title=Final Fantasy IV Advance Review |date= | ===Industry impact=== | ||
* {{cite web |title=The Future of RPGs – 1992 Developer Interviews | | ''Final Fantasy'' has been influential in the [[history of video games]] and game mechanics. ''Final Fantasy IV'' is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships.<ref name="gamespot">{{cite web| last= Kasavin| first= Greg| title= Final Fantasy IV Advance Review| date= 2005-12-12| website=[[GameSpot]]| url= http://www.gamespot.com/gba/rpg/finalfantasyiv/review.html| access-date= 2011-08-06| url-status=dead| archive-url=https://web.archive.org/web/20110628234445/http://www.gamespot.com/gba/rpg/finalfantasyiv/review.html |archive-date= 2011-06-28}}</ref> In 1992, [[Nintendo]]'s [[Shigeru Miyamoto]] noted the impact of ''Final Fantasy'' on [[Japanese role-playing games]], stating ''Final Fantasy''{{'}}s "interactive cinematic approach" with an emphasis on "presentation and graphics" was gradually becoming "the most common style" of Japanese RPG at the time.<ref>{{cite magazine| title= RPG を創った男たちに聞く!| trans-title = We Asked the Men Who Create RPGs| department = Special Feature| magazine = The スーパーファミコン| trans-magazine= The Super Famicom| publisher = [[SoftBank Group|SoftBank Corp]]| location = Tokyo, Japan| date= 1992-11-27| volume= 3| issue= 22| editor-first = Yoji| editor-last = Kawaguchi| page = 92| language = ja| url= https://archive.org/details/thesuperfamicom1992no.22hq/TheSuperFamicom%201992%20No.22%20HQ/page/n95/mode/1up| access-date= 2021-10-14| via = Internet Archive}} | ||
* {{cite web| title= The Future of RPGs – 1992 Developer Interviews| department = Translation| website= Shmuplations| url= https://shmuplations.com/futureofrpgs/| access-date= 2021-10-15| url-status= live| archive-url= https://web.archive.org/web/20210127115802/http://shmuplations.com/futureofrpgs/| archive-date= 2021-01-27}}</ref> ''Final Fantasy VII'', the first of the series officially released in the PAL territories of Europe and Oceania, is credited with having the largest industry impact of the series,<ref name="GT-FFRetrospectiveV">{{cite web| title = Final Fantasy Retrospective Part V| website = [[GameTrailers]]| date = 2007-08-13| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-v-final-fantasy/23449| access-date = 2011-08-06| archive-url=https://web.archive.org/web/20090611163946/http://www.gametrailers.com/video/part-v-final-fantasy/23449| archive-date= 2009-06-11}}</ref> and with allowing console role-playing games to gain global mass-market appeal.<ref>{{cite news|url=https://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm |title='Dirge of Cerberus' defies expectations, for better and worse |first=Alex |last=Kraus |newspaper=[[USA Today]] |date=August 30, 2006 |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110629090116/http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm |archive-date=June 29, 2011 |url-status=dead}}</ref> ''VII'' is considered to be one of the most important and influential video games in the series.<ref name="GameSpot-Influential">{{cite web|url=http://www.gamespot.com/gamespot/features/video/15influential_rc/p15_01.html|title=15 Most Influential Games of All Time|last1=Satterfield|first1=Shane|last2=Fielder|first2=Lauren|work=[[GameSpot]]|publisher=[[CNET]]|date=2001|archive-url=https://web.archive.org/web/20070520043957/http://www.gamespot.com/gamespot/features/video/15influential_rc/p15_01.html|archive-date=May 20, 2007|access-date=April 16, 2020|url-status=live}}</ref><ref name="GamePro2007">{{cite magazine | author1=Boba Fatt | author2=GamePros | title=Feature: The 52 Most Important Video Games of All Time (page 4 of 8) | url=http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/ | magazine=GamePro | date=April 25, 2007 | access-date=April 25, 2007 | archive-url=https://web.archive.org/web/20080913085022/http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/ | archive-date=September 13, 2008 | url-status=live}}</ref><ref name="GamePro2009">{{cite magazine |url=http://www.pcworld.com/article/167229/20_games_that_changed_gaming_forever.html#slide8 |magazine=[[GamePro]] |publisher=[[PC World]] |title=20 Games That Changed Gaming Forever |date=June 24, 2009 |access-date=January 11, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170314091900/http://www.pcworld.com/article/167229/20_games_that_changed_gaming_forever.html#slide8 |archive-date=March 14, 2017}}</ref><ref>{{cite book |last1=Loguidice |first1=Bill |last2=Barton |first2=Matt |chapter=Final Fantasy (VII): It's Never Final in the World of Final Fantasy |title=Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time |date=2012 |publisher=[[CRC Press]] |isbn=978-1-136-13758-7 |pages=77–92 |chapter-url=https://books.google.com/books?id=mKF5AgAAQBAJ&pg=PA77 |access-date=April 16, 2020 |archive-date=August 1, 2020 |archive-url=https://web.archive.org/web/20200801201329/https://books.google.com/books?id=mKF5AgAAQBAJ&pg=PA77 |url-status=live}}</ref> | |||
The series | The series affected Square's business on several levels. The commercial failure of ''Final Fantasy: The Spirits Within'' resulted in hesitation and delays from Enix during merger discussions with Square.<ref name="FFMovie-RPGamer"/><ref name="FF-Retro-1"/> Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the ''Dragon Quest'' series—severed their relationship with Nintendo.<ref name="GS-FFHistory-Main"/><ref name="IGN-StateOfRPG"/> ''Final Fantasy'' games were absent from Nintendo consoles, specifically the Nintendo 64, for seven years.<ref name="UltimateHistory"/><ref name="GT-FFRetrospectiveV"/> Critics attribute the switch of strong third-party games like the ''Final Fantasy'' and ''Dragon Quest'' games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles.<ref name="GS-FFHistory-Main"/><ref name="IGN-StateOfRPG"/><ref name="IGN-N64week"/> The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for the system, Square created the [[Shell corporation|shell company]] [[The Game Designers Studio]] and released ''[[Final Fantasy Crystal Chronicles]]'', which spawned its own series within the franchise.<ref name="GT-FFRetrospectiveXI"/> ''Final Fantasy XI''{{'}}s lack of an online method to cancel subscriptions led to the creation of legislation in the US state [[Illinois]] that requires internet gaming services to provide such a method to the state's residents. ''[[Guinness World Records]]'' recognized the game as the first RPG to prompt a change in State law.<ref name="GWR09-RPG">{{cite book| title= Guinness World Records 2009 Gamer's Edition| series= [[Guinness World Records]]| publisher= [[Jim Pattison Group]]| location = London, Greater London, United Kingdom| date= 2009-02-03| page = 175| chapter= Record Breaking Games: Role-Playing Games| isbn= 978-1-904994-45-9| chapter-url= https://archive.org/details/guinnessworldrec0000unse_o9k7/page/175| via = Internet Archive}}</ref> | ||
