Elastic collision
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In physics, an elastic collision is a collision process between two physical objects in which the total kinetic energy of the two bodies remains the same before and after the collision. In an ideal, perfectly elastic collision, there is no net conversion of kinetic energy into other forms of energy such as heat, sound, or potential energy.
During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive or attractive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy (when the particles move with this force, i.e. the angle between the force and the relative velocity is acute).
Collisions of atoms are elastic, for example Rutherford backscattering.
A useful special case of elastic collision is when the two bodies have equal mass, in which case they will simply exchange their momenta.
The molecules—as distinct from atoms—of a gas or liquid rarely experience perfectly elastic collisions because kinetic energy is exchanged between the molecules’ translational motion and their internal degrees of freedom with each collision. At any instant, half the collisions are, to a varying extent, inelastic collisions (the pair possesses less kinetic energy in their translational motions after the collision than before), and the other half could be described as "super-elastic" (possessing more kinetic energy after the collision than before). Averaged across the entire sample, molecular collisions can be regarded as essentially elastic as long as black-body radiation is negligible or doesn't escape.
In the case of macroscopic bodies, perfectly elastic collisions are an ideal never fully realized, but approximated by the interactions of objects such as billiard balls.
When considering energies, possible rotational energy before or after a collision may also play a role.
Equations
[edit | edit source]One-dimensional Newtonian
[edit | edit source]In any collision without an external force, momentum is conserved; but in an elastic collision, kinetic energy is also conserved.[1] Consider particles A and B with masses mA, mB, and velocities vA1, vB1 before collision, vA2, vB2 after collision. The conservation of momentum before and after the collision is expressed by:[1]
In an elastic collision, kinetic energy is conserved and can be expressed by:[1]
These equations may be solved directly to find when are known:[2]
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{array}{ccc} v_{A2} &=& \dfrac{m_A-m_B}{m_A+m_B} v_{A1} + \dfrac{2m_B}{m_A+m_B} v_{B1} \\[.5em] v_{B2} &=& \dfrac{2m_A}{m_A+m_B} v_{A1} + \dfrac{m_B-m_A}{m_A+m_B} v_{B1}. \end{array} }
If both masses are the same, we have a trivial solution:
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} v_{A2} &= v_{B1} \\ v_{B2} &= v_{A1}. \end{align}}
This simply corresponds to the bodies exchanging their initial velocities with each other.[2]
As can be expected, the solution is invariant under adding a constant to all velocities (Galilean relativity), which is like using a frame of reference with constant translational velocity. Indeed, to derive the equations, one may first change the frame of reference so that one of the known velocities is zero, determine the unknown velocities in the new frame of reference, and convert back to the original frame of reference.
Examples
[edit | edit source]- Before collision
- Ball A: mass = 3 kg, velocity = 4 m/s
- Ball B: mass = 5 kg, velocity = -4 m/s
- After collision
- Ball A: velocity = −6 m/s
- Ball B: velocity = 2 m/s
Another situation:
The following illustrate the case of equal mass, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_A=m_B} .
In the limiting case where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_{A}} is much larger than Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_{B}} , such as a ping-pong paddle hitting a ping-pong ball or an SUV hitting a trash can, the heavier mass hardly changes velocity, while the lighter mass bounces off, reversing its velocity plus approximately twice that of the heavy one.[3]
In the case of a large Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{A1}} , the value of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{A2}} is small if the masses are approximately the same: hitting a much lighter particle does not change the velocity much, hitting a much heavier particle causes the fast particle to bounce back with high speed. This is why a neutron moderator (a medium which slows down fast neutrons, thereby turning them into thermal neutrons capable of sustaining a chain reaction) is a material full of atoms with light nuclei which do not easily absorb neutrons: the lightest nuclei have about the same mass as a neutron.
Derivation of solution
[edit | edit source]To derive the above equations for Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{A2},v_{B2},} rearrange the kinetic energy and momentum equations:
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} m_A(v_{A2}^2-v_{A1}^2) &= m_B(v_{B1}^2-v_{B2}^2) \\ m_A(v_{A2}-v_{A1}) &= m_B(v_{B1}-v_{B2}) \end{align}}
Dividing each side of the top equation by each side of the bottom equation, and using Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \tfrac{a^2-b^2}{(a-b)} = a+b,} gives:
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{A2}+v_{A1}=v_{B1}+v_{B2} \quad\Rightarrow\quad v_{A2}-v_{B2} = v_{B1}-v_{A1}}
That is, the relative velocity of one particle with respect to the other is reversed by the collision.