The ''Final Fantasy'' [[ | The series has inspired numerous game developers. ''[[Fable (video game series)|Fable]]'' creator [[Peter Molyneux]] considers ''Final Fantasy VII'' to be the RPG that "defined the genre" for him.<ref>{{cite web |title= Molyneux: Final Fantasy VII Defined the RPG Genre| url= https://gematsu.com/2008/09/molyneux-final-fantasy-vii-defined-the-rpg-genre| website = Gematsu| date= 2008-09-23| first = Sal| last= Romano| access-date= 2018-11-29| url-status=live| archive-url= https://web.archive.org/web/20181130030302/https://gematsu.com/2008/09/molyneux-final-fantasy-vii-defined-the-rpg-genre| archive-date= 2018-11-30}}</ref> [[BioWare]] founder [[Greg Zeschuk]] described ''Final Fantasy VII'' as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work.<ref name="GameSpot2011">{{cite AV media| people = Zeschuk, Greg (interviewee); Lucas, Victor (host)| date = 2011-04-03| title = Gamers Heart Japan| publisher = [[GameSpot]]| type = Web Video| time = 54:12| url = https://www.youtube.com/watch?v=uVihDspGt6k| access-date = 2025-08-05| via = YouTube}}</ref> ''[[The Witcher 3]]'' senior environmental artist Jonas Mattsson cited ''Final Fantasy'' as "a huge influence" and said it was "the first RPG" he played through.<ref>{{cite web| last = Kamen| first = Matt| title= How The Witcher III deals with art and sex in games| url= https://www.wired.co.uk/article/witcher-iii-interview| website = [[Wired (magazine)|Wired]]| date= 2015-01-29| access-date= 2018-11-29| url-status= live| archive-url= https://web.archive.org/web/20181130030433/https://www.wired.co.uk/article/witcher-iii-interview| archive-date= 2018-11-30}}</ref> ''[[Mass Effect]]'' art director Derek Watts cited ''Final Fantasy: The Spirits Within'' as a major influence on the visual design and art direction of the series.<ref>{{cite web| title= BioWare: Final Fantasy movie influenced Mass Effect| website= Gematsu| first = Sal| last = Romano| date= 2011-06-28| url= https://gematsu.com/2011/06/bioware-final-fantasy-movie-influenced-mass-effect| access-date= 2018-11-29| url-status= live| archive-url= https://web.archive.org/web/20181130030250/https://gematsu.com/2011/06/bioware-final-fantasy-movie-influenced-mass-effect| archive-date= 2018-11-30}}</ref> BioWare senior product manager David Silverman cited ''Final Fantasy XII''{{'}}s gambit system as an influence on the gameplay of ''[[Dragon Age: Origins]]''.<ref>{{cite web |last1=Totilo |first1=Stephen |title=You Can Play Dragon Age: Origins Sort Of Like Four Other Games |url=https://kotaku.com/you-can-play-dragon-age-origins-sort-of-like-four-othe-5385022 |website=[[Kotaku]] |date=October 19, 2009 |access-date=November 29, 2018 |archive-url=https://web.archive.org/web/20181107182159/https://kotaku.com/5385022/you-can-play-dragon-age-origins-sort-of-like-four-other-games |archive-date=November 7, 2018 |url-status=live}}</ref> [[Ubisoft Toronto]] creative director Maxime Beland cited the original ''Final Fantasy'' as a major influence on him.<ref name="GameSpot2011"/> [[Media Molecule]]'s Constantin Jupp credited ''Final Fantasy VII'' with getting him into game design.<ref name="GameSpot2011"/> [[Tim Schafer]] also cited ''Final Fantasy VII'' as one of his favourite games.<ref name="GameSpot2011"/> | ||
===Cultural impact === | |||
The series' popularity has resulted in its appearance and reference in numerous facets of popular culture like anime, TV series, and [[webcomic]]s.<ref>{{cite book | editor-first = Timothy J.| editor-last = Craig| title = Japan Pop!: Inside the World of Japanese Popular Culture| publisher = [[M.E. Sharpe]]| location = Armonk, New York, United States| year = 2000| page = 140| isbn = 0-7656-0561-9| url = https://archive.org/details/japanpopinsidew00crai/page/140| url-access = registration| via = Internet Archive}}</ref><ref>{{cite web| title= Robot Chicken pokes fun at Final Fantasy| website= [[Ars Technica]]| first= Ben| last= Kuchera| date= 2006-08-06| url= https://arstechnica.com/gaming/news/2006/05/4078.ars| access-date= 2011-08-06| url-status= dead| archive-url= https://web.archive.org/web/20110806123115/http://arstechnica.com/gaming/news/2006/05/4078.ars |archive-date= 2011-08-06}}</ref><ref>{{cite web| url=http://www.vgcats.com/ffxi/ |title=Adventure Log |publisher=[[VG Cats]] |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20090418045027/http://www.vgcats.com/ffxi/ |archive-date=April 18, 2009 |url-status=dead}}</ref> Music from the series has permeated different areas of culture. ''Final Fantasy IV''{{'}}s "Theme of Love" was integrated into the [[Education in Japan|curriculum of Japanese school children]] and has been performed live by orchestras and metal bands.<ref>{{cite web| title = Final Fantasy Retrospective Part III| website = [[GameTrailers]]| date = 2007-07-30| first = Brandon| last = Jones| url = http://www.gametrailers.com/video/part-iii-final-fantasy/22905| access-date = 2011-08-06| archive-url=https://web.archive.org/web/20090609180025/http://www.gametrailers.com/video/part-iii-final-fantasy/22905| archive-date= 2009-06-09}}</ref> In 2003, Uematsu co-founded [[The Black Mages]], an [[Hard rock|instrumental rock]] group independent of Square that has released albums of [[arrangement|arranged]] ''Final Fantasy'' tunes.<ref>{{cite web|url=http://na.square-enix.com/uematsu/profile/index.html |title=Nobuo Uematsu's Profile |publisher=[[Square Enix]] |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110808175956/http://na.square-enix.com/uematsu/profile/index.html |archive-date=August 8, 2011 |url-status=dead}}</ref><ref>{{cite web|url=http://www.dogearrecords.com/tbm3/ |title=The Black Mages-Darkness and Starlight |publisher=[[Dog Ear Records]] |language=ja |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110728172412/http://www.dogearrecords.com/tbm3/ |archive-date=July 28, 2011 |url-status=dead}}</ref> [[Bronze medal]]ists [[Alison Bartosik]] and [[Anna Kozlova]] performed their [[Synchronized swimming at the 2004 Summer Olympics – Women's duet|synchronized swimming routine at the 2004 Summer Olympics]] to music from ''Final Fantasy VIII''.<ref name="GWR08-RPG"/> Many of the soundtracks have been released for sale. Numerous companion books, which often provide in-depth game information, have been published. Square published them in Japan as ''[[List of Square Enix companion books|Ultimania]]'' books.<ref>{{cite web|url=http://ps2.ign.com/articles/097/097559p1.html |title=Final Fantasy X Ultimania Guide |date=August 20, 2001 |website=IGN |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110604124249/http://ps2.ign.com/articles/097/097559p1.html |archive-date=June 4, 2011 |url-status=dead}}</ref><ref>{{cite web|url=http://www.square-enix.co.jp/magazine/gamebooks/ult/index.html |title=Square Enix Game Books Online |publisher=[[Square Enix]] |language=ja |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110831123347/http://www.square-enix.co.jp/magazine/gamebooks/ult/index.html |archive-date=August 31, 2011 |url-status=dead}}</ref> [[Monty Oum]] released a fan-made [[web series]] of CG action films called ''Dead Fantasy'' in 2007 that feature ''Final Fantasy'' and ''[[Dead or Alive (franchise)|Dead or Alive]]'' characters fighting in [[Battle royal|battle royale-style]] brawls.<ref>{{Cite web| title=Haloid creator mashes up Final Fantasy and Dead or Alive| website= Joystiq| last=Kietzmann| first=Ludwig| date= 2007-10-03| url= http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/| access-date= 2020-12-23| url-status=dead| archive-url= https://web.archive.org/web/20140912080441/http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/|archive-date= 2014-09-12}}</ref> | |||
== See also == | == See also == | ||
{{Portal|Japan|Video games|Anime and manga|Fantasy|Speculative fiction}} | {{Portal|Japan|Video games|Anime and manga|Fantasy|Speculative fiction}} | ||
* ''[[Granblue Fantasy]]'' – a 2013 video game featuring key staff from ''Final Fantasy''. | * ''[[Granblue Fantasy]]'' – a 2013 video game featuring key staff from ''Final Fantasy''. | ||
* ''[[The Last Story]]'' – a 2012 video game featuring key staff from ''Final Fantasy''. | * ''[[The Last Story]]'' – a 2012 video game featuring key staff from ''Final Fantasy''. | ||
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[[Category:ADV Films]] | [[Category:ADV Films]] | ||
[[Category:OVAs based on video games]] | [[Category:OVAs based on video games]] | ||
[[Category:Video games about magic]] | [[Category:Video games about magic (supernatural)]] | ||
[[Category:Video games about alien visitations]] | [[Category:Video games about alien visitations]] | ||
[[Category:Video games adapted into television shows]] | [[Category:Video games adapted into television shows]] | ||
Latest revision as of 22:33, 29 May 2026
Template:Featured article Template:Infobox media franchise Template:Nihongo foot is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square). The franchise centers on a series of fantasy role-playing video games. The first game in the series was released in 1987, with 16 numbered main entries having been released to date.
The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including films, anime, manga, and novels.
Final Fantasy is mostly an anthology series with primary installments being standalone role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps.
Final Fantasy has been both critically and commercially successful. Several entries are regarded as some of the greatest video games of all time, with the series selling more than 200 million copies worldwide, making it one of the best-selling video game franchises of all time. The series is well known for its innovation, cutting-edge visuals such as the inclusion of full-motion videos and photorealistic character models, and music by the likes of Nobuo Uematsu. It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan.
Media
Games
The first installment of the series was released in Japan on December 18, 1987. Successive games are numbered as volumes rather than sequels; subsequent games have stories unrelated to previous ones. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. As of June 2023, the series includes the main installments from Final Fantasy to Final Fantasy XVI, as well as direct sequels and spin-offs, both released and confirmed as being in development. Many of the early games have been remade or re-released on multiple platforms.[1]
Main series
Template:Timeline of release years
Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North America in 1990.[2][3] It introduced many concepts to the console RPG genre, and has since been remade on several platforms.[3] Final Fantasy II, released in 1988 in Japan, has been bundled with Final Fantasy in several re-releases.[3][4][5] The last of the NES installments, Final Fantasy III, was released in Japan in 1990;[6] it remained exclusive to the country until a Nintendo DS remake was published worldwide starting in 2006.[5]
The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; it was published in North America as Final Fantasy II.[7][8] It introduced the "Active Time Battle" system.[9] Final Fantasy V, released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals.[3][10][11] Final Fantasy VI was released in Japan in 1994, titled Final Fantasy III in North America.[12]
The PlayStation console saw the release of three main Final Fantasy games. In 1997, Final Fantasy VII moved away from the two-dimensional (2D) graphics used in previous games to three-dimensional (3D) computer graphics; it features polygonal characters on pre-rendered backgrounds. Final Fantasy VII also introduced a more modern setting, a style that was carried over to the next game.[3] It was also the second in the series to be released in Europe, with the first being Final Fantasy Mystic Quest. Final Fantasy VIII was published in 1999 and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music.[3][13] Final Fantasy IX, released in 2000, returned to the series' roots, by revisiting a more traditional Final Fantasy setting, rather than the more modern worlds of VII and VIII.[3][14]
Three main installments were published for the PlayStation 2 (PS2).[15][16][17] Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a sub-sequel (Final Fantasy X-2, published in 2003).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360.[20][21] It introduced real-time battles instead of random encounters.[21] Final Fantasy XII, published in 2006, also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which was previously featured in Final Fantasy Tactics and Vagrant Story.[24]
In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360.[25][26] It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series[27] and became the first mainline game to spawn two sub-sequels (XIII-2 and Lightning Returns).[28] It was also the first game released in Chinese and high definition along with being released on two consoles at once. Final Fantasy XIV, a MMORPG, was released worldwide on Microsoft Windows in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn, this time to the PlayStation 3 as well, in 2013.[29] Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016.[30][31] Originally a XIII spin-off titled Versus XIII, XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers.[38] The sixteenth mainline entry, Final Fantasy XVI,[39] was released in 2023 for PlayStation 5.[40]
Remakes, sequels and spin-offs
Final Fantasy has spawned numerous spin-offs and metaseries. Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the SaGa series, rebranded The Final Fantasy Legend, and its two sequels, Final Fantasy Legend II and III.[41] Final Fantasy Mystic Quest was specifically developed for a United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series.[42][43]
The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements.[41][44] Dissidia Final Fantasy was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series.[45] It was followed by a prequel in 2011,[46] a sequel in 2015[47] and a mobile spin-off in 2017.[48][49]
In 2003, the Final Fantasy series' first sub-sequel, Final Fantasy X-2, was released.[50] Final Fantasy XIII was originally intended to stand on its own, but the team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in 2011 and 2013 respectively, creating the series' first official trilogy.[28] Other spin-offs have taken the form of subseries—Compilation of Final Fantasy VII, Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy.[51][52]
In 2022, Square Enix released an action-role playing title Stranger of Paradise: Final Fantasy Origin developed in collaboration with Team Ninja, which takes place in an alternate, reimagined reality based on the setting of the original Final Fantasy game, depicting a prequel story that explores the origins of the antagonist Chaos and the emergence of the four Warriors of Light.[53][54] Enhanced 3D remakes of Final Fantasy III and IV were released in 2006 and 2007 respectively.[55][56] The first installment of the Final Fantasy VII Remake project was released on the PlayStation 4 in 2020.[57] The second and latest installment of the remake trilogy, Final Fantasy VII Rebirth, was released on the PlayStation 5 in 2024.[58]