Now the above formulas follow from solving a system of linear equations for Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{A2},v_{B2},} ; this is done by regarding
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_A,m_B,v_{A1},v_{B1}}
as constants:
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \left\{\begin{array}{rcrcc} v_{A2} & - & v_{B2} &=& v_{B1}-v_{A1} \\ m_Av_{A1}&+&m_Bv_{B1} &=& m_Av_{A2}+m_Bv_{B2}. \end{array}\right.} Once Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{A2}} is determined, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{B2}} can be found by symmetry.
Center of mass frame
[edit | edit source]With respect to the center of mass, both velocities are reversed by the collision: a heavy particle moves slowly toward the center of mass, and bounces back with the same low speed, and a light particle moves fast toward the center of mass, and bounces back with the same high speed.
The velocity of the center of mass does not change by the collision. To see this, consider the center of mass at time Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t } before collision and time Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t' } after collision: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \bar{x}(t) &= \frac{m_{A} x_{A}(t)+m_{B} x_{B}(t)}{m_{A}+m_{B}} \\ \bar{x}(t') &= \frac{m_{A} x_{A}(t')+m_{B} x_{B}(t')}{m_{A}+m_{B}}. \end{align}}
Hence, the velocities of the center of mass before and after collision are: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} v_{ \bar{x} } &= \frac{m_{A}v_{A1}+m_{B}v_{B1}}{m_{A}+m_{B}} \\ v_{ \bar{x} }' &= \frac{m_{A}v_{A2}+m_{B}v_{B2}}{m_{A}+m_{B}}. \end{align}}
The numerators of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{ \bar{x} } } and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{ \bar{x} }' } are the total momenta before and after collision. Since momentum is conserved, we have Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{ \bar{x} } = v_{ \bar{x} }' \,.}
One-dimensional relativistic
[edit | edit source]According to special relativity, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle p = \frac{mv}{\sqrt{1-\frac{v^2}{c^2}}}} where p denotes momentum of any particle with mass m, v denotes velocity, and c is the speed of light.
In the center of momentum frame where the total momentum equals zero, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} p_1 &= - p_2 \\ p_1^2 &= p_2^2 \\ E &= \sqrt {m_1^2c^4 + p_1^2c^2} + \sqrt {m_2^2c^4 + p_2^2c^2} \\ p_1 &= \pm \frac{\sqrt{E^4 - 2E^2m_1^2c^4 - 2E^2m_2^2c^4 + m_1^4c^8 - 2m_1^2m_2^2c^8 + m_2^4c^8}}{2cE} \\ u_1 &= -v_1. \end{align}}
Here Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_1, m_2} represent the rest masses of the two colliding bodies, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle u_1, u_2} represent their velocities before collision, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_1, v_2} their velocities after collision, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle p_1, p_2} their momenta, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle c} is the speed of light in vacuum, and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle E} denotes the total energy, the sum of rest masses and kinetic energies of the two bodies.
Since the total energy and momentum of the system are conserved and their rest masses do not change, it is shown that the momentum of the colliding body is decided by the rest masses of the colliding bodies, total energy and the total momentum. Relative to the center of momentum frame, the momentum of each colliding body does not change magnitude after collision, but reverses its direction of movement.
Comparing with classical mechanics, which gives accurate results dealing with macroscopic objects moving much slower than the speed of light, total momentum of the two colliding bodies is frame-dependent. In the center of momentum frame, according to classical mechanics,
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} m_1u_1 + m_2u_2 &= m_1v_1 + m_2v_2 = 0 \\ m_1u_1^2 + m_2u_2^2 &= m_1v_1^2 + m_2v_2^2 \\ \frac{(m_2u_2)^2}{2m_1} + \frac{(m_2u_2)^2}{2m_2} &= \frac{(m_2v_2)^2}{2m_1} + \frac{(m_2v_2)^2}{2m_2} \\ (m_1 + m_2)(m_2u_2)^2 &= (m_1 + m_2)(m_2v_2)^2 \\ u_2 &= -v_2 \\ \frac{(m_1u_1)^2}{2m_1} + \frac{(m_1u_1)^2}{2m_2} &= \frac{(m_1v_1)^2}{2m_1} + \frac{(m_1v_1)^2}{2m_2} \\ (m_1 + m_2)(m_1u_1)^2 &= (m_1 + m_2)(m_1v_1)^2 \\ u_1 &= -v_1\,. \end{align} }
This agrees with the relativistic calculation Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle u_1 = -v_1,} despite other differences.