Film and television
Template:Timeline of release years
Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V set 200 years after the events of the game. The four 30-minute episodes were released in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within, which is set on a future Earth invaded by alien life forms.[59] The Spirits Within was the first animated feature to attempt to portray photorealistic CGI humans but was considered a box office bomb and garnered mixed reviews.[59][51][60]
A 25-episode anime television series, Final Fantasy: Unlimited, was released in 2001 based on the common elements of the franchise.[61] It was broadcast in Japan by TV Tokyo and released in North America by ADV Films.[61][62] In 2005, Final Fantasy VII: Advent Children, a feature length direct-to-DVD CGI film, and Last Order: Final Fantasy VII, a non-canon OVA,[63] were released as part of the Compilation of Final Fantasy VII. Advent Children was animated by Visual Works, which helped the company create CG sequences for the games.[64] The film, unlike The Spirits Within, became a commercial success.[65][66][67][68] Last Order, on the other hand, was released in Japan in a special DVD bundle package with Advent Children. Last Order sold out quickly[69] and was positively received by Western critics,[70][71] though fan reaction was mixed over changes to established story scenes.[72]
Two animated tie-ins for Final Fantasy XV were released as part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing the backstories of the main cast. Kingsglaive, a CGI film released prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.[73][74][75][76] Square Enix released a short anime in 2019 called Final Fantasy XV: Episode Ardyn – Prologue on YouTube.[77] Produced by Satelight Inc, it provides insight into the antagonist's past and background story for Final Fantasy XV's final DLC.[77][78]
Square Enix released Final Fantasy XIV: Dad of Light in 2017, an 8-episode Japanese soap opera based, featuring a mix of live-action scenes and Final Fantasy XIV gameplay footage.[79] Sony Pictures Television was working on a live-action adaptation of the series in June 2019 with Hivemind and Square Enix. Jason Brown, Sean Daniel, and Dinesh Shamdasani from Hivemind were producing while Ben Lustig and Jake Thornton were attached as writers and executive producers.[80]
Other media
Several video games in the series have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, which was followed by a manga adaptation of Final Fantasy III in 1992.[81][82] Later years have seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy XI had a novel and manga set in its continuity.[83][84][85][86] Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended.[87] The Final Fantasy X and XIII series have also had novellas and audio dramas released.[citation needed] Final Fantasy Tactics Advance has been adapted into a radio drama, and Final Fantasy: Unlimited has received a radio drama sequel.[88][89]
A trading card game named Final Fantasy Trading Card Game is produced by Square Enix and Hobby Japan, first released Japan in 2012 with an English version in 2016.[90] The game has been compared to Magic: the Gathering, and a tournament circuit for the game also takes place.[91][92][93] In 2025, Wizards of the Coast released sets based on Final Fantasy—encompassing every mainline entry at the time—for Magic: The Gathering as part of its Universes Beyond collaborations.[94][95]
Common elements
Although most Final Fantasy installments are independent, many gameplay elements recur throughout the series.[96][97] Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian, European, and Middle-Eastern.[98] Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune, respectively—as well as the spell names Holy, Meteor, and Ultima.[97][98] Beginning with Final Fantasy IV, the main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano. The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the original logos with ones in the current style.[97]
Plot and themes
The central conflict in many Final Fantasy games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil and occasionally gather as a direct result of the antagonist's malicious actions.[3][98] Another series staple is the existence of two villains, with the main villain subservient to another character or entity that is introduced later.[3] The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.[98]
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[23][99] Games also explore relationships between characters, ranging from love to rivalry.[3] Recurring plot devices include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.[3][100][101] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[98] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[98][102] The classical elements are also a recurring theme in the series related to the heroes, villains, and items.[98] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[98][100][103]
Characters
The series has a number of recurring character archetypes. Most famously, every game since Final Fantasy II, including remakes of the first Final Fantasy, features a character named Cid. While Cid's appearance, personality, goals, and role in the game vary (non-playable ally, party member, villain, etc.), many versions are either a scientist or engineer and are tied in some way to an airship the party eventually acquires. Biggs and Wedge, inspired by two Star Wars characters, appear in numerous games as minor characters, sometimes as comic relief.[23][97] The later games in the series feature several males with effeminate characteristics.[104][105]
Recurring creatures include Chocobos, Moogles, and Cactuars.[106] Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different roles in games including mail delivery, weaponsmiths, party members, and saving the game. Cactuars are anthropomorphic cacti with haniwa-like faces presented in a running or dashing pose. They usually appear as recurring enemy units, and also as summoned allies or friendly non-player characters in certain titles. Chocobo and Moogle appearances are often accompanied by specific musical themes that have been arranged differently for separate games.[3][23][97]
Gameplay
In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating enemies.[3][98] Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the "Conditional Turn-Based" (CTB) system.[3][23][107] This new system returned to the previous turn-based system, but added nuances to offer players more challenge.[19][108] Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command.[109] Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system.[110] Final Fantasy XIII's combat system, designed by the same man who worked on X,[111] was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children.[112] Final Fantasy XV introduces a new "Open Combat" system (OCS). Unlike previous battle systems in the franchise, it provides a more fluid battle scenario that allows free range attacks and movement. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.
Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies.[113][114][115][116] Character classes, specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.[23][97][98]
Magic is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies.[3][97][107] Other types of magic frequently appear such as "Time magic", focusing on the themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III. Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures.[97][98]
Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII, more modern and futuristic vehicle designs have been included.[98]
Development and history
Origin
In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to college.[117][118][119] Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.[118][120] In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the English word "Final" was well known in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "FF" abbreviation would have done.[121]
The game reversed Square's lagging fortunes, and it became the company's flagship franchise.[51][118] Following the success, Square immediately developed a follow up. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.[5] Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series,[122] with which Square was previously involved as a publisher.[123] The company regularly released new games in the main series, but the time between the releases of XI (2002), XII (2006), and XIII (2009) were much longer than previous games. Following Final Fantasy XIV (2010), Square Enix aimed to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan-interest.[124] Final Fantasy XIV was later relaunched in 2013 with Final Fantasy XV following in 2016 and Final Fantasy XVI in 2023.[125]
Design
For the original Final Fantasy, Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it.[126] Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.[96]
The first five games were directed by Sakaguchi, who also provided the original concepts.[98][127] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind, respectively.[128] Sakaguchi served as a producer for subsequent games until he left Square in 2001.[98][127] Yoshinori Kitase took over directing the games until Final Fantasy VIII,[129][130][131] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V's "Job System", Final Fantasy VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy IV until IX.[98][129] In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[132] Ito also co-directed Final Fantasy VI with Kitase.[98][129] Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, VIII, X, and its sequel X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[133] Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII, and was the main writer for the XIII games.[134][135][136]
Artistic design, including conceptual artworks and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy VII onward.[127] Koichi Ishii, who served as a graphic designer, created the character designs from Final Fantasy I to III while Kazuko Shibuya was responsible for adapting both the characters and monsters designs into pixel art.[137][138] Shibuya went on to become the main pixel artist throughout the series while also doing the character designs for IV, V and most of the cast of VI. Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through X, then came back for XIII, and for the basic design of XV.[98][127] For Final Fantasy IX character designs were handled by Shukō Murase, Toshiyuki Itahana, and Shin Nagasawa.[139] For Final Fantasy XV, Roberto Ferrari was responsible for the character design. Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII, and Fabula Nova Crystallis: Final Fantasy.[140] Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy XI, and Yoshida served as character designer for Final Fantasy Tactics, the Square-produced Vagrant Story, and Final Fantasy XII.[43][141] For Final Fantasy XVI, the character designs were handled by Kazuya Takahashi and Hiroshi Minagawa.[142]
Graphics and technology
Because of graphical limitations, the NES games feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI, which uses detailed sprites for both screens. The NES sprites are 26 pixels high and use a color palette of four colors. The games swap btween six frames of animation to depict character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter and have larger palettes and feature more animation frames: 11 colors and 40 frames, respectively. The upgrade allowed designers to protray characters with more detailed appearances and more emotions. The first game includes non-player characters (NPCs) the player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.[143]
In 1995, Square showed an interactive SGI technical demonstration of Final Fantasy VI for the then next generation of consoles. The demonstration used Silicon Graphics's prototype Nintendo 64 workstations to create 3D graphics.[143][144] Fans believed the demo was of a new Final Fantasy game for the Nintendo 64 console. 1997 saw the release of Final Fantasy VII for the Sony PlayStation.[144][145] The switch was due to a dispute with Nintendo over its use of expensive cartridge media with that access data quickly, as opposed to the compact discs, which are slower but less costly and have a higher storage capacity, used on rival systems.[146][147] VII introduced 3D graphics with fully pre-rendered backgrounds.[146][148] It was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format.[146][149] The switch also led to increased production costs and a greater subdivision of the creative staff for VII and subsequent 3D games in the series.[96]
Starting with Final Fantasy VIII, the series adopted a more photo-realistic look.[150][151] Like VII, full motion video (FMV) sequences would play video in the background, with the polygonal characters composited on top. Final Fantasy IX returned to the more stylized design of earlier games in the series, although it maintained most of the graphical techniques used in the previous two games with slight upgrades.[151] Final Fantasy X was released on the PlayStation 2, which was powerful enough to render graphics in real-time in order to obtain a more dynamic look; the game features full 3D environments, rather than having 3D character models superimposed on pre-rendered backgrounds. It is also the first Final Fantasy game to feature voice acting, occurring throughout the majority of the game, even with many minor characters;[19] this allowed the developers to portray more depth in characters' reactions, emotions, and development.[19][152]
Taking a temporary divergence, Final Fantasy XI used the PlayStation 2's online capabilities as an MMORPG.[153] Initially released for the PlayStation 2 with a PC port arriving six months later, XI was also released on the Xbox 360 nearly four years after its original release in Japan.[154] This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting.[155][156] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix.[157][158]
Music
Final Fantasy games feature a variety of music and frequently reuse themes. Most games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in later installments.[23][97][119] Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for most installments. Recurring secret bosses such as Gilgamesh are also used as opportunities to revive their musical themes.