One of the postulates in Special Relativity states that the laws of physics, such as conservation of momentum, should be invariant in all inertial frames of reference. In a general inertial frame where the total momentum could be arbitrary,
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \frac{m_1\;u_1}{\sqrt{1-u_1^2/c^2}} + \frac{m_2\;u_2}{\sqrt{1-u_2^2/c^2}} &= \frac{m_1\;v_1}{\sqrt{1-v_1^2/c^2}} + \frac{m_2\;v_2}{\sqrt{1-v_2^2/c^2}}=p_T \\ \frac{m_1c^2}{\sqrt{1-u_1^2/c^2}} + \frac{m_2c^2}{\sqrt{1-u_2^2/c^2}} &= \frac{m_1c^2}{\sqrt{1-v_1^2/c^2}} + \frac{m_2c^2}{\sqrt{1-v_2^2/c^2}}=E \end{align}} We can look at the two moving bodies as one system of which the total momentum is Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle p_T,} the total energy is Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle E} and its velocity Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_c} is the velocity of its center of mass. Relative to the center of momentum frame the total momentum equals zero. It can be shown that Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_c} is given by: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_c = \frac{p_T c^2}{E}} Now the velocities before the collision in the center of momentum frame Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle u_1 '} and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle u_2 '} are: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} u_1' &= \frac{u_1 - v_c}{1- \frac{u_1 v_c}{c^2}} \\ u_2' &= \frac{u_2 - v_c}{1- \frac{u_2 v_c}{c^2}} \\ v_1' &= -u_1' \\ v_2' &= -u_2' \\ v_1 &= \frac{v_1' + v_c}{1+ \frac{v_1' v_c}{c^2}} \\ v_2 &= \frac{v_2' + v_c}{1+ \frac{v_2' v_c}{c^2}} \end{align}}
When Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle u_1 \ll c} and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle u_2 \ll c\,, } Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} p_T &\approx m_1 u_1 + m_2 u_2 \\ v_c &\approx \frac{m_1 u_1 + m_2 u_2}{m_1 + m_2} \\ u_1' &\approx u_1 - v_c \approx \frac {m_1 u_1 + m_2 u_1 - m_1 u_1 - m_2 u_2}{m_1 + m_2} = \frac {m_2 (u_1 - u_2)}{m_1 + m_2} \\ u_2' &\approx \frac {m_1 (u_2 - u_1)}{m_1 + m_2} \\ v_1' &\approx \frac {m_2 (u_2 - u_1)}{m_1 + m_2} \\ v_2' &\approx \frac {m_1 (u_1 - u_2)}{m_1 + m_2} \\ v_1 &\approx v_1' + v_c \approx \frac {m_2 u_2 - m_2 u_1 + m_1 u_1 + m_2 u_2}{m_1 + m_2} = \frac{u_1 (m_1 - m_2) + 2m_2 u_2}{m_1 + m_2} \\ v_2 &\approx \frac{u_2 (m_2 - m_1) + 2m_1 u_1}{m_1 + m_2} \end{align}}
Therefore, the classical calculation holds true when the speed of both colliding bodies is much lower than the speed of light (~300,000 kilometres per second).