A theme known as the "Final Fantasy Main Theme" or "March", originally featured in the first game, often accompanies the ending credits.[97] Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.[51]
Nobuo Uematsu was the primary composer of the Final Fantasy series until his resignation from Square Enix in November 2004.[51] Other notable composers who have worked on main entries in the series include Masashi Hamauzu, Hitoshi Sakimoto,[159][160] and Yoko Shimomura. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[161] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[162] Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[161] It was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.[143]
Reception
Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold 25 million units by 2000,[163] and reached 100 million units in 2011.[164] By March 2025, the series surpassed cumulative global physical and digital sales of 200 million units.[165][166]
The series has received critical acclaim for the quality of its visuals and soundtracks.[51] In 1996, Next Generation staff ranked the series collectively as the 17th best game of all time, speaking very highly of its audiovisuals and stories.[167] Two years later, they listed the Final Fantasy series number 16 on their "Top 50 Games of All Time", commenting that "by pairing state-of-the-art technology with memorable, sometimes shamelessly melodramatic storylines, the series has successfully outlasted its competitors [...] and improved with each new installation".[168] It was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation.[169] In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda.[170] In a 2008 public poll held by The Game Group plc, Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list.[171] As of 2025, the Final Fantasy series has won 10 awards at The Game Awards, more than for any other video game franchise.[172][173]
The series holds seven Guinness World Records in the Guinness World Records Gamer's Edition 2008, which include the "Most Games in an RPG Series" (13 main games, seven enhanced games, and 32 spin-off games), the "Longest Development Period" (the production of Final Fantasy XII took five years), and the "Fastest-Selling Console RPG in a Single Day" (Final Fantasy X).[174][175] The 2009 edition listed two games from the series among the top 50 consoles games: Final Fantasy XII at number 8 and VII at number 20.[176]
However, the series has garnered criticism. IGN has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series".[23] The editors has heavily criticized the use of random encounters in the series' battle systems.[177][178] IGN further stated that the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games.[11] Edge magazine writers were critical of the series' expansion in 2007, questioning how many of the related games with "Final Fantasy" in their titles lived up to the franchise's reputation of quality. They feared that Hironobu Sakaguchi's departure would result in the series growing stale.[51]
Several individual Final Fantasy games have garnered focused attention; some for widespread positive reception and others for a negative reception. Final Fantasy VII topped GamePro's "26 Best RPGs of All Time" list,[179] as well as GameFAQs' "Best Game Ever" audience polls in 2004 and 2005.[180][181] It was inducted into the World Video Game Hall of Fame in 2018.[182] Despite Final Fantasy VII's success, some critics have labeled it as overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides.[183][184] Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than other Final Fantasy games.[185][186][187] A delayed, negative review after the Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix.[188] Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb.[59][51][60][189] Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that the use of Game Boy Advances as controllers was a big detractor.[145][190] The predominantly negative reception of the original version of Final Fantasy XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception.[191]
Many of the main series titles have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, VIII, and X, respectively.[174] Final Fantasy VII, the best-selling game in the franchise, has sold over 14.4 million copies worldwide,[192][193][194] Within two days of its North American release on September 9, 1999, Final Fantasy VIII became the top-selling video game in the United States and held the position for more than three weeks.[195] Final Fantasy X sold over 1.4 million units in Japanese pre-orders alone, setting a record for the fastest-selling console RPG.[174][196] The Final Fantasy XI MMORPG reached over 200,000 active daily players in March 2006[197] and over half a million subscribers by July 2007.[51] Final Fantasy XII sold more than 1.7 million copies in its first week in Japan.[198] By November 6, 2006—one week after its release—XII had shipped approximately 1.5 million copies in North America.[199] Final Fantasy XIII became the fastest-selling game in the franchise,[200] and sold one million units on its first day of sale in Japan.[201] Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded,[202] and eventually gaining over one million subscribers within two months of its launch.[203]
Rankings and aggregators
Numerous publications have created rankings of the mainline Final Fantasy games. The main titles have frequently appeared in top lists of games; for example, IGN has included them in multiple "Top Games" lists.[204][205][206][207][208][209] Twelve games appeared in Famitsu's 2006 "Top 100 Favorite Games of All Time", four of which were in the top ten.[210]
In the table below, the lower numbers in top lists and series rankings mean a higher distinction of quality given by the respective publications. By way of comparison, the ratings provided by Famitsu magazine and the review aggregator Metacritic are also given; in these rows, higher numbers indicate better reviews. Note that Metacritic ratings up until Final Fantasy VII largely represent retrospective reviews from online websites years after their initial release, rather than contemporary reviews from video game magazines at the time of their initial release.
| Publication | Year | I | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII | XIV | XV | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Appearance in Top Lists | |||||||||||||||||
| Empire | 2023[211] | 6 | 18 | 100 Best Video Games | |||||||||||||
| Famitsu | 2006[210] | 63 | 60 | 8 | 6 | 15 | 25 | 2 | 22 | 24 | 1 | Top 100 Reader Poll | |||||
| Game Informer | 2017[212] | 33 | 23 | 2 | 18 | 35 | Top 100 RPGs | ||||||||||
| GamePro | 2008[179] | 1 | 13 | 26 Best RPGs | |||||||||||||
| Jeuxvideo | 2011[213] | 82 | 53 | 8 | 100 Best Games | ||||||||||||
| Popular Mechanics | 2022[214] | 33 | 4 | 100 Greatest Video Games | |||||||||||||
| Retro Gamer | 2004 | 93[215] | 4[216] | Top 100 Reader Poll | |||||||||||||
| Slant Magazine | 2014[217] | 39 | 16 | 46 | 23 | 100 Greatest Video Games | |||||||||||
| Stuff | 2008[218] | 2 | 1 | 100 Greatest Games | |||||||||||||
| TV Asahi | 2021[219] | 63 | 51 | 34 | 33 | 3 | 90 | 37 | 9 | 84 | 47 | Top 100 Viewer Poll | |||||
| Series Rankings | |||||||||||||||||
| Den of Geek | 2016[220] | 14 | 17 | 6 | 5 | 9 | 1 | 3 | 10 | 4 | 2 | 8 | 7 | 15 | 11 | ||
| Digital Spy | 2019[221] | 12 | 13 | 10 | 6 | 7 | 4 | 3 | 11 | 2 | 1 | 5 | 8 | 9 | |||
| Digital Trends | 2019[222] | 13 | 15 | 11 | 6 | 9 | 1 | 7 | 2 | 5 | 3 | 10 | 4 | 12 | 8 | 14 | |
| GamesRadar+ | 2022[223] | 17 | 7 | 13 | 2 | 1 | 10 | 8 | 14 | 18 | 3 | 21 | 4 | 15 | |||
| IGN | 2018[224] | 7 | 12 | 8 | 4 | 5 | 1 | 6 | 11 | 3 | 9 | 2 | 10 | ||||
| Kotaku | 2013[225] | 10 | 11 | 8 | 3 | 5 | 1 | 4 | 6 | 2 | 7 | 9 | 12 | ||||
| NHK | 2020[226][227] | 24 | 18 | 12 | 8 | 6 | 3 | 2 | 7 | 4 | 1 | 9 | 15 | 14 | 5 | 10 | Viewer poll of 468,654 votes |
| Polygon | 2017[228] | 14 | 15 | 12 | 4 | 3 | 1 | 8 | 5 | 6 | 10 | 11 | 2 | 13 | 7 | 9 | Both versions of Final Fantasy XIV appear on the list. The ranking for the re-release is shown. |
| Rock Paper Shotgun | 2024[229] | 9 | 5 | 2 | 1 | 4 | 3 | 6 | 10 | 8 | 7 | 10 best Final Fantasy games on PC | |||||
| VentureBeat | 2016[230] | 12 | 14 | 13 | 10 | 3 | 2 | 5 | 9 | 1 | 7 | 15 | 4 | 11 | 8 | 6 | |
| VG247 | 2019[231] | 9 | 4 | 3 | 2 | 5 | 1 | 8 | 6 | 10 | 7 | 10 best main games in series | |||||
| Review Scores | |||||||||||||||||
| Famitsu rating (out of 40)[232] | N/A | 34[233] | 35 | 36 | 36 | 34[234] | 37 | 38 | 37 | 38 | 39 | 38 | 40[235] | 39 | 39[236] | 38[237] | Four reviewers each provided a score ranging range from 0 to 10 that are combined into a total score. |
| Metacritic rating (out of 100)[238] | N/A | 79 | 79 | 77 | 85 | 83 | 92 | 92 | 90 | 94 | 92 | 85 | 92 | 83 | 83[239] | 85[240] | |
Legacy
Industry impact
Final Fantasy has been influential in the history of video games and game mechanics. Final Fantasy IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships.[241] In 1992, Nintendo's Shigeru Miyamoto noted the impact of Final Fantasy on Japanese role-playing games, stating Final Fantasy's "interactive cinematic approach" with an emphasis on "presentation and graphics" was gradually becoming "the most common style" of Japanese RPG at the time.[242] Final Fantasy VII, the first of the series officially released in the PAL territories of Europe and Oceania, is credited with having the largest industry impact of the series,[146] and with allowing console role-playing games to gain global mass-market appeal.[243] VII is considered to be one of the most important and influential video games in the series.[244][245][246][247]
The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions with Square.[60][119] Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo.[3][145] Final Fantasy games were absent from Nintendo consoles, specifically the Nintendo 64, for seven years.[126][146] Critics attribute the switch of strong third-party games like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles.[3][145][149] The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for the system, Square created the shell company The Game Designers Studio and released Final Fantasy Crystal Chronicles, which spawned its own series within the franchise.[41] Final Fantasy XI's lack of an online method to cancel subscriptions led to the creation of legislation in the US state Illinois that requires internet gaming services to provide such a method to the state's residents. Guinness World Records recognized the game as the first RPG to prompt a change in State law.[248]
The series has inspired numerous game developers. Fable creator Peter Molyneux considers Final Fantasy VII to be the RPG that "defined the genre" for him.[249] BioWare founder Greg Zeschuk described Final Fantasy VII as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work.[250] The Witcher 3 senior environmental artist Jonas Mattsson cited Final Fantasy as "a huge influence" and said it was "the first RPG" he played through.[251] Mass Effect art director Derek Watts cited Final Fantasy: The Spirits Within as a major influence on the visual design and art direction of the series.[252] BioWare senior product manager David Silverman cited Final Fantasy XII's gambit system as an influence on the gameplay of Dragon Age: Origins.[253] Ubisoft Toronto creative director Maxime Beland cited the original Final Fantasy as a major influence on him.[250] Media Molecule's Constantin Jupp credited Final Fantasy VII with getting him into game design.[250] Tim Schafer also cited Final Fantasy VII as one of his favourite games.[250]
Cultural impact
The series' popularity has resulted in its appearance and reference in numerous facets of popular culture like anime, TV series, and webcomics.[254][255][256] Music from the series has permeated different areas of culture. Final Fantasy IV's "Theme of Love" was integrated into the curriculum of Japanese school children and has been performed live by orchestras and metal bands.[257] In 2003, Uematsu co-founded The Black Mages, an instrumental rock group independent of Square that has released albums of arranged Final Fantasy tunes.[258][259] Bronze medalists Alison Bartosik and Anna Kozlova performed their synchronized swimming routine at the 2004 Summer Olympics to music from Final Fantasy VIII.[174] Many of the soundtracks have been released for sale. Numerous companion books, which often provide in-depth game information, have been published. Square published them in Japan as Ultimania books.[260][261] Monty Oum released a fan-made web series of CG action films called Dead Fantasy in 2007 that feature Final Fantasy and Dead or Alive characters fighting in battle royale-style brawls.[262]
See also
- Granblue Fantasy – a 2013 video game featuring key staff from Final Fantasy.
- The Last Story – a 2012 video game featuring key staff from Final Fantasy.
- Bravely Default – a 2012 spiritual successor to Final Fantasy released on the 3DS.
- List of Square Enix video game franchises
- List of Japanese role-playing game franchises
Notes
References
- ↑ Schreier, Jason (July 8, 2012). "What In The World Is Final Fantasy? A Beginner's Guide To The Biggest RPG Series On The Planet". Kotaku. Archived from the original on March 4, 2016. Retrieved May 16, 2013.
- ↑ "Final Fantasy - Release Summary". GameSpot. Archived from the original on February 10, 2009. Retrieved August 2, 2011.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Vestal, Andrew. "The Main Final Fantasies". GameSpot. The History of Final Fantasy. Archived from the original on July 8, 2012. Retrieved August 2, 2011.
- ↑ "Final Fantasy II - Release Summary". GameSpot. Archived from the original on February 10, 2009. Retrieved August 2, 2011.
- ↑ 5.0 5.1 5.2 Jones, Brandon (July 23, 2007). "Final Fantasy Retrospective Part II". GameTrailers. Archived from the original on June 28, 2009. Retrieved August 4, 2011.
- ↑ "Final Fantasy III - Release Summary". GameSpot. Archived from the original on February 14, 2009. Retrieved August 2, 2011.
- ↑ "Final Fantasy II (SNES) - Release Summary". GameSpot. Archived from the original on February 13, 2009. Retrieved August 2, 2011.