Relativistic derivation using hyperbolic functions
[edit | edit source]Using the so-called parameter of velocity Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s} (usually called the rapidity),
Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \frac{v}{c}=\tanh(s),} we get Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \sqrt{1-\frac{v^2}{c^2}}=\operatorname{sech}(s).}
Relativistic energy and momentum are expressed as follows: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} E &= \frac{mc^2}{\sqrt{1-\frac{v^2}{c^2}}} = m c^2 \cosh(s) \\ p &= \frac{mv}{\sqrt{1-\frac{v^2}{c^2}}}=m c \sinh(s) \end{align}}
Equations sum of energy and momentum colliding masses Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_1} and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_2,} (velocities Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_1, v_2, u_1, u_2} correspond to the velocity parameters Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s_1, s_2, s_3, s_4} ), after dividing by adequate power Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle c} are as follows: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} m_1 \cosh(s_1)+m_2 \cosh(s_2) &= m_1 \cosh(s_3)+m_2 \cosh(s_4) \\ m_1 \sinh(s_1)+m_2 \sinh(s_2) &= m_1 \sinh(s_3)+m_2 \sinh(s_4) \end{align}}
and dependent equation, the sum of above equations: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_1 e^{s_1}+m_2 e^{s_2}=m_1 e^{s_3}+m_2 e^{s_4}}
subtract squares both sides equations "momentum" from "energy" and use the identity Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\textstyle \cosh^2(s)-\sinh^2(s)=1,} after simplifying we get: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle 2 m_1 m_2 (\cosh(s_1) \cosh(s_2)-\sinh(s_2) \sinh(s_1)) = 2 m_1 m_2 (\cosh(s_3) \cosh(s_4)-\sinh(s_4) \sinh(s_3))}
for non-zero mass, using the hyperbolic trigonometric identity Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\textstyle \cosh(a-b)=\cosh(a)\cosh(b)-\sinh(b)\sinh(a),} we get: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \cosh(s_1-s_2) = \cosh(s_3-s_4)}
as functions Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \cosh(s)} is even we get two solutions: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} s_1-s_2 &= s_3-s_4 \\ s_1-s_2 &= -s_3+s_4 \end{align}} from the last equation, leading to a non-trivial solution, we solve Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s_2} and substitute into the dependent equation, we obtain Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle e^{s_1}} and then Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle e^{s_2},} we have: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} e^{s_1} &= e^{s_4}{\frac{m_1 e^{s_3}+m_2 e^{s_4}} {m_1 e^{s_4}+m_2 e^{s_3}}} \\ e^{s_2} &= e^{s_3}{\frac{m_1 e^{s_3}+m_2 e^{s_4}} {m_1 e^{s_4}+m_2 e^{s_3}}} \end{align}}
It is a solution to the problem, but expressed by the parameters of velocity. Return substitution to get the solution for velocities is: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} v_1/c &= \tanh(s_1) = {\frac{e^{s_1}-e^{-s_1}} {e^{s_1}+e^{-s_1}}} \\ v_2/c &= \tanh(s_2) = {\frac{e^{s_2}-e^{-s_2}} {e^{s_2}+e^{-s_2}}} \end{align}}
Substitute the previous solutions and replace: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle e^{s_3}=\sqrt{\frac{c+u_1} {c-u_1}}} and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle e^{s_4}=\sqrt{\frac{c+u_2}{c-u_2}}, } after long transformation, with substituting: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\textstyle Z=\sqrt{\left(1-u_1^2/c^2\right) \left(1-u_2^2/c^2\right)} } we get: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} v_1 &= \frac{2 m_1 m_2 c^2 u_2 Z+2 m_2^2 c^2 u_2-(m_1^2+m_2^2) u_1 u_2^2+(m_1^2-m_2^2) c^2 u_1} {2 m_1 m_2 c^2 Z-2 m_2^2 u_1 u_2-(m_1^2-m_2^2) u_2^2+(m_1^2+m_2^2) c^2} \\ v_2 &= \frac{2 m_1 m_2 c^2 u_1 Z+2 m_1^2 c^2 u_1-(m_1^2+m_2^2) u_1^2 u_2+(m_2^2-m_1^2) c^2 u_2} {2 m_1 m_2 c^2 Z-2 m_1^2 u_1 u_2-(m_2^2-m_1^2) u_1^2+(m_1^2+m_2^2) c^2}\,. \end{align}}
Two-dimensional
[edit | edit source]For the case of two non-spinning colliding bodies in two dimensions, the motion of the bodies is determined by the three conservation laws of momentum, kinetic energy and angular momentum. The overall velocity of each body must be split into two perpendicular velocities: one tangent to the common normal surfaces of the colliding bodies at the point of contact, the other along the line of collision. Since the collision only imparts force along the line of collision, the velocities that are tangent to the point of collision do not change. The velocities along the line of collision can then be used in the same equations as a one-dimensional collision. The final velocities can then be calculated from the two new component velocities and will depend on the point of collision. Studies of two-dimensional collisions are conducted for many bodies in the framework of a two-dimensional gas.
In a center of momentum frame at any time the velocities of the two bodies are in opposite directions, with magnitudes inversely proportional to the masses. In an elastic collision these magnitudes do not change. The directions may change depending on the shapes of the bodies and the point of impact. For example, in the case of spheres the angle depends on the distance between the (parallel) paths of the centers of the two bodies. Any non-zero change of direction is possible: if this distance is zero the velocities are reversed in the collision; if it is close to the sum of the radii of the spheres the two bodies are only slightly deflected.
Assuming that the second particle is at rest before the collision, the angles of deflection of the two particles, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta_1} and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta_2} , are related to the angle of deflection Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta} in the system of the center of mass by[4] Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \tan \theta_1=\frac{m_2 \sin \theta}{m_1+m_2 \cos \theta},\qquad \theta_2=\frac{{\pi}-{\theta}}{2}.} The magnitudes of the velocities of the particles after the collision are: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} v'_1 &= v_1\frac{\sqrt{m_1^2+m_2^2+2m_1m_2\cos \theta}}{m_1+m_2} \\ v'_2 &= v_1\frac{2m_1}{m_1+m_2}\sin \frac{\theta}{2}. \end{align}}
Two-dimensional collision with two moving objects
[edit | edit source]The final x and y velocities components of the first ball can be calculated as:[5] Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} v'_{1x} &= \frac{v_{1}\cos(\theta_1-\varphi)(m_1-m_2)+2m_2v_{2}\cos(\theta_2-\varphi)}{m_1+m_2}\cos(\varphi)+v_{1}\sin(\theta_1-\varphi)\cos(\varphi + \tfrac{\pi}{2}) \\[0.8em] v'_{1y} &= \frac{v_{1}\cos(\theta_1-\varphi)(m_1-m_2)+2m_2v_{2}\cos(\theta_2-\varphi)}{m_1+m_2}\sin(\varphi)+v_{1}\sin(\theta_1-\varphi)\sin(\varphi + \tfrac{\pi}{2}), \end{align}} where v1 and v2 are the scalar sizes of the two original speeds of the objects, m1 and m2 are their masses, θ1 and θ2 are their movement angles, that is, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_{1x} = v_1\cos\theta_1,\; v_{1y}=v_1\sin\theta_1} (meaning moving directly down to the right is either a −45° angle, or a 315° angle), and lowercase phi (φ) is the contact angle. (To get the x and y velocities of the second ball, one needs to swap all the '1' subscripts with '2' subscripts.)
This equation is derived from the fact that the interaction between the two bodies is easily calculated along the contact angle, meaning the velocities of the objects can be calculated in one dimension by rotating the x and y axis to be parallel with the contact angle of the objects, and then rotated back to the original orientation to get the true x and y components of the velocities.[6][7][8][9][10][11]
In an angle-free representation, the changed velocities are computed using the centers x1 and x2 at the time of contact as
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Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \mathbf{v}'_1 &= \mathbf{v}_1-\frac{2 m_2}{m_1+m_2} \ \frac{\langle \mathbf{v}_1-\mathbf{v}_2,\,\mathbf{x}_1-\mathbf{x}_2\rangle}{\|\mathbf{x}_1-\mathbf{x}_2\|^2} \ (\mathbf{x}_1-\mathbf{x}_2), \\ \mathbf{v}'_2 &= \mathbf{v}_2-\frac{2 m_1}{m_1+m_2} \ \frac{\langle \mathbf{v}_2-\mathbf{v}_1,\,\mathbf{x}_2-\mathbf{x}_1\rangle}{\|\mathbf{x}_2-\mathbf{x}_1\|^2} \ (\mathbf{x}_2-\mathbf{x}_1) \end{align}}
(1)
where the angle brackets indicate the inner product (or dot product) of two vectors.
Other conserved quantities
[edit | edit source]In the particular case of particles having equal masses, it can be verified by direct computation from the result above that the scalar product of the velocities before and after the collision are the same, that is Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \langle \mathbf{v}'_1,\mathbf{v}'_2 \rangle = \langle \mathbf{v}_1,\mathbf{v}_2 \rangle.} Although this product is not an additive invariant in the same way that momentum and kinetic energy are for elastic collisions, it seems that preservation of this quantity can nonetheless be used to derive higher-order conservation laws.[12]
Derivation of two dimensional solution
[edit | edit source]The impulse Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf J} during the collision for each particle is:
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Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \mathbf{p'_1}-\mathbf{p_1} &= \mathbf{J_1}, \\ \mathbf{p'_2}-\mathbf{p_2} &= \mathbf{J_2} \end{align}}
(2)
Conservation of Momentum implies Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{J}\equiv\mathbf{J_1}=-\mathbf{J_2} } .
Since the force during collision is perpendicular to both particles' surfaces at the contact point, the impulse is along the line parallel to Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{x}_1-\mathbf{x}_2 \equiv\Delta \mathbf x } , the relative vector between the particles' center at collision time:
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf J =\lambda\, \mathbf \hat n,} for some Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \lambda} to be determined and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf \hat n \equiv \frac{\Delta \mathbf x}{\|\Delta \mathbf x\|}}
Then from (2):
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Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \mathbf{v'_1} &= \mathbf {v_1} + \frac{\lambda}{m_1} \mathbf \hat n, \\ \mathbf{v'_2} &= \mathbf {v_2} - \frac{\lambda}{m_2} \mathbf \hat n \end{align}}
(3)
From above equations, according to conservation of kinetic energy:
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \frac12m_1\|\mathbf v_1\|^2+\frac12m_2\|\mathbf v_2\|^2=\frac12m_1\|\mathbf v_1'\|^2+\frac12m_2\|\mathbf v_2'\|^2}
which simplifies to
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \lambda^2\frac{m_1+m_2}{m_1 m_2}+2\lambda\,\langle \mathbf \hat n, \Delta \mathbf v\rangle = 0 ,\quad} with Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \quad\Delta \mathbf v\equiv \mathbf{v}_1-\mathbf{v}_2.}
(Hint: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \|\mathbf v\|^2=\langle\mathbf v, \mathbf v\rangle} and use linearity and symmetry properties of inner product.)
The both solutions of this equation are Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \lambda = 0 } and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \lambda = -2 \frac{m_1 m_2}{m_1+m_2}\langle \mathbf \hat n, \Delta \mathbf v\rangle} , where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \lambda = 0 } corresponds to the trivial case of no collision. Substituting the non trivial value of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \lambda} in (3) we get the desired result (1).
Since all equations are in vectorial form, this derivation is valid also for three dimensions with spheres.
See also
[edit | edit source]References
[edit | edit source]- ↑ 1.0 1.1 1.2 Serway & Jewett 2014, p. 257
- ↑ 2.0 2.1 Serway & Jewett 2014, p. 258
- ↑ Serway & Jewett 2014, pp. 258–259
- ↑ Landau & Lifshitz 1976, p. 46
- ↑ Craver, William E. (13 August 2013). "Elastic Collisions". Retrieved 4 March 2023.[self-published source]
- ↑ Parkinson, Stephen (1869) "An Elementary Treatise on Mechanics" (4th ed.) p. 197. London. MacMillan
- ↑ Love, A. E. H. (1897) "Principles of Dynamics" p. 262. Cambridge. Cambridge University Press
- ↑ Routh, Edward J. (1898) "A Treatise on Dynamics of a Particle" p. 39. Cambridge. Cambridge University Press
- ↑ Glazebrook, Richard T. (1911) "Dynamics" (2nd ed.) p. 217. Cambridge. Cambridge University Press
- ↑ Osgood, William F. (1949) "Mechanics" p. 272. London. MacMillan
- ↑ Stephenson, Reginald J. (1952) "Mechanics and Properties of Matter" p. 40. New York. Wiley
- ↑ Chliamovitch, G.; Malaspinas, O.; Chopard, B. (2017). "Kinetic theory beyond the Stosszahlansatz". Entropy. 19 (8): 381. Bibcode:2017Entrp..19..381C. doi:10.3390/e19080381.
General references
[edit | edit source]- Landau, L. D.; Lifshitz, E. M. (1976). Mechanics (3rd ed.). Pergamon Press. ISBN 0-08-021022-8.
- Raymond, David J. "10.4.1 Elastic collisions". A Radically Modern Approach to Introductory Physics. 1: Fundamental Principles. Socorro, New Mexico: New Mexico Tech Press. ISBN 978-0-9830394-5-7.
- Serway, Raymond A.; Jewett, John W. (2014). "9: Linear Momentum and Collisions". Physics for scientists and engineers with modern physics (9th ed.). Boston. ISBN 978-1-133-95405-7.
External links
[edit | edit source]- Rigid Body Collision Resolution in three dimensions including a derivation using the conservation laws