- ↑ Square Co, ed. (1991). Final Fantasy II instruction manual. Square Co. p. 74. SFS-F4-USA-1.
- ↑ "Final Fantasy Chronicles". IGN. July 18, 2001. Archived from the original on August 5, 2011. Retrieved August 2, 2011.
- ↑ "Final Fantasy V - Release Summary". GameSpot. Archived from the original on February 13, 2009. Retrieved August 2, 2011.
- ↑ 11.0 11.1 Isler, Ramsey (December 17, 2007). "Gaming to Anime: Final Fantasy VI". IGN. Archived from the original on August 11, 2011. Retrieved August 2, 2011.
- ↑ "Final Fantasy III (SNES) - Release Summary". GameSpot. Archived from the original on September 13, 2011. Retrieved August 2, 2011.
- ↑ "Final Fantasy VIII - Release Summary". GameSpot. Archived from the original on April 15, 2009. Retrieved August 2, 2011.
- ↑ "Final Fantasy IX - Release Summary". GameSpot. Archived from the original on April 30, 2011. Retrieved August 2, 2011.
- ↑ Staff. "Final Fantasy X - PlayStation 2". IGN. Archived from the original on December 20, 2013. Retrieved October 18, 2012.
- ↑ "Final Fantasy XI - PlayStation 2 - IGN". IGN. Retrieved October 18, 2012.
- ↑ "Final Fantasy XII - PlayStation 2 - IGN". IGN. Retrieved October 18, 2012.
- ↑ "Final Fantasy X - Release Summary". GameSpot. Archived from the original on July 11, 2011. Retrieved August 2, 2011.
- ↑ 19.0 19.1 19.2 19.3 Jones, Brandon (August 28, 2007). "Final Fantasy Retrospective Part VII". GameTrailers. Archived from the original on June 22, 2009. Retrieved August 4, 2011.
- ↑ "Final Fantasy XI - Release Summary". GameSpot. Archived from the original on May 25, 2009. Retrieved August 2, 2011.
- ↑ 21.0 21.1 Jones, Brandon (September 4, 2007). "Final Fantasy Retrospective Part VIII". GameTrailers. Archived from the original on June 22, 2009. Retrieved August 4, 2011.
- ↑ "Final Fantasy XII - Release Summary". GameSpot. Archived from the original on August 11, 2011. Retrieved August 2, 2011.
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Kolan, Patrick (January 18, 2007). "The Evolution of Final Fantasy". IGN. Archived from the original on August 12, 2011. Retrieved August 2, 2011.
- ↑ "Interview". FFWorld.com (in French). 2004. Archived from the original on October 11, 2007. Retrieved May 25, 2007.
- ↑ Thang, Jimmy (July 14, 2008). "E3 2008: Final Fantasy XIII Coming to Xbox 360". IGN. Archived from the original on August 23, 2011. Retrieved August 2, 2011.
- ↑ Magrino, Tom (May 5, 2009). "Square Enix fast-tracking FFXIII localization - Report". GameSpot. Archived from the original on January 28, 2012. Retrieved March 24, 2026.
- ↑ Gantayat, Anoop (May 17, 2006). "Famitsu with More on Fabula Nova". IGN. Archived from the original on August 13, 2011. Retrieved August 2, 2011.
- ↑ 28.0 28.1 Yoon, Andrew (October 24, 2013). "Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase". Shacknews. Archived from the original on March 6, 2016. Retrieved October 26, 2013.
- ↑ "Final Fantasy XIV Online Release". GameSpot. Archived from the original on August 17, 2011. Retrieved August 2, 2011.
- ↑ Andrew Webster (June 10, 2013). "Sony reveals new PlayStation 4 games at E3, including 'Final Fantasy XV', 'The Order: 1886' and 'Transistor'". TheVerge. Archived from the original on June 14, 2013. Retrieved June 10, 2013.
- ↑ Brown, Peter (August 6, 2015). "Final Fantasy 15 Release Date Confirmed for 2016". GameSpot. Archived from the original on August 6, 2015. Retrieved August 6, 2015.
- ↑ "Interview: Tetsuya Nomura". Edge Online. June 25, 2007. Archived from the original on November 3, 2013. Retrieved August 27, 2011.
- ↑ Schammell, David (February 13, 2014). "Final Fantasy 15 'quite far into development, given high priority' by Square". VideoGamer.com. Archived from the original on February 13, 2014. Retrieved February 13, 2014.
- ↑ Staff (September 20, 2013). "【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る" [[Interview with PS4 Creators] Tetsuya Nomura talks about "FF" drawn on the new generation of "Final Fantasy XV"]. Famitsu (in Japanese). Archived from the original on January 28, 2014. Retrieved March 24, 2026.
- ↑ Juba, Joe (May 2016). "Final Fantasy XV - The Clearing Storm". Game Informer. No. 277. GameStop. pp. 38–64.
- ↑ 『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】. Famitsu (in Japanese). August 7, 2015. Archived from the original on August 7, 2015. Retrieved August 7, 2015.
- ↑ "Gamescom 2015: Hajime Tabata Interview (English)". Finaland. August 11, 2015. Archived from the original on August 11, 2015. Retrieved August 15, 2015.
- ↑ Citations:[32][33][34][35][36][37]
- ↑ Final Fantasy 16 Announced for PS5 [Update: Square Retracts PC Announcement] - IGN, September 16, 2020, archived from the original on September 17, 2020, retrieved September 17, 2020
- ↑ "Final Fantasy XVI launches June 22, 2023". Gematsu. December 9, 2022. Archived from the original on December 9, 2022. Retrieved June 23, 2023.
- ↑ 41.0 41.1 41.2 Jones, Brandon (October 10, 2007). "Final Fantasy Retrospective Part XI". GameTrailers. Archived from the original on June 17, 2009. Retrieved August 5, 2025.
- ↑ Jones, Brandon (September 25, 2007). "Final Fantasy Retrospective Part X". GameTrailers. Archived from the original on June 5, 2009. Retrieved August 4, 2011.
- ↑ 43.0 43.1 Jones, Brandon (September 15, 2007). "Final Fantasy Retrospective Part IX". GameTrailers. Archived from the original on June 9, 2009. Retrieved August 4, 2011.
- ↑ "Tetsuya Nomura Interview". Edge (177). Future Publishing. July 2007. pp. 80–81. Archived from the original on November 3, 2013.
